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  3. Update: Preparation for the closed beta - Part 4 and final

Update: Preparation for the closed beta - Part 4 and final


    [h2]Added[/h2]

  • Remastered Umizuri. Only original gameplay is present, but new elements will be added eventually

  • New Defender model and gibs. Temporal design for now

  • Support for invites and joining friends to Discord and Steam rich presence

  • -oc_disable_addon launch parameter. Pass as argument folders, workshop or all, to disable local addons, workshop ones, or both

  • -oc_disable_mounts launch parameter, which disables mounts ( and for the moment, addons as well )

  • ConVar oc_mapcycle_empty_mode to change the default behavior for ConVar mp_mapcycle_empty_timeout_seconds from always restarting after the timeout, to only do so after at least one player joined once and then left

  • oc_mp_inventory, in order to enable or disable the inventory feature

  • viewmodel_fov_override, in order to allow players using the viewmodel FoV they want, over any values weapon scripts might have. Also available in the Mod Options

  • ViewModelFOV keyvalue for Weapon Scripts, allowing to define an specific FoV value for a viewmodel

  • Optimized Antlion Worker and gibs, vastly reducing the lag on death

  • Default Mount support for Entropy: Zero


    [h2]Fixed[/h2]

  • EMP weapon beams going to world origin or the last hacked target

  • NPC Controller energy head ball getting stuck on the NPC

  • Weapons dropped by NPCs, giving more ammo in a clip than they should

  • Crash during map change / reload with the playermodel selector open

  • Crash when using ConCommand hunter_shoot_flechette in dedicated server console

  • prop_dynamic_create and prop_physics_create causing a crash if called at the dedicated server side

  • Lump files not working on changelevel

  • Mouse cursor from escaping outside the game screen during gameplay

  • Workshop collections are properly handled on servers now

  • Workshop addons not being properly loaded after download

  • Infinite loop in Workshop download logic

  • Defender NPC having AI schedule errors if there was a Scanner also present

  • Grapple weapon idle anim blocking at times other animations of the weapon

  • Snow materials having missing parameters, like specular masks or footstep sounds

  • ep1_c17_05: Several entities being carried through the changelevel, causing overlaps and visual issues

  • Being able to transfer points to a player in another team

  • SetSpeed input from func_conveyor not working

  • HL:S RPG viewmodel having a wrong attachment position for the laser pointer


    [h2]Modified[/h2]

  • Tweaked chat font and position to improve readability

  • Updated weapon sounds for the Alyxgun ( player ), Annabelle ( player ), G11 K2, G36C, HMG1, MP5k, OICW, SMG9, SPAS-12 and UZI

  • Mossman uses a different HL2 sheet name now, to avoid being overridden when mounting EP1/EP2, and using the HL2 bodygroup

  • Points transfer window uses now a list of players

  • Inventory feature disabled by default now, see oc_mp_inventory for more info

  • fov_desired can be up to 120 now

  • viewmodel_fov can be from 1 to 179 now

  • viewmodel_fov is now saved on player settings

  • Score HUD element can be hidden by on death, stripping the suit, or in a viewcontrol

  • Lives HUD element will be hidden when the player has no suit

  • Radar overview will only be displayed on alive players now

  • Default MOTD URL to exclude the trailing slash (so it can be both a file and a folder on the webspace)

  • Tweaked Game Pad controls and settings

  • Playermodel selector spin speed reduced

  • Playermodel selector animation field now properly filled in

  • Grapple Hook uses a slightly different Physcannon aspect. Temporal design for now

  • Tweaked MP5k reload animation

  • Changed weapon bucket positions of several weapons, to end overlaps

  • Manhacks set to be unaffected by the physcannon in Fireteam and Zelden, have a visual cue now

  • Courier: Added more cubemap points

  • Merged Nerv subtitles into the mod

  • Outhouse: Fixed texture misalignments in certain surfaces

  • Updated credits map, text will scroll a bit slower now

  • Updated credits list

  • Updated lights.rad


    [h2]Removed[/h2]

  • LAN toggle from Listenserver settings, as sv_lan 1 is applied at a different time from the window options and thus, unable to work

  • Old Nerv subtitle files, as they have been merged into the mod

  • thirdperson_joy360.cfg, as it is no longer needed