Empires version 2.28.2 released!
We're happy to announce version 2.28.2 which is live on Steam right now. Changes include:
Bug fixes
- Fixed a bug where vehicles were not being destroyed properly when killed.
- Fixed squad targets being able to target projectiles.
- Fixed a few missile icons having no transparency.
- Fixed a bug where the cursor would sometimes disappear if you had net_graph displayed.
- Ammo/health crates now use client-side animation instead.
- Changed water rendering to hopefully remove artifacting at the intersection between water and displacement.
- Changed the health thresholds for building smoke/fire effects:
- Yellow 'unbuilt' smoke stays visible until the building is fully built. (Fades the more HP the structure has)
- Building has over 80% health = 0 smoke/flame particles
- Building has between 60% - 80% health = 1 smoke/flame particles
- Building has between 40% - 60% health = 2 smoke/flame particles
- Building has between 20% - 40% health = 3 smoke/flame particles
- Building has less than 20% health = 4 smoke/flame particles
- Yellow 'unbuilt' smoke stays visible until the building is fully built. (Fades the more HP the structure has)
Map changes
- Mvalley
- Small bug fixes, like holes in displacements.
Other changes
- Fixed a floating smoke particle attachment on NF barracks model.
- Added imperial and nf model folders to the default sv_pure config.
- Increased Brenodi barracks level of detail model (LOD4) distance from 400 -> 600 (To be consistent with NF)