2.14.3 Released
Hi everyone.
So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.
So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.
Features
- Added cvar to control vehicle carcass fade-out time.
- Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
- GUI tweaks
- More translatable texts
- Added tank weapon filter entity (emp_filter_activator_weaponname)
- Added client side predicted shells for mortar and tanks.
Bugfixes
- Fixed a crash involving turrets with no cannon.
- Fixed an issue with the commander warning HUD not hiding.
- Fixed a client-side crash relating to detail objects hiding under buildings.
- Fixed a crash related to commander building placement.
- Fixed an issue with all machine gun weapons using the minimum damage as the maximum damage.
- mp_chattime is no longer multiplied by two.
- Fixed an issue with the 64th player being able to keep walking after round end.
- Fixed a lot of purple textures on Linux.
- Fixed a remote code execution exploit related to server executed commands.
- Fixed tanks hitting themselves when shooting a shell at high speed.
- Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
- Fixed the ERRORNAME bug when rejoining a server.
- Fixed the server not restoring the player's progress towards the next point awarded from recycling.
- Fixed binds not setting themselves correctly.
- Limited shell 'invisible' flight time to 150ms.
- Fixed tank cannon sounds firing at the wrong time with predicted shells.
- Fixed tank shake when firing cannons with prediction.
- Fixed a bug with engineer recycle menu.
- Fixed a bug with MOTD buttons occasionally not working.
- Fixed a bug causing chat to overlap with health bar.
- Fixed a bug causing pre-placed engineer cameras to default to the armoury model.
- Patched security vulnerability with source sdk detected by oneupsecurity.
Script Changes
- Std MG
- Damage 12->17
- Clip Size 50->60 (revert)
- MinimalDamage 10->13
- Falloff 1000->2000
- Damage 12->17
- Bio MG
- Cycle Time 0.42->0.43
- Reload Time 3.5->4
- Vehicle Bio Time 3->2.8 (one less tick)
- Cycle Time 0.42->0.43
- DU MG
- Falloff 2500->3000
- Falloff 2500->3000
- DU HMG
- Falloff 2500->3000
- Falloff 2500->3000
- .50 cal med
- Damage 15->20
- MinimalDamage 13->16
- Total Clips 3->4
- Reload Time 7.2->6.8
- Damage 15->20
- .50 cal heavy
- Damage 18->23
- Clip Size 100->120 (revert)
- MinimalDamage 15->19
- Damage 18->23
- Chain gun
- Damage 11->14
- Cycle Time 0.043->0.04 (revert)
- Clip Size 120->125 (revert)
- MinimalDamage 8->11
- Falloff 1000->1500
- Falloffbase 0.7->0.75
- Damage 11->14
- Medium Chain Gun
- Damage 13->17
- Cycle Time 0.037->0.035 (revert)
- Clip Size 160->175 (revert)
- MinimalDamage 10->12
- Falloff 1000->1500
- Falloffbase 0.7->0.75
- Damage 13->17
- 3 phase engine
- Medium Tank
- Heat Output At Max 3->4
- Heat Output At Max 3->4
- Heavy Tank
- Heat Output At Max 3->4
- Heat Output At Max 3->4
- Medium Tank
- Enhanced Grenadier Missile
- Additional Damage 30->25
- Additional Damage 30->25
- APCR Grenadier Missile
- Additional Damage 30->25
- Additional Damage 30->25
- Wages
- Heal 15->13
- Repair 15->13
- Recycle 15->13
- Kill 20->18
- Sabotage 30->35
- Defuse 20->25
- Flag Capture 20->25
- Squad leader bonus 15->13
- Squad participation 15->13
- Heal 15->13
- BE&NF HMG
- Damage 28->19
- Falloff 2000->3000
- MinimalDamage 18->15
- Damage 28->19
- BE Machine Pistol
- Damage 22->11
- Falloff 800->1500
- MinimalDamage 10->8
- Damage 22->11
- BE&NF 9mm pistol
- Damage 30->19
- Falloff 1000->2500
- MinimalDamage 17->12
- Damage 30->19
- BE .44 Pistol
- Damage 55->37
- Falloff 1200->2000
- MinimalDamage 35->28
- Damage 55->37
- BE Assault Rifle
- Damage 39->28
- Falloff 2000->3500
- MinimalDamage 28->22
- Damage 39->28
- BE Heavy Rifle
- Damage 35->21
- Falloff 2000->3500
- MinimalDamage 20->16
- Damage 35->21
- BE&NF Scoped Rifle
- Damage 70->60
- Falloff 1300->4000
- MinimalDamage 60->55
- Headshot Modifier 2.5->3 (to guarantee one headshot kill)
- DuckingSpread 0.0005->0.01
- ProneSpread 0.0005->0.005
- StandingSpreadIncrement 0.005->0.04
- DuckingSpreadIncrement 0.002->0.02
- ProneSpreadIncrement 0.002->0.01
- Damage 70->60
- BE&NF Shotgun
- Damage 22->12
- Falloff 500->1250
- MinimalDamage 10->9
- Damage 22->12
- BE&NF SMG1
- Damage 30->17
- Falloff 1500->2500
- MinimalDamage 15->13
- Damage 30->17
- BE&NF SMG2
- Damage 30->19
- Falloff 1000->2000
- MinimalDamage 15->13
- Damage 30->19
- NF .50 cal Rifle
- Damage 57->43
- Falloff 2200->3500
- MinimalDamage 42->35
- Damage 57->43
- NF Assault Rifle
- Damage 38->26
- Falloff 1500->3000
- MinimalDamage 25->18
- Damage 38->26
- NF Buckshot pistol
- Damage 20->11
- Falloff 250->1000
- MinimalDamage 11->8
- Damage 20->11
- NF SMG3
- Damage 38->30
- Falloff 1500->3000
- MinimalDamage 29->23
- Damage 38->30
- .50 cal med
- Total Clips 3->4
- Reload Time 7.2->6.8
- Total Clips 3->4
- .50 cal heavy
- Heat 0.8->0.9
- Clip Size 100->110
- Total Clips 3->4
- Reload Time 9->7.5
- Heat 0.8->0.9
- Bio Diesel Engine
- Jeep
- Max Reverse Speed 25->45
- Max Reverse Speed 25->45
- APC
- Max Reverse Speed 35->40
- Max Reverse Speed 35->40
- AFV/LT
- Max Reverse Speed 32->48
- Max Reverse Speed 32->48
- Medium Tank
- Max Reverse Speed 33->39
- Max Reverse Speed 33->39
- Heavy Tank
- Max Reverse Speed 23->29
- Max Reverse Speed 23->29
- Artillery Tank
- Max Reverse Speed 20->28
- Max Reverse Speed 20->28
- Fission Reactor
- AFV/LT
- Max Reverse Speed 34->42 (fix for inconsistency)
- Max Reverse Speed 34->42 (fix for inconsistency)
- Advanced Coolant Engine
- AFV/LT
- Max Reverse Speed 31->40 (fix for inconsistency)
- Max Reverse Speed 31->40 (fix for inconsistency)
- AFV/LT
- AFV/LT
- Jeep
- BE&NF HMG
- Headshot Modifier 2->1.5
- Headshot Modifier 2->1.5
- BE&NF 9mm Pistol
- Headshot Modifier 1.3->1.4
- Headshot Modifier 1.3->1.4
- BE Machine Pistol
- Headshot Modifier 2->1.4
- Headshot Modifier 2->1.4
- BE .44 Pistol
- Headshot Modifier 1.5->1.7
- Headshot Modifier 1.5->1.7
- BE Heavy Rifle
- Headshot Modifier 1.4->1.7
- Headshot Modifier 1.4->1.7
- BE Assault Rifle
- Headshot Modifier 1.5->1.7
- Headshot Modifier 1.5->1.7
- NF Assault Rifle
- Headshot Modifier 1.4->1.7
- Headshot Modifier 1.4->1.7
- BE&NF Shotgun and shotty pistol
- Headshot Modifier 1.6->1.4
- Headshot Modifier 1.6->1.4
- NF SMG3
- Headshot Modifier 1.4->1.7
- Headshot Modifier 1.4->1.7
- NF .50 cal Rifle
- Headshot Modifier 1.5->1.7
- Headshot Modifier 1.5->1.7