First Look: Behind the Walls
[p]So far, most of what we’ve shared from Blight: Survival has focused on the outdoor environments. The decaying villages, rugged cliffs, forests, marshes and the moody wilderness in between. [/p][p][/p][p]Naturally, one of the most common questions we get is:
“Is everything set outdoors, or will there be interiors too, like dungeons, caves, or enclosed areas?” [/p][p][/p][p]The short answer? Yes, absolutely! [/p][p][/p][p]While our team has been bringing the world to life above ground, we’ve also been exploring interior level design. These tighter, more atmospheric spaces offer a contrast to the open biomes outside and allow for a different kind of pacing, tension, and storytelling. [/p][p][/p][p]Recently, during one of our internal team showcases, our Senior 3D Artist Briac shared this early look at a cellblock he’s been working on. It’s still a work in progress, but the mood and tone really stood out, and we couldn't resist showing it to you all. [/p][p][/p][p]We’ll have more to show down the line as these biomes evolve, but for now, here’s a first look at one of our interior spaces: [/p][p]
[/p][p]Here's a closer look at the cell:
[/p][p]We've also added this scene, fully animated to Wallpaper Engine, so you can use it as a desktop background. If you own Wallpaper Engine on Steam, you can grab it here.[/p][p][/p][p]With that said, we can't wait to show you more of what we're crafting. Don't forget to wishlist the game on Steam to stay in the loop, and join our official Discord to chat with the team, ask questions and be part of our community! [/p][p][/p][p]-The Blight: Survival Team [/p]
“Is everything set outdoors, or will there be interiors too, like dungeons, caves, or enclosed areas?” [/p][p][/p][p]The short answer? Yes, absolutely! [/p][p][/p][p]While our team has been bringing the world to life above ground, we’ve also been exploring interior level design. These tighter, more atmospheric spaces offer a contrast to the open biomes outside and allow for a different kind of pacing, tension, and storytelling. [/p][p][/p][p]Recently, during one of our internal team showcases, our Senior 3D Artist Briac shared this early look at a cellblock he’s been working on. It’s still a work in progress, but the mood and tone really stood out, and we couldn't resist showing it to you all. [/p][p][/p][p]We’ll have more to show down the line as these biomes evolve, but for now, here’s a first look at one of our interior spaces: [/p][p]