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A Journey in Concepts

Greetings, Kinfolk,

Today, we wanted to share a new piece of concept art, created by our talented artist, Mathieu, aimed at capturing a feeling that we keep coming back to while building Blight: Survival. It’s not just about combat and surviving, but about the moments before everything goes down. The calm before the storm, if you will.

In this sketch, you’ve got a lone figure, the player, standing on the edge of a cliff, studying the Marshlands below. It’s a branching point. One of those moments where you stop, take in the land, and decide how you want to approach what’s next.


If you’ve been following along with earlier sneak peeks, you might recognize the Wailing tree in the distance. You’ll also spot a few scattered peasant houses, signs of an old battle, and an unmistakable blood-red fog of Blight spores creeping in as its tendrils consume the environment and materials around it. It’s unsettling, yeah, but also kind of beautiful in its own twisted way. The eerie, uneasy balance is something we’re trying to capture in our game.

Sketches like this one are a big part of how we build the world. Before things are fully crafted in 3D, pieces like this can help us figure out the mood, layout and flow of an area. They’re a springboard for how we can plan encounters, tell stories through the environment, and how we can drive the player’s experience.

Be on the lookout for more sneak peeks, and don’t forget to add Blight: Survival to your Steam Wishlist, and join our Discord server if you haven’t already, we’d love to have you there.

-The Blight: Survival Team