[p]Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not.[/p]
[p]Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before.[/p]
[p]Slightly increased the size of the armored zombie so it stands out better from the others, since it has slightly higher HP.[/p]
[p]Fixed some spots in the warehouse pipe where small items could get stuck.[/p]
[p]Improved and optimized collision for the blue lockers in Sorting Room A.[/p]
[p]Removed locks from electrical boxes that cannot be interacted with, as they could confuse some players.[/p]
[p]Fixed body part distortion on hoodie zombies after death.[/p]
[p]Objects can now be placed on white beams and on the outer part of the ceiling hole in the storage area (for example, paintings, lamps, etc.).[/p]
[p]Fixed some locked doors that still loaded the lock object after being opened and saved.[/p]
[p]Fixed electrical panels on lower levels in one of the starting rooms that could cause flickering in a nearby room.[/p]
[p]Fixed a very rare notification bug that could occur when an item breaks.[/p]
[p]Added a backpack pickup check: you can no longer pick up a backpack if your inventory is already fully upgraded.[/p]
[p]Fixed the very last inventory slot that was deleting any item placed in it.[/p]
[p]Increased the render distance of plywood in the warehouse.[/p]