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Progress of 0.3

Update 0.3 should be released at the beginning of May, with the launch of seasonal characters and a reconfiguration of the game, here is an overview of what has been done and what remains to be done.

What is already done


A new building is present in the middle of the guild, The Tower of Challenges! You will find many merchants there.



There will be 6 new game modes



  • Damage to mannequin: Deal maximum damage to the mannequin in 1 minute, the more you do, the more you reward.
  • Resistance test: Resist as long as possible against the plains dragon, the longer you stay, the more you will be rewarded.
  • Wave of monsters: Face as many waves of monsters as possible, this stops when you are overwhelmed or dead, the chosen difficulty level increases rewards and ranking points.
  • Boss Dungeon: Kill 3 bosses, rewards are fixed, you can choose the difficulty level before starting. Several random dungeons will be offered.
  • Monster Dungeon: Take on a dungeon full of monsters and kill 100 monsters within the time limit. You can choose the difficulty level. Several random dungeons will be offered.
  • The Arena: There are 5 bosses in the arenas currently planned, for now these will be replacement bosses. Each boss will have its minimum difficulty level, for example difficulty: 5 then, 20, 50, 100, 150, you can perfectly choose to face boss 1 of the arena on a higher difficulty level for a better reward. The final boss of the arena will be of "Divine" rank in a later version.


You will need keys, found during the campaign, to try your luck.
The keys will be rare to find and the content of the challenge tower will bring many rewards!



  • Changes have been made to stats: Dexterity, Vitality, Energy and Charisma have new bonus stats to rival Strength and Intelligence.
  • New statistics have been added, in particular to more easily increase your defense.
  • Many changes have been made to skills with cast times and cooldowns to make them more powerful.


Many other balances and improvements are to be expected, but I will reveal everything in the update patch.

The game is more dynamic at the beginning

  • Equipment with powers and sets has more choices from the "rare" rarity instead of sometimes being limited to rarity types.
  • Skills are easier to obtain, requiring less stats and some new skills have been added.


What remains to be done


The aim of the changes is to make the game much more dynamic from the start and to vary new situations as much as possible for players, as well as to make creating new characters more interesting.

The many interfaces below are in draft version, so a lot of work remains to be done, both on the design and on the code.

Single object creation

The content of the challenge tower will give you, among other things, a new currency, you can spend it for example to create "unique" objects, create from A to Z by yourself, only one unique object can be used per character and its cost of Creation will increase depending on the number of items you put on it.



Item upgrade interface

All item improvement components will be sent directly to the same interface, no need to manage them and it will be linked to the account.



Change on maps

The world will be explored differently, instead of everything being connected together, you will have a global interface, the order of which will be different from one character to another, allowing you to vary the surprises as much as possible and to collect the runic letters in a random order, allowing you to test new runic words which are now fully functional!



Missions

The old-style quests will be removed, as soon as you appear in an area you will have 3 missions offered, which you can change by spending gold. These missions will be done during your current game assignment, returning to town will remove the current missions.



Game guide with reward

The game will have a game guide to better explain all the content present, each time with rewards, this will also serve as objectives for the most powerful players among you, the last steps to completely finish the game n 'being not easy to achieve.

I hope to see you all in-game in early May for the Challenge Tower season!