1. Ortharion : The Last Battle
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  3. 0.5

0.5

New content


  • Effect sealing: from 5 artifact keys, you can seal the effect of one of your equipment to have it constantly active on the item improvement interface.
  • Added 6 new improvement/buff skills that can be activated for classes that did not have them: acrobat, assassin, blade master, protector, duelist.
  • Arena bosses have been improved.
  • Legendary campaign bosses have been improved.


Improvement


  • Monsters are called onto the field more quickly, reducing loading times during games, especially during fights where a drop in FPS could sometimes be visible. Improving performance in general as well (because there are fewer monsters in the game at the same time).
  • Visual improvement of the following skills: earthquake (fighter),
  • Changed animations with shield skills (smash, acid shield, shield bash).
  • The energy shield is constantly recharging and when it is destroyed, then during recharging, it changes color, to have a better visual indication.
  • Only 5 of the 10 monster groups present in the game had an improvement in loading times, this is now the case for all.
  • The runic word creation interface has been improved, the runic words are sorted by armor type (helmet, torso, necklace) as well as in ascending order. When an object is placed to have a runic word, all the runic words remain visible and it will be indicated if on each, there are missing runic letters, or power, or an insufficient amount of gold.
  • Skills to choose from have been added for the rewards of the first levels in order to have a faster progression, more choices directly at the start of the game.
  • Addition of the transformation category in the skill book.
  • Several improvements to the interface (the scrollbar on the right of certain interfaces, certain boxes that were empty during interface updates).


Modification


  • I'm trying some systems to make the game more accessible, reduce the refund rate, so it's not really about improvement or balancing, so I added a specific section for this kind of modification:
  • There are no more statistics to choose when creating a character, the statistics are already predetermined.
  • The game mode is directly in arcade mode, that is to say that there is no more lockpicking, identification, weight system in the inventory, I simply made the system non-visible, I can put it back on a next season easily.


Balancing


General

  • Added talents: Arcanist for Mana Trance, Sorcerer for Divine Aura, Sorcerer for “Enhancement by Incantation”.
  • Enemies have their maximum movement speed as long as they are not in range of the player.
  • Elite enemies have a 75% chance to have an offensive skill, instead of 100%.
  • Ranged Elves: Damage -50%, projectile size -40%.
  • The number of chests to open required on the zones to complete the tasks has been slightly reduced.
  • Some enemies have their rotation and movement fixed when using skills.
  • The maximum duration of the enemy ground zones has a maximum duration of 6 seconds for elites and procedural bosses.
  • The ranking system has been changed, now the stats counted are: equipment power, player level, stats gained from achievement points, stats gained from the map completion system.
  • Quest rewards always give items at the player level, regardless of whether the quest is lower or higher level. Experience and gold rewards have not been changed.
  • Pack difficulty management now takes into account the player level, with 4 levels: lower than level 6, 12, 25, 50. If the player is at a high level, the difficulty of the packs will be higher.
  • The honor point gain value for boss resistance has been reduced, the boss is always at difficulty level 150 now, the gain based on difficulty level has been reduced from a maximum of X5.5 to X3.
  • The minimum Honor Point rewards for the Resistance Test are 200 and for the Damage Test 300, down from 100 for both.
  • Reduced fall damage.
  • Reduced gold gained from monsters, especially at higher levels.
  • Reduced the sell price of potions. Low-quality potions restore 25% resources, down from 20%, and larger potions restore 75%, down from 80%.
  • The Honor cost of item enhancement components has been reduced by 5.
  • Map Completion System Bonus: Chests grant a maximum of 50% damage bonus, down from 95%. Resurrection Pillars grant 25% damage reduction, down from 18%.
  • Character characteristics when leveling up have been modified:
  • Vitality: Stamina regeneration per second goes from 0.2 to 0.1.
  • Vitality: Maximum hit point goes from 12 to 14.
  • Dexterity: Critical chance goes from 0.6% to 0.3%
  • Strength: Damage bonus +1% goes to +0.5% in melee damage.
  • Intelligence goes from +1% to +0.5% ranged damage.
  • Energy: Mana goes from +10 to +12.
  • Charisma: Damage bonus +1% goes to +0.5% for summons.


Skills

  • Instead of gaining 5% damage per level, skills gain 6% per level, knowing that skill ranks have been removed. So skills gain a total of 150%, instead of 250% at max level with max rank and max level.
  • Channeling skills all do damage every 0.5 seconds, instead of sometimes 0.1 seconds, the damage of several skills has been multiplied by 5.
  • Skills that require breath in general require more.
  • Active enhancement skills still use mana instead of sometimes using souls or elemental symbiosis.
  • Divine skills are now legendary rarity, their resource cost has been reduced, as well as their damage and required stats buff bonuses have not been changed.
  • The price of skills for leveling up has been increased, especially for higher levels.
  • Many skills for warriors and rangers take into account weapon damage.
  • Dot damage and some damage over time skills take into account weapon damage for a slight reduction in power.
  • As you level up, upgrades that grant bonus damage, attack speed, casting speed, and critical chance progress more slowly.
  • Upgrade skills that grant bonus damage have been reduced by 20%.
  • Reduced the resource cost of the following skills: Call Lightning, Mana-Infused Spirit, Mana-Infused Strike, Divine Aura, Champion of Light.
  • Shield of Absorption (all classes) is now a status skill, instead of being activatable.
  • Clay Armor (Sorcerer): Become a Mage skill.
  • Infinite Mana Aura (Paladin): Become a Paladin skill.
  • Regenerative Wait (Death Knight): Becomes a Poacher skill.
  • Regeneration Enhancement (Death Knight): Resource cost changes to mana instead of soul.
  • Last Parry (Priest): Activates when the player drops below 40% HP, up from 25%.
  • Forest Cry: Attack distance reduced from 15 meters to 10 meters, cooldown reduced from 15 to 8 seconds, visuals changed.
  • Blood Tribe (Masochist): Health loss above 40% reduced from 5% to 3%, maximum duration increased from 5 seconds to 7 seconds. The talent to increase duration has also increased, from 8% per point to 10% per point.
  • Acid Shield (Protector): Breath cost increased from 16 to 32.
  • Greater Trance (Arcanist): Cooldown decreased from 40 seconds to 0 seconds.
  • Warning Strike (Soldier): Cooldown decreased from 6 seconds to 3 seconds.
  • Smash (Soldier) deals damage based on the number of Bleed stacks on the target and places an additional Bleed on the target, instead of dealing 50% additional damage if the target had 5 Fragility stacks.
  • Divine Aura (Sorcerer): Damage bonus -30% (instead of 20% global).
  • Paper Demon (Bagger): Damage bonus -10% (instead of 20% global).
  • Fire Aura (Elementalist): Damage every second instead of 0.5 seconds, damage remains the same.
  • Static Field (Ranger): Damage every second instead of 0.5 seconds, damage remains the same.
  • Lich (Necromancer): Damage bonus -10% (instead of 20% overall).
  • Berzerker's Rage (Berzerker): Keeps its damage bonus intact.
  • Perfect Immobility (Archer Mage): Keeps its damage bonus intact.
  • Abundant Critical (Archer): Changes from +5% to +3% base critical.
  • Master of the Critical (Archer Mage): Changes from +5% to +3% base critical, critical damage changes from +15% to +10%.


Equipment

  • Rare equipment can no longer have runic power or belong to an equipment set.
  • Items that are lower than level 15 can no longer have runic power.
  • Items that are lower than level 6 can no longer have a gem socket.
  • Decreased the stat values ​​that allow you to activate fast heal when you do fire damage.
  • Increased to level 1 some statistics based on %, such as “critical hit chance” and reduced at maximum level. (for example goes from 2.5%-7.5% to 4%-7%).
  • Increased resistances on equipment.
  • All runic words are available in the game.


Power on equipment:

  • Blessing with soul gain per second: reduced soul gain, especially for higher rarities.
  • Damage every 5 seconds based on current lives has been reduced by 90% in divine mode, 75% in rare mode.
  • Reduced statistics regarding the use of quick heal thanks to fire damage.


Talent

  • Reduced talents related to quick heal.


Bug fix


  • The projection zones for projectiles are no longer visible on the ground.
  • Earthquake (fighter): no longer freezes enemies.
  • Talent 1031: The modified skill is correctly power javelin and no longer regeneration aura.
  • The desert boss no longer grants the achievement of the boss of level 5 of the arena.
  • Talent 610 can correctly be taken with 0 talent points in the talent tree.
  • The shield skill stat launches “block recovery” is correctly visible.
  • It is no longer possible to move powers on the character creation interface.
  • It is no longer possible to put talent points from the research interface.
  • Monster waves during the campaign give monsters based on the current configuration and no longer always skeletons.
  • When a skill is purchased and the player clicks on one of the tabs above the skill book interface, the interface is correctly updated.
  • It is correctly indicated that Ortharion fragments give 2 talent points instead of 1.
  • Artifact keys are correctly reset to 0 on account change between softcore and hardcore when you return to the main menu.
  • Fixed a bug that prevented the quest progress of rank 5 from being completed: Finish all maps.
  • Switching a gem for another on equipment present on the character correctly removes the statistics.
  • Doing a dash or dying while using a channel correctly stops the channel.
  • Fixed a visual bug when enemy red aiming zones appear.
  • Some artifact keys that were not accessible are now accessible.
  • Ancient artifacts are correctly saved and loaded.
  • It is no longer possible to have ancient artifacts if you have not obtained the necessary artifact keys.
  • It is no longer possible to equip several ancient artifacts at the same time on you.
  • In arcade mode, statistics such as lockpicking chance, identification, maximum weight are no longer visible on the main stat bonuses (strength/dexterity/intelligence).
  • The enemy's jump attacks correctly have the red zone on the ground that ends.
  • Several information fixes on skills that were not complete, or duplicated.
  • Perfect immobility correctly reduces the player's movement speed.
  • Bosses that have more than X25 health compared to normal monsters are now visible with an X% health, avoiding if you play on maximum difficulty to have a display bug.
  • When an enemy dies while channeling, this removes the channeling radius.
  • It is no longer possible to add sockets to helmets, necklaces, torsos, which are not supposed to have them as standard.
  • Fixed talent 368.