1. Substance 3D Painter 2022
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  3. Substance 3D Painter 7.4.2

Substance 3D Painter 7.4.2

This latest update to Substance 3D Painter adds support for the SpaceMouse from 3DConnexion, improves OCIO color management and fixes a bunch of things!

Added
  • [SpaceMouse][Windows] Support of the 3DConnexion SpaceMouse in the 3D Viewport for navigation
  • [SpaceMouse][Windows] Basic shortcuts/keys for Pro and Enterprise SpaceMouse models in the 3D Viewport
  • [SpaceMouse][Windows] Dedicated rotation center icon in the 3D Viewport
  • [Color Management] Use roles from OCIO configuration to change default settings
  • [Color Management] Color manage the properties window for color widgets
  • [Color Management] Color manage the properties window for material preview
  • [Color Management] Color manage swatches in color picker
  • [Color Management] Add a setting to define the standard sRGB color space
  • [Color Management] Add the Standard sRGB color space from OCIO config in color picker Display selector list
  • [Color Management] Improvements for color space override menu
  • [Color Management] Allow to override the environment map color space in Display Settings
  • [Color Management] Draw color picker gradients based on current Display
  • [Color Management] Clamp HDR values by default in color editor
  • [Color Management] Use passthrough (no color space) for filters in Legacy mode
  • [Color Management] Limit gradients display in color editor to match [0-1] range
  • [Color Management] Hide Display selector in color picker in Legacy mode
  • [Color Management] Make color picker hexadecimal field always in sRGB color space
  • [Color Management] Disable color picker Display dropdown for data channels
  • [Optimization] Warp grid recomputes only covered UV tiles
  • [Export] Allow to export UV Tile projects for Sketchfab, USD and glTF
  • [Scripting][Python] Allow to change tonemapping function


Fixed
  • [Sketchfab] Updating existing model ends up creating new model
  • [Sketchfab] Crash when searching for previously updated model
  • Crash when exporting to USD
  • Crash when creating a new shader instance in Geometry Mask or when geometry is hidden
  • [Import Asset Window] Crash when changing the type of imported resources
  • Normal mesh maps are inverted when used in layer stack
  • [Substance] User data blending mode is not taken into account
  • [Color Management] Bitmaps with color space in filename are imported as UV Tile sequences
  • [Color Management] Color managed outputs of Substance graph are in wrong color space
  • [Color Management] Polygon Fill tool displays the wrong color
  • [Color Management] ACES tonemapper is applied to channels in solo mode
  • [Color Management] Tool preview sphere lighting is not color managed
  • [Color management][Export] Converted maps applies an incorrect conversion
  • [Scripting][Python][Color Management] Projects created with template & OCIO environment variable are in Legacy mode
  • [Scripting][Python] Cannot use the JavaScript evaluate function on startup
  • [3D Adobe Offer] Can not launch Painter when using regional settings with languages not supported by default


Known issues
  • 3Dconnexion SpaceMouse not supported on MacOS
  • [UI] Horizontal scroll bar with color management appearing in some cases in new project window
  • [Bakers] "Average normals" setting has no effect in UV Tile projects
  • [Mac M1] Smart materials are not displayed correctly
  • [Color Management] Resources used in projection mode are not color managed in the overlay