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  3. Empires 2.36.3 Released!

Empires 2.36.3 Released!

We're happy to announce version 2.36.3 which is live on Steam right now.
Changelog below and also on our Website

Come join us on Discord!
Don't forget to check Discord events to see the date and time of when Games are played.
(It's not dead yet)

Did you know we are porting this mod to Unreal Engine 5?
You can follow its development on our Website and/or Discord

Changelog:
[h2]Bug fixes[/h2]
  • Potential fix for the player collision issues introduced in 2.36.0
[h2]Script/Game Balance[/h2][h3]Vehicle Chassis[/h3]
  • Northern Faction Heavy Tank
    • Increased available weight by 60
  • Brenodi Empire Heavy Tank
    • Increased available weight by 60
[h3]Vehicle Weapons[/h3]
  • Biological Cannon
    • Reduced Weight from 120 to 100
  • Homing Missile
    • Reduced Lock On Time from 0.5 to 0.4
    • Reduced Lock On Range Modifier from 0.5s/1000u to 0.4s/1000u
    • Locking on is now 25% faster, it takes between 0.4s to 3.2s from 0.5s to 4s
  • Biological Missile
    • Increased Total Ammo Clips from 3 to 5
    • Reduced Cycle Time from 1.5 to 2
  • Depleted Uranium Rounds
    • Increased Clip Size from 80 to 100
  • Biological Rounds
    • Reduced Cycle Time from 0.38 to 0.12
    • Reduced Damage from 8 to 4
    • Reduced Minimal Damage from 6 to 3
    • Reduced Heat from 1.5 to 0.5
    • Increased Clip Size from 30 to 80
    • Reduced Bio Damage agasint Vehicles from 10 to 5
    • Reduced Bio Time against Vehicles and Infantry from 2 to 1
  • Plasma Rounds
    • Reduced Cycle Time from 0.28 to 0.1
    • Reduced Damage from 10 to 5
    • Reduced Minimal Damage from 8 to 4
    • Reduced Heat from 2 to 0.6
    • Increased Clip Size from 40 to 100
  • High-Explosive Rounds
    • Reduced Cycle Time from 0.4 to 0.135
    • Reduced Damage from 8 to 3
    • Reduced Minimal Damage from 7 to 3
    • Reduced Heat from 1.5 to 0.6
    • Increased Clip Size from 25 to 70
[h3]Vehicle Armors[/h3]
  • Reactive
    • New Damage Reductions from Machine Gun changes
      • Depleted Uranium Rounds: from 25% to 66%
      • Biological Rounds: from 25% to 66% (not counting the bio effect)
      • High-Expllosive Rounds: 66%
      • Plasma Rounds: from 0 to 25%
[h3]Research[/h3]
  • Turrets lvl 2
    • Increased Cost from 360 to 480
    • Increased Time from 90 to 120
  • Turrets lvl 3
    • Increased Cost from 480 to 600
    • Increased Time from 120 to 150
[h3]Buildings[/h3]
  • Vehicle Factory
    • Increased Cost from 500 to 700
[h3]Infantry[/h3]
  • Reduced Scout Rifle’s Headshot Multiplier from 3 to 2
[h2]Other changes[/h2]
  • Reverted to 2.36.0 version of soft flesh impact sounds.