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Début de la 0.3 bientôt

Welcome and thank you to all the new players who have joined us in recent days!
There are currently 850 of you in total who have tested the game, including 150 so far for 0.2!

New debug updates will arrive in the coming days and then I will start the very big 0.3 update.

Update 0.3 will be the biggest in terms of total content and the one that should change the game the most. This will be content planned for 0.3, 0.4 and 0.8 initially, but the goal is to have visibility on the entire game as soon as possible.

Some choices were made after votes on discord, so if you want to actively participate in development, this is the best way to do it! Discord

[h3]Content for 0.3 will include:[/h3]

High level content in the guild.

  • A dungeon in the middle of the guild offering several types of challenges with at least: random dungeons, arena bosses, survival waves, additional content will be expected later.


Creating your house in the guild.

  • Addition of decorative objects increasing your character's statistics, creating combat elixirs, more sophisticated dishes, unique object creation tables and other feature.


Implementation of guides and events instead of quests with NPCs.

  • A step-by-step game guide, instead of the current tutorial that few people read, with rewards at each level and unlocking system.
  • Certain quests will remain in game but will be present only in the interface, these will be those of Manon, which serves as an exploration, of Ortharion, of the black pillars of light in the sky.
  • So you will no longer have to know where certain NPCs are and have to go back and forth.
  • Current cities will serve as event zones, for example for escort or area protection quests.
  • New small dynamic in-game events will be expected.
  • There will no longer be a faction choice system, quests with choices that can block certain NPCs.


4 new outdoor areas and 7 indoor areas (dungeon, crypt cave).
  • The campaign will continue with 4 terrains of 1km by 1km such as the 5 large areas already current, but also many new dungeons, caves and crypts, knowing that it is very likely that the caves you currently know will be redone.


Rune pillars earlier.

  • There are 15 rune pillars spread throughout the game, but the problem is that currently to get them all around 50 hours of game time was required. The goal would be to get them all in about 20 hours, to create the runeword set sooner. So with the addition of runic pillars in caves and dungeons found earlier in your adventure.


Once this game base is present, the entire game will be in place, it will then be a matter of adding content to the already existing game base and making quality improvements.