1. Empires
  2. News
  3. Empires 2.30.6 Released!

Empires 2.30.6 Released!

We're happy to announce version 2.30.6 which is live on Steam right now. Changelog below and also on our website:

Come join us on Discord!

Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, empiresmod.com

Changelog:

[h2]Bug fixes[/h2]
  • Fixed an issue causing degreesSlow/degreesFast vehicle handling variables to be overridden by hard-coded values. (There shouldn’t be any issues caused by fixing this as script values have been adjusted to match)
  • RPG now uses a different 3rd person reload animation as there was no RPG animation available. (Uses HL2’s AR2 reload as it is the closest visual fit)
  • Fixed an issue with accuracy upgrade not using the script value when adjusting weapon base spread. (It was hard-coded to 25%, this will now use “AccuracyUpgradeModifier” script variable)
    • For most weapons this will be a small nerf to accuracy but as always any issues identified will be addressed in future updates.
[h2]Script/Game Balance[/h2][h3]Damage Types and Resistances[/h3]
  • Changed GeneralChemistry to GrenadeExplosive (Grenade Launcher and Upgraded Grenade Launcher)
  • Changed GeneralPhysics to ShellPlasma and BulletPlasma (Plasma CN and Plasma MG)
    • ShellPlasma inherited the GeneralPhysics values
    • PlasmaBullet
      • Absorbant has 10% resistance
      • Buildings have 100% resistance
      • Turrets have 70% resistance
      • Walls have 100% resistance
      • Infantry has 0 resistance
  • Changed BioArt to ShellBiological (Biological CN)
  • Changed Kinetic to ShellKinetic
  • Changed Explosive to ShellExplosive
  • Changed APBullet to BulletAP
  • Changed BulletExplosive to BulletExplosive
  • Changed KineticArt and ExplosiveArt to Artillery
  • Increased Building resistance against Depleted Uranium from 87.5% to 100%.
  • Decreased Wall resistance against Plasma Cannons from 94% to 88%.
    • It doubles the damage that plasma cannons do to walls making it a new perk of plasma cannons.
[h3]Research[/h3]
  • Added separate researches for Artillery Cannons
  • Removed Turrets research from Electrical Engineering
  • Added a new tree called Strutucal Engineering
    • Upgraded Machine Gun Turrets Lvl 2
      • Upgraded Machine Gun Turrets Lvl 3
    • Upgraded Missile Launcher Turrets Lvl 2
      • Upgraded Missile Launcher Turrets Lvl 3
[h3]Classes[/h3]
  • Rifleman and Scout now have access to Seismic Grenades
[h3]Infantry Weapons[/h3]
  • Northern Faction .50cal Rifle
    • Increased recoil across the board
[h3]Vehicle Chassis[/h3]
  • APC
    • Increased cost by 50
    • Reduced the number of Grenade Launcher that can be equipped from 2 to 1.
    • Reduced the size of the Grenade Launcher slot from 3 to 2.
  • LT/AFV
    • Increased cost by 30
  • Medium
    • Reduced the number of Missile Launcher that can be equipped from 2 to 1.
  • Heavy
    • Brenodi Empire
      • Increased the size of the Machine Gun slot from 2 to 3.
      • Reduced the number of Missile Launcher that can be equipped from 3 to 1.
      • Reduced the number of Machine Gun that can be equipped from 2 to 1.
    • Northern Faction
      • Increased the size of the Machine Gun slot from 2 to 3.
      • Reduced the number of Missile Launcher that can be equipped from 6 to 2.
      • Reduced the number of Machine Gun that can be equipped from 2 to 1.
[h3]Vehicle Armor[/h3]
  • Removed Capacitive
  • Reactive
    • Increased Health from 120 to 130.
[h3]Vehicle Engines[/h3]
  • APC
    • Increased Weight of Fission Engine from 5 to 10.
  • LT/AFV
    • Increased Weight of Fission Engine from 10 to 20.
  • Medium
    • Increased Weight of Fission Engine from 10 to 20.
  • Heavy
    • Increased Weight of Fission Engine from 10 to 20.
  • Artillery
    • Reduced Weight of 3 Phase Engine from 40 to 30.
    • Increased Weight of Fission Engine from 10 to 20.
[h3]Vehicle Weapons[/h3]
  • Plasma MG
    • Decreased Cycle Time from 0.35 to 0.3.
    • Decreased Heat from 0.18 to 0.15.
  • Grenade Launcher
    • Decreased Cycle Time from 2 to 1.4.
    • Increased Heat from 8 to 10.
    • Increased Cost from 30 to 50.
    • Increased Weight from 30 to 40.
  • Upgraded Grenade Launcher
    • Increased Weight from 40 to 50.
    • Increased Heat from 12 to 14.