Current progress and season 3!
The updates for Season 2 are now completely finished!
Season 2 has been a way to implement many changes and fixes:







Many other content additions, improvements, new skills and equipment effects, balances and bug fixes have been made. You can see this in detail on the individual content of each patch, which is below :
[h3]Update 0.5 and season 3[/h3]
The goal of update 3 will be to implement new content unlockable thanks to secret stones and to slightly change how they work: instead of needing all the stones of a set for the new content to be available, you will only need a certain number, on a common set.
Knowing that the area to unlock this new content is already finished and visible on update 0.4.

An improvement of the bosses, the implementation of Steam Cloud and a big balancing will be put in place, the gain in power will be less felt, making the game more difficult at high level.
If you want to know more in advance about the rest of the content planned between now and 1.0, a roadmap was recently updated.
Roadmap
I hope to launch season 3 in February, but I will come back to you when the major patch approaches!
Season 2 has been a way to implement many changes and fixes:
- To start, we have the addition of Artifact Keys, which allow you to unlock new content, Ancient Artifacts!

- The system is quite simple: collect 5 artifact keys during the campaign. Once these 5 keys are collected, you will be able to upgrade your equipment into ancient artifacts, allowing you to evolve indefinitely. However, you can only have 1 ancient artifact on you at a time.
- Several visual improvements have been made, sometimes for the design, the visuals, but also the fact of hiding the new artifact keys.


- The guild has new unlockable systems, such as Teleport Pillars, a system that allows you to gain experience on your secondary characters.

- Rare bosses are now more powerful and random, some boss areas have also been changed. Many other changes to major bosses are still to come.


- Enemies' projectile skills are sometimes more powerful, with a new visual effect. Many other skills now have this system as well.

- Ortharion Fragments grant 2 talents instead of 1.
- A new interface has just been created, allowing you to have a lot of information on the links between skills.

- The category system in the skill book has been improved, allowing to see many new categories, to mix categories to have more information. All of this is linked to the search interface.

Many other content additions, improvements, new skills and equipment effects, balances and bug fixes have been made. You can see this in detail on the individual content of each patch, which is below :
- Update 0.4
- Update 0.4a
- Update 0.4b
- Update 0.4c
- Update 0.4d
- Update 0.4e
- Update 0.4f
- Update 0.4g
- Update 0.4h
- Update 0.4i
[h3]Update 0.5 and season 3[/h3]
The goal of update 3 will be to implement new content unlockable thanks to secret stones and to slightly change how they work: instead of needing all the stones of a set for the new content to be available, you will only need a certain number, on a common set.
- 5/12: A new effect usable at any time (a bit like the Kanai cube from Diablo 3).
- 10/12: Artifact items.
Knowing that the area to unlock this new content is already finished and visible on update 0.4.

- Secret stones beyond 10 will allow you to have 5 talent points each.
An improvement of the bosses, the implementation of Steam Cloud and a big balancing will be put in place, the gain in power will be less felt, making the game more difficult at high level.
If you want to know more in advance about the rest of the content planned between now and 1.0, a roadmap was recently updated.
Roadmap
I hope to launch season 3 in February, but I will come back to you when the major patch approaches!