0.3c
New content
Improvement
Balancing
bug fix
- Added a button to the inventory to do mass identification, you identify all the objects in your inventory or you use all the scrolls you have on you.
Improvement
- Dungeons in general are brighter.
- Added decor elements to dungeons to reduce gaps in the decor.
- In the achievements interface, the completion maps have a name corresponding to the zone.
Balancing
- The number of secondary bosses to kill in large areas is reduced from 4 to 2.
- Mana-Infused Strike (Fighting Mage) is more powerful at level 1 and less powerful once you reach max level.
bug fix
- Monsters navigate and use their animations correctly on certain large maps (NavMesh agent has been correctly placed).
- The missions to recognize runic pillars 1 and 3 are correctly recognized.
- The Ortharion Fragment in the northeastern area of the swamp can correctly be collected.
- One of the resurrection zones in the far north crypt zone is correctly visible.
- Chests are correctly taken into account in saves and map completions for the Arid Desert terrain.
- It is no longer possible to receive zone missions to do events (there are only them in external zones).
- Runic pillars correctly have icons on the map.
- The total number of runic pillars is correctly updated, visible on the interface and saved.
- Map completion achievements work correctly.
- Fixed a bug on the death of bosses which created several others (end of dungeon zone of high-level content, zone quest, loot upon death, etc.).
- The wizard's talent 2782 which allows magic projectiles to return works correctly.
- Visual Mana Infused Strike is no longer sideways and no longer prevents projectiles from passing through.