1. Ortharion : The Last Battle
  2. News
  3. Roadmap

Roadmap

Here is an overall roadmap of the game, with all major updates and their contents.

The content present in each major update is not fixed, knowing that balancing and the addition of content to balance the game will also be available on weekly updates.

There are other elements that I would like to add (and probably certain that I forgot to add), but not being 100% certain of their addition I will not put them in the list.

This list will be modified over the years, so don't hesitate to come back and take a look here!

The 0.2, approximately for February 2024

  • Arcade game mode: A game mode that is easier to access, without lock picking, identifications, the systems already mentioned will be revised slightly to provide small bonuses, rather than slowdown or frustration.
  • Improved interface for 4k screens.
  • Text resolution changes on several interfaces.
  • Added gems to equipment.
  • Improved the Craft system (quality of life only).
  • Random event on maps.
  • Elites have active or passive offensive skills.
  • Reworked several defensive skills to make them more powerful from the start and make their use almost mandatory against boss fights.
  • to see if I add 2 outdoor terrains planned for 0.3 to have better balance and provide new explorable content with each new major addition.
  • Quests can be taken and made visible on maps already explored whether on the global map or local map. (Quests will have a big change for update 0.3)
  • Improved aiming of NPCs.


The 0.3 around for June 2024

  • 4 new outdoor areas and 7 indoor areas. (northwest regions with snow)
  • The maximum player level increases to 75. (Update 0.2: The game no longer has a level limitation)
  • Added content for the Craft (elixir and food).
  • Added a mastery and skill leveling system for the Craft, with penalties and bonuses.
  • Runic letter and runic word.
  • To see if instead of waiting for 0.6, then 0.9, I leave the secondary classes before, for that I will need to complete the talent trees before, the skills being already finished. (Update 0.2: access to all classes)


0.4 around for October 2024

  • 1 new outdoor area and 2 outdoor area. (ork region)
  • The player no longer has a maximum level.
  • Added high-level content to the guild. (For 0.3)
  • Added content for Craft (rarity equipment with potentially new components if necessary)
  • New quest system without NPCs, based solely on interface to help the player in his development, many elements being poorly explained for the moment. (For 0.3 )
  • First guild buildings, unlockable with components, to see if in story mode the guild would evolve in a slightly different way. (There will just be a house system to manage with evolution of merchant)
  • Added mounts.


The 0.5 around February 2025

  • 2 new outdoor courts and 1 indoor court (volcanic region)
  • Start of the season system. (Already in game on update 0.2)
  • Improved fights and encounters against legendary bosses.
  • New equipment, sets and skills on equipment.
  • Set equipment will have specific icons to make it easier to find.
  • Added and improved puzzles.
  • Visual improvement of blocking doors (picking with mechanism that opens, destructible which falls apart and identification with a semi-opaque barrier which disappears gradually)


La 0.6 around June 2025

  • 2 new outdoor courts and 5 indoor courts
  • Choice of 6 classes, with 9 new classes available. (Already in game during update 0.2)
  • Season 2
  • Added quests that slightly modify game areas.
  • In story mode: Addition of quest modifying the game economy: Several cities will be available at this time of the game, the cities will have excess needs and components, creating more or less high prices thus as the creation of quests based on random events. The portals will be harder to use and unlock at the very beginning, then increasingly simple depending on your evolution and the evolution of the guild, for a result close to the arcade game mode which is the one currently used.
  • Cosmetic mode, hopefully with visual overhaul of the 3D model of the main character as well as many NPCs.


The 0.7 around October 2025

  • 2 new outdoor terrains and 3 indoor zones, at this point in the game, all the terrains of the campaign will be available, some specific zones for the factions will be missing.
  • Improved enemy AI.
  • Improved skill rarity, skills initially obtained with higher rarities will always be more powerful, for example, than a skill of normal rank which will evolve to legendary rank.
  • New NPC and quest that influences the game in the long term.
  • The big gate in the town of Granock could be opened at that time, probably with a visual overhaul of the area.
  • Season 3


La 0.8 environs February 2026

  • Added new content for the guild.
  • Added new content for high level.
  • Added in the guild the possibility of creating tailor-made pieces of equipment, 3 max on the player, depending on the sets and equipment already found, with harvestable components on high-level content. It will be impossible to create divine equipment and the durability will be directly 0%, therefore no additional statistics or bonus level. (to be seen for update 0.3)
  • Season 4


La 0.9 environs June 2026

  • Faction Quests
  • Choice of a 7th class, with 9 new classes available, for a total of 39. (already in game during update 0.2)
  • Story mode: Several small faction battles depending on the player's choices.
  • Season 5


La 1.0 Early 2027

  • Latest high-level content addition
  • Added divine items. Added new divine rarity powers for equipment.
  • Story Mode: Added last battle and final boss.
  • Season 6


After 1.0, what is certain is that the game will continue to receive balancing updates, bug fixes and added content for balancing purposes.
Major content updates will continue to be expected depending on the success of the game upon release.