1. Ortharion : The Last Battle
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  3. 0.4f

0.4f

Improvement

  • The durability loss on the descriptions of the enhancement consumables correctly takes into account the changes made by the account improvement.
  • The damage tooltip is displayed with a K or an M to make it easier to read.
  • Added several anti-cheat functions (I will never say what type of function it is, I plan to continue working on it as I go, but I will talk about it in more detail for season 3).


Balancing

  • The durability loss when an improvement is missed goes from 5-10 to 7-10.
  • The guild improvement that reduces the durability loss goes from 0.3% per level to 0.2% per level. So, at the maximum level, now, the durability loss is 3% to 6%, instead of -1% to 4%, which allowed to have a gain in durability sometimes.
  • The quest “Overpowered Equipment” in the Rank 5 Advancement Log now requires 5500 in item value, instead of 8000.
  • The quest “Total Equipment Power” in the Rank 5 Advancement Log now requires 48000. in item value, instead of 48.000.
  • Two-handed weapons have doubled their item value in the calculation of total equipment power.
  • Amount of “reduction in damage taken per mana spent” increased at level 1 and reduced at maximum level.
  • The amount of “reduction in damage taken per mana spent” cannot exceed 95%.
  • Life, Mana and Energy Shield gems +100% value (except for normal rarity)
  • Life and Mana Regeneration gems -50% value.
  • The value of items now takes into account the number of stats present on the item, as well as their third.


bug fix

  • The new visuals of the skills added during the previous update no longer interfere with projectiles (divine aura, call to carnage, etc.).
  • Aura of the wild and blessing of mana correctly cause their resources to be lost.
  • Talent 1825 for aura of the wild has a description, correctly visible.
  • Chaos skills correctly trigger their affliction, debuff and mana control.
  • Tier 1 are correctly visible on equipment.
  • Tier 2 equipment can correctly switch to tier 1 with equipment upgrades.
  • It is indicated on the statistic addition that items can only go up to a certain number of total statistics depending on their rarity: 4 for rare, 5 for epic, 6 for legendary and divine.
  • When sorting the inventory or the chest, unidentified items are correctly placed at the end of their section, thus avoiding guessing in advance the real power of the item without having identified it.
  • On the character sheet, the “damage taken” section correctly takes into account certain reductions such as “Damage reduced by mana spent”, “Damage reduced by current rage, by current soul, by present satellite, by present spirit, etc.
  • Changed the description of the stat change.
  • Talent 1330 has been split in 2 to avoid having to place the dodge stat multiple times, but to correctly increase the number.
  • Fixed a bug that sometimes prevented the game from launching (due to a non-existent visual). A function has been added to modify the visual of one of your equipment if this should ever happen again.
  • Upgrading an item correctly takes into account the item’s bonus level to calculate its sale price.