0.1f backup recuperation
When Unity crashes mid-game, it corrupts save files. Since it concerns Unity directly and not actually the code implemented, I have more difficulty finding a quick fix to the problem.
Update 0.2 will have a slight overhaul of saves to more easily target corrupted files and have a better chance of finding where bugs created by Unity come from. So also a reset of the saves, knowing that new quests and card events are planned anyway, so quite a few modifications at the start of the game.
So I put a backup recovery system in place.
Your files will be backed up every 15 minutes to an additional file.
To change your corrupted backups to your recovery backups, here is how to do it:
That's it, you can close the file and launch the game.
Update 0.2 will have a slight overhaul of saves to more easily target corrupted files and have a better chance of finding where bugs created by Unity come from. So also a reset of the saves, knowing that new quests and card events are planned anyway, so quite a few modifications at the start of the game.
So I put a backup recovery system in place.
Your files will be backed up every 15 minutes to an additional file.
To change your corrupted backups to your recovery backups, here is how to do it:
- Close the game if you are in it.
- From File Explorer, enable hidden files.
- Go to the save files on the disk where the game is located, in my case: User => PC => AppData => LocalLow => OrtharionProject => Ortharion The Last Battle.
- Make a copy of the “SaveAdditionalData” file just in case.
- Delete the “SaveData” file
- Renamed the file "SaveDataAdditional" to "SaveData".
That's it, you can close the file and launch the game.