0.3d
Improvement
Balancing
Player
Enemies
Quests and mission
Bug fix
- Visual improvement on map elements so that they are better visible, with a colored outline.
- Gems that are put into equipment count as item level and the sale price is added to the item price.
Balancing
Player
- Reduced damage taken and damage increase for the skill “Mana-Infused Strike” (Fighting Mage).
- Increased experience gain on higher quest levels.
- Quests reward gold.
- Spinning attack, cooldown reduced from 8 to 6 seconds, damage -20%.
- Modifications have been made to rage in order to make it viable builds also on bosses and a little less powerful on groups of weak classic monsters: loss per second goes from 2 to 1. Point gained per hit taken goes from 3 to 1. Rage gain per breath point spent is 20% base.
- The skills “Superhuman Reflex” and “Lightfooted” are reduced to the amount of resources used.
Enemies
- Elves who attack from a distance with stunning rocks: cast time increased from 1.2 seconds to 1.8 seconds. Damage +50%, speed -33%.
- Powerful Melee Elves: The skill that reduces damage taken stacks every 5 seconds instead of every 2 seconds.
- Elite Random Skill: Cold Zone does 33% less damage and appears every 7 seconds instead of every 5 seconds.
- Elite Random Skill: Fire Zone changes from 4 seconds cooldown to 3-7 seconds randomly.
Quests and mission
- -20% monsters to kill for small area missions.
- +20% elite to kill for medium and high difficulty missions.
- Rank 2 progression quests have been changed to “Total Power” (500 changed to 800) as well as “Powerful Equipment” (1000 changed to 400).
- It will be easier to find keys for high-level content.
Bug fix
- Ranked global quests can now be successfully completed and flash correctly in the UI.
- Enchanted Mountain Dungeon Land: The wall at the bottom has been removed, resurrection pillars are correctly counted.
- The player no longer goes underground in the crypt area of the town of Granock.
- The entrance to the crypt from the town of Granock is correctly closed.
- The power on equipment which allows you to have infinite skeletons works correctly.
- The power on equipment that causes absorption shield to be gained every X seconds has a good description.
- A wall has been added to the southwest area of the swamp in order to reach a chest.
- Teleport and Rune Pillar images on the map are correctly loaded and modified if they have already been discovered.
- 5 bosses have had their rarity changed (3 in the exterior zone and 2 in the interior zone): The goal being to have 1 secondary boss in the smaller zones, and 1 main boss in the larger zones, in order to each times being able to complete zone quests.
- All secondary bosses are at least rare in difficulty.
- In the Swamp Cave, the Rune Pillar is correctly recoverable.
- On the “summits” terrain, Ortharion fragments are correctly recognized from afar.
- Skills that have “+X% damage for each summon” as well as “+X% damage for each spirit” are correctly taken into account.
- Mass identification uses the right number of scrolls for the right number of objects to be identified.
- You are no longer stopped while harvesting an Ortharion fragment if you take damage (which was often the case with damage over time).
- Bonus 4 damage bonus per elemental symbiosis present works correctly.
- Rune pillars are correctly visible on the minimap.
- The 21 lands are correctly available on the zone choice interface.
- An image is no longer present in duplicate on the zone selection interface.
- Visibility pillars correctly make part of the map visible.
- The description of the power which allows you to activate “rapid healing” when you reach 35% of your life points also indicates that you gain “absorption shield”.
- Icons on the map are correctly removed from one instance to another.
- Fixed a bug that was present when an item had runic power and a gem socket at the same time. Now the item shows the runeword interface, when you have a runeword it will then show the gem interface.
- The description of the power on equipment which allows you to gain "progressive power" when you do damage is correctly displayed.
- In the options the shortcut keys to see: “objects on the ground”, “interact with NPCs” or “pick up objects on the ground” are correctly modifiable.
- Objects that are knocked to the ground can be passed through after 0.5 seconds.
- The power on equipment that does damage based on the number of your health points does the right amount of damage.
- The power on equipment which gives a 10% chance of triggering "fire burst" with a fire/cold/lightning skill does not work well with this type of element and not others.
- Upgrading a weapon to legendary rank no longer causes the game to stop at startup.