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Status of 0.2 update

I'm halfway through the next big update, 0.2, which should be released at the end of January, so I thought it was the perfect time to give you an update on its progress.

I will detail here what has already been done, and what remains to be done.

Here is what has already been done

  • Events will start regarding the story, you will soon be able to understand why the game is called "The Last Battle".
  • Voice over for the entire game in English with profesional software.
  • Thanks to MisfitPit who proofread the texts in English, indeed the English even if I speak it a little and with the help of translation software was not perfect. The dialogues, descriptions of quests and powers have therefore been improved.
  • Change in the direction of obtaining skills: it will no longer be possible to buy them, random scroll sellers have been improved, you will no longer be able to obtain duplicate scrolls from them. The goal is to ensure that each new game is quite different and that you don't have some kind of list to follow, but rather that you think about how to move forward as quickly as possible with what is available to you.
  • Added 13 new skills, including 10 divine, which will be accessible to all classes. Divine skills will be hidden skills, you will have to discover them in game to know what they do, some cannot be obtained as loot, but only as quest rewards or in very specific locations.
  • Improved quality of life for crafts: it will be possible to know in advance what will be createable and the objects stored in the chest can be used without needing to put them in your inventory.
  • Improved the display of statistics on the character sheet.
  • Improvement of texts, useful for larger image resolutions.
  • Gems can now be found and placed on equipment.
  • Runic power is easier to see on items and rarity information has been given to make it easier to understand what you have just obtained, gems on runic items have been removed to only be put on equipment that actually have gems.
  • An increase in damage for skills that stay over time (such as Volcanic Eruption, Ice Storms, etc.) and channeling skills (Flamestorm, Morbid Dance, etc.).
  • Overhaul of the operation of the absorption shield which alone can be as powerful as life or energy shield if you focus your build on it.
  • Defense skills are much more powerful at level 1, and their power at level 25, rank 5 remains the same as before.
  • The buff, debuff and dot are removed gradually instead of being removed all at once, avoiding the frustration of seeing these accumulations leave between two fairly spaced monster packs.


What remains to be done

  • Improved combat performance when selecting enemies with many buffs, debuffs, dot.
  • Improve the academy test, both in terms of its visibility and its implementation.
  • Added NPCs who need your help for a certain period of time, if you save them, events behind them will take place.
  • Improved feedback on failed quests, whether with traces of blood or dead people on the ground. When you pass through the area with your character, he will speak to indicate that it could have been otherwise.
  • Improvement of saves, the goal will be to be able to add content without problem without having an error (which was the case for certain players on 0.1h it seems to me when adding achievements).
  • Improved the visibility of quests on the world map, in addition to the local map, to know where to go even if the quest is not feasible or returnable in the current region.
  • Added random events on the map, such as waves of monsters, pylons to destroy, random NPCs which give already created objects etc, with rewards each time.
  • Elites will have additional random skills.
  • Added skills for certain enemies based on movement, dodging, teleportation, but all this with CD, without too complicated AI, because I want to stay on a type of gameplay with several packs of monsters to manage at the same time.
  • Improved NPC aiming.
  • Make animations of the rune words you see in dungeons, so you can more easily know how to draw them. (explanatory quests for runic words will not be for this update, but for 0.3).


This is not the complete list of what has been done and remains to be done but of the bigger points, the patch note will be more important, with other improvements, balancing and debugging.

Satisfied with what you see? Do not hesitate to tell me if you see other things that would be important for the game, knowing that the goal of this 0.2 is to improve the game as much as possible in its current state, all other updates will have content additions.