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Obsidian Conflict News

Happy new year!

We wish everyone a happy new year and hope you had great holidays!

This was initially meant to be a Christmas post, but Christmas preparations and celebrations kept me a bit busy, so please excuse the slight delay. :)

We've got good news for you!

We would like to welcome KittopiaCreator aboard the OC team, where he will be assisting us in programming! In addition, we have an additional member whom we will be announcing soon, so stay tuned.
So things are definitely looking better as we can actually make some progress now.

Sadly that's all we can tell you right now. We're still in the process of porting OC over to the 2013 SDK, so there's nothing really "new" until that's done.


See you in 2015!

Breaking the silence

Surprise! We still exist!


We have a hotfix in the works to address some of the problems that have been plaguing OC the last few months, it will fix the now-broken mounting system and improve stability of both the client and server.
Because this hotfix requires new binaries for both the server and client, you can expect a few new features too. Everyone who donated after the 1.35 release will finally get their donor access as well.

Sadly we can't give you an ETA just yet due to slow progress, our biggest problem is the lack of coders actively working on the code.
Some are too busy with their job or education while others simply don't feel like working on the code or haven't been in contact with the team for months.

That's why we're actively looking for new coders to ensure OC has a future, so if you:

  • Are proficient with C++, git and Source

  • (Beneficial, but is not mandatory) have experience with graphics and shaders (especially with regard to Source)

  • Are able to communicate with the team (not just language barriers, etc. but also whether you can work with team members without attitudes and all getting in the way)

  • Have enough time to work on a project like this (of course real life still takes priority, but you should at least be able to work on the mod somewhat regularly)


... Then post an application on the forums , send it via Email ([email protected]) or message one of our team members directly!
Of course we are always looking for other positions like mapping and modeling too, so don't be shy!


A big "Thank you!" to everyone who hasn't given up on us yet and sorry for not getting back to you sooner. We're going to post news more often from now on, even if it's just a small update to keep you in the loop.

Breaking the silence

Surprise! We still exist!


We have a hotfix in the works to address some of the problems that have been plaguing OC the last few months, it will fix the now-broken mounting system and improve stability of both the client and server.
Because this hotfix requires new binaries for both the server and client, you can expect a few new features too. Everyone who donated after the 1.35 release will finally get their donor access as well.

Sadly we can't give you an ETA just yet due to slow progress, our biggest problem is the lack of coders actively working on the code.
Some are too busy with their job or education while others simply don't feel like working on the code or haven't been in contact with the team for months.

That's why we're actively looking for new coders to ensure OC has a future, so if you:

  • Are proficient with C++, git and Source

  • (Beneficial, but is not mandatory) have experience with graphics and shaders (especially with regard to Source)

  • Are able to communicate with the team (not just language barriers, etc. but also whether you can work with team members without attitudes and all getting in the way)

  • Have enough time to work on a project like this (of course real life still takes priority, but you should at least be able to work on the mod somewhat regularly)


... Then post an application on the forums , send it via Email ([email protected]) or message one of our team members directly!
Of course we are always looking for other positions like mapping and modeling too, so don't be shy!


A big "Thank you!" to everyone who hasn't given up on us yet and sorry for not getting back to you sooner. We're going to post news more often from now on, even if it's just a small update to keep you in the loop.