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  3. Empires 2.28.4 Released!

Empires 2.28.4 Released!

We're happy to announce version 2.28.3 which is live on Steam right now. Changes include:

Bug fixes
  • Fixed a server bug relating to angle modifier that caused a crash on servers.
  • Fixed a typo on the new commander health text, added a space between the display and player name.
  • Fixed an issue with NF repair station's collision mesh being offset slightly as of last patch.


Script/Game Balance
  • Squad artillery changes:
    • Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use.
    • Damage per shell 100->150
    • Damage type : KineticArt -> SquadArt (This change means only walls and non-CV vehicles will actually take 50% more damage.)
    • Explosion force : 2000->20000


Map changes

[h2] Glycencity [/h2]
  • Tweaked first BE spawns so players face the vehicle factory
  • Added two level 2 ML turrets defending each vehicle factory
  • Non-essential capture point resource gain reduced from 1.0 to 0.8 per second
  • Fixed displacement seam in C2
  • Minor displacement adjustments around middle NF spawn
  • Fixed power line connections around NF 2nd flag
  • Restored missing overlays from a structure in B5
  • Fixed lighting origins on building flag icons
  • AI-related optimisation