1. Ortharion : The Last Battle
  2. News
  3. Launch of the prologue!

Launch of the prologue!

The release of the prologue is underway! It will see the light of day on Monday, March 6, 2023.

Come join the community on Discord: Discord
You can find the link for the prologue here : Ortharion : The Last Battle Prologue

The prologue will continue to be updated for several months, at least until May 2023, or even July 2023 depending on the number of improvements to be made.

Content additions over the coming months to the prologue will be :

  • Added quests to guide the player.
  • Added random dynamic event system on maps.
  • Card completion system with reward.
  • System to discover runic words as you go.
  • Added inventory and skills for adventurers.
  • Adventurers can be recruited as a companion.
  • A crypt in the town of Granock.
  • Revamped Craft system.
  • Added 52 equipment powers, 7 new sets (not all of them will be for the prologue).


The update below includes the changes between the demo version which was already accessible and the current version.
The game demo will not be updated, while the prologue will.

Broadly speaking, the prologue offers in addition to the demo:

  • A new ground.
  • Guild management with building creation, adventurer recruitment, send adventurers on missions.
  • 9 new fragments, for a total of 18.
  • Epic quality gear and skills.
  • New monsters, Bosses, new quests.
  • A ranking system.
  • Steam-related achievements, including some unique to the prologue.
  • Character in Lone Wolf and hardcore game mode.


Full patch notes


[h3]New content[/h3]

  • You can now create an adventurer's guild, with 24 unique buildings, with levels and some of which can be created several times. You don't have the choice of their location, the goal is not to create a strategy game, the guild system has been simplified as much as possible and above all allows you to improve your character over the long term.
  • The player has the possibility of recruiting adventurers. The adventurers will then have equipment and skills and can be recruited as a companion during the adventure.
  • Adventurers can be sent on missions, giving the player rewards for the guild and subsequently for their character.
  • Guild creation was linked to the account and not directly to the character.
  • Some achievements can now reward items.
  • Added a passive skill to increase the total weight the player can carry.
  • Added 3 passive skills that will activate when you kill an enemy, give you various status buffs based on your class, and promote a more aggressive approach early in the game.
  • Added achievements related to the total power of the equipment.
  • Hardcore and Lone Wolf crafting systems are added.
  • Some achievements are account bound.
  • Added 2 new stats: Blade Damage Bonus and Blade Summon Time Bonus (for Living Blade Summon skills).
  • Talent: Added 10 talents for the mage.
  • Talent: Added 8 talents for the warrior.
  • Talent: Added 8 ranger talents.
  • Talent: Added 11 talents for the Priest.
  • Talent: Added 6 talents for the elementalist.
  • Talent: Added 8 talents for the soldier.
  • Talent: Added 5 talents for the Barbarian.
  • Talent: Added 6 talents for the archer.
  • Talent: Added 7 talents for the thief.
  • Talent: Added 8 talents for Archer Mage.
  • Talent: Added 6 talents for the Blademaster.
  • Talent: Added 5 talents for the acrobat.
  • Talent: Added 8 talents for the assassin.
  • Talent: Added 6 talents for the Berserker.
  • Talent: Added 10 talents for the knight.
  • Talent: Added 6 talents for the protector.
  • Talent: Added 7 talents for the masochist.
  • Talent: Added 10 talents for the cleric.
  • Talent: Added 8 talents for the Druid.
  • Talent: Added 5 talents for the Pyromancer.


[h3]Improvements[/h3]

  • Enemies can flee.
  • Enemies can retreat.
  • Added patrol and several monster packs.
  • Added ambush area.
  • A new stat has been added: “Power” and “Bonus Power” which increase “Magic Power” and “Physical Power” equally.
  • There will be no more magic or physical power on most equipment (except staff, wand and spellbook) to allow less comparison time to be taken on low level equipment, making it easier to start (which has been made more complex with the new AI).
  • Added “bonus magic power” and “bonus physical power” stat to random stats for magic and higher rarity items.
  • The crafting interface updates when it is already open on an object or if an object is picked up while the interface is open.
  • Translation of some missing texts in all languages.
  • When teleporting to the current field, it is no longer possible to see other interfaces such as inventory or quest progress.
  • It is possible to see in advance from the skill book if you have the statistics required to buy a learnable skill.
  • The loading bar is only removed when the different parts of the terrain are loaded.
  • Slight reduction in continuous calculations for terrain loading/unloading checks.
  • Added new categories of skills, visible on the skills interface:
  • blade creation (such as throwing an ax, which will leave a blade on the ground)
  • Summon Blades. (Such as summoning blades from the Blademaster which are living weapons that follow you)
  • Use of blades. (Skills that sacrifice Ground Blades or Living Blades)


[h3]Balancing[/h3]

  • Tier one gear is more powerful than what you wear.
  • Reduced requirements for many skills, mostly normal quality skills.
  • Skill “Ice Spike” (normal): Damage +30%.
  • It is possible to dodge fireballs from mages using the dash.
  • Increase in stats required for Cry of Rage.
  • Removed requirements on certain "status" skills, be it buffs, debuffs and Dot.
  • Skills “One-Handed Weapon Focus” and “2-Handed Weapon Focus” have bonus damage reduced by 40% and reduce damage taken.
  • The skill “Gradual Speed” no longer grants movement speed.
  • The “Infinite Speed” skill grants movement speed instead of attack speed.
  • The locks are slightly more difficult to open.
  • Decreased the damage of certain types of monsters that hit the hardest.
  • -5% damage for elite monsters.
  • “Speed Fatal Strike” skill: mana cost reduced from 12 to 6 at level 1.
  • The player starts with a base 5% dodge and parry, instead of 0%.
  • The weight of objects in the action bar is correctly taken into account.
  • Talent: Life Regeneration changed from 0.1 to 0.2 per point.
  • Talent: Mana Regeneration changed from 0.1 to 0.2 per point.
  • Talent: Defense increased from 5 to 10 points.
  • Talent: Life bonus increased from 1% to 2% per point.
  • Talent: Damage suffered while dodging increased from 0.5% to 2% per point.
  • Talent: Dodge changed from 0.4% to 1% per point.
  • Talent: Energy Shield changed from 4 to 6 per point.
  • The purchase prices of normal and magic skills have been increased by approximately 20%.
  • Call of the Forest: Increased mana cost by 20%.
  • Improved Defense: No longer negatively affects damage dealt.
  • The “Tireless” skill becomes a thief skill, instead of an acrobat.
  • The “Ninja” skill becomes a ranger skill, instead of an acrobat.
  • The skill “Acid Blade” now consumes a blade to activate.
  • The “Call of the Forest” skill no longer casts the “Unison with the Forest” skill.
  • Skill ranks are easier to level up (total divided price divided by 2 and no longer need the same scroll as the one being progressed).


[h3]bug fix[/h3]

  • It is no longer possible to see an exclamation point on NPCs that you can no longer communicate with.
  • Achievements are correctly loaded when creating a character after the same game session.
  • Marie no longer gives information for José's quest if the quest is not retrieved before.
  • Henry Donatel no longer has dialog blocking for no reason.
  • It is no longer possible to die using teleportation.
  • Achievements are correctly initialized at character creation.
  • Account-bound achievements are correctly initialized at character creation.
  • The stamina bar is correctly updated when the player is resurrected.
  • Talent tree points are correctly refunded when you have multiple classes that have the same amount of spent talent points.