update 0.4 for end of 2024
Here are some important dates
Additions planned for season 2
- End of season 1 and launch of 0.4: November 1, 2024.
- I still have to do some testing but normally the content of season 1 will be available in the off-season.
- Start of season 2: November 15, 2024
Additions planned for season 2
- New talents, the goal being to modify the behavior of certain skills.
- Overhaul of many bosses, in particular with existing arena bosses.
- Improvement of many little-used skills.
- New content for guild improvement, for example the use of teleporters whatever you knew before update 0.3.
- Removal of the scroll improvement table, ranks will now be managed with honor points, recoverable in the challenge tower.
- Cooldowns will be dynamic, and no longer calculated when the skill is launched.
- Improvement of auto cast, with customization available on it.
- Rework of several classes in warrior and ranger, in order to have the use of skill with incantation and use of skill not taking into account the basic damage of the weapon, for example the gladiator will be named death knight.
- Visual / animation / sound improvement of certain skills.
- High difficulty levels will be more rewarded.
- Nerf of honor on the challenge tower.
- Nerf of summons, but with new improvements, making the builds in the long term as powerful as currently.
- Encrypted backup and several systems added to avoid cheating with file editing.
- This remains to be thought about, but will season 2 only be for those using backups on the steam Cloud?
- 5 new status buffs allowing to gain: reduction of cooldowns, Critical Chance, Affliction Chance, Curse Chance, Energy Shield bonus.
- Gold will be gained from monsters and less equipment, the goal being to offer more useful equipment to the player, to spend less time looking at his inventory.
- Many other improvements.