Substance 3D Painter 7.4.2
This latest update to Substance 3D Painter adds support for the SpaceMouse from 3DConnexion, improves OCIO color management and fixes a bunch of things!
Added
Fixed
Known issues
Added
- [SpaceMouse][Windows] Support of the 3DConnexion SpaceMouse in the 3D Viewport for navigation
- [SpaceMouse][Windows] Basic shortcuts/keys for Pro and Enterprise SpaceMouse models in the 3D Viewport
- [SpaceMouse][Windows] Dedicated rotation center icon in the 3D Viewport
- [Color Management] Use roles from OCIO configuration to change default settings
- [Color Management] Color manage the properties window for color widgets
- [Color Management] Color manage the properties window for material preview
- [Color Management] Color manage swatches in color picker
- [Color Management] Add a setting to define the standard sRGB color space
- [Color Management] Add the Standard sRGB color space from OCIO config in color picker Display selector list
- [Color Management] Improvements for color space override menu
- [Color Management] Allow to override the environment map color space in Display Settings
- [Color Management] Draw color picker gradients based on current Display
- [Color Management] Clamp HDR values by default in color editor
- [Color Management] Use passthrough (no color space) for filters in Legacy mode
- [Color Management] Limit gradients display in color editor to match [0-1] range
- [Color Management] Hide Display selector in color picker in Legacy mode
- [Color Management] Make color picker hexadecimal field always in sRGB color space
- [Color Management] Disable color picker Display dropdown for data channels
- [Optimization] Warp grid recomputes only covered UV tiles
- [Export] Allow to export UV Tile projects for Sketchfab, USD and glTF
- [Scripting][Python] Allow to change tonemapping function
Fixed
- [Sketchfab] Updating existing model ends up creating new model
- [Sketchfab] Crash when searching for previously updated model
- Crash when exporting to USD
- Crash when creating a new shader instance in Geometry Mask or when geometry is hidden
- [Import Asset Window] Crash when changing the type of imported resources
- Normal mesh maps are inverted when used in layer stack
- [Substance] User data blending mode is not taken into account
- [Color Management] Bitmaps with color space in filename are imported as UV Tile sequences
- [Color Management] Color managed outputs of Substance graph are in wrong color space
- [Color Management] Polygon Fill tool displays the wrong color
- [Color Management] ACES tonemapper is applied to channels in solo mode
- [Color Management] Tool preview sphere lighting is not color managed
- [Color management][Export] Converted maps applies an incorrect conversion
- [Scripting][Python][Color Management] Projects created with template & OCIO environment variable are in Legacy mode
- [Scripting][Python] Cannot use the JavaScript evaluate function on startup
- [3D Adobe Offer] Can not launch Painter when using regional settings with languages not supported by default
Known issues
- 3Dconnexion SpaceMouse not supported on MacOS
- [UI] Horizontal scroll bar with color management appearing in some cases in new project window
- [Bakers] "Average normals" setting has no effect in UV Tile projects
- [Mac M1] Smart materials are not displayed correctly
- [Color Management] Resources used in projection mode are not color managed in the overlay