1. Ortharion : The Last Battle
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  3. 0.3b

0.3b

There is still work to be done, but the version is close to being bug-free, certain improvements which will take me more time will arrive during the week, including the use of teleporters on local maps, the correct display of the number of runic pillars on the maps, display with the distance of different elements close to the player.

Don't hesitate to give me feedback on the gameplay in addition to the bugs!

Improvement

  • Added the last 6 rune pillars to large outdoor terrains.
Balancing

  • Gladiator's sand tornadoes have a maximum duration of 8 seconds if the maximum distance is not crossed.


Bug fix

  • The statistics of the character visible on the main menu are correctly updated when you exit the game (this did not change your actual in-game statistics).
  • Several equipment with spell does not change spell after a load, this was the case for around 15 of them, out of a total of 118.
  • 2 large outdoor areas have their monsters correctly loaded.
  • Rune pillars can correctly be clicked/collected.
  • Several elements have been moved to stick to the wall in the dungeons, especially lamps and rings.
  • Chest and fragment of Ortharion placed correctly on the grounds if this was not the case for some.
  • All Ortharion Shards can be looted correctly, this was not the case for about 6 of them.
  • The price and weight of unidentified objects are correctly visible.
  • The soups were correctly removed.
  • Once learned, the “support strike” skill no longer becomes “lightning bolt”.
  • An empty box has been removed from the automatic item sales interface.
  • Nymphs are properly managed.
  • Change to the textures of bandits and equivalent models.
  • Energy Blast, Wind Pull, Black Hole no longer cause enemies to bug and stun them for a while.
  • Teleports to certain indoor areas have been correctly placed.
  • Power on equipment that removes the mana pool for skills: “aura of infinite mana” and “aura of life” no longer costs resources instead and saves in reducing the resource cost for epic rarities, legendary and divine.
  • Fixed several texts not visible on the description of certain runic words.
  • All chests correctly have the right number of items. 10% to 20% of them had missing elements that could create a bug.