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Ortharion : The Last Battle News

0.3i

Balancing

  • The resource cost at level 0 of skills has been reduced by 15% (there is a bug fix that increases the mana cost when leveling up).
  • Slight reduction in summon damage based on the skill level.
  • Slight increase in enemy damage at higher levels.
  • The explosion of “transformed men - special” goes from 3 seconds to 2.3 seconds of casting time.
  • The amount of energy shield gained with lightning ball increases with level gain.
  • All equipment effects have been revised to do more base damage, since a bug concerning the consideration of power has been fixed, so they will be more powerful for low levels and more powerful afterwards. I also tried to make sure that optimizing your statistics increases the damage even more, for example the bonus 4 of shadow movement deals 100% damage per second remaining instead of 30%.
  • The equipment effect that does damage with the explosion of your blades is the only effect that has been reduced.
  • The equipment effect that does damage once infinite block reaches its maximum does damage multiplied by the number of stacks, multiplied by your amount of blocked damage.


bug fix

  • The buttons on the guild improvement interface correctly raise the right line.
  • Fixed a bug that prevented area quests from being collected, the bug occurred especially on large maps, where you had spent a lot of time on it. The same bug prevented new equipment or weapons from falling to the ground as loot on NPCs or chests after a certain time.
  • The identification of scrolls with a gold amount has a correctly calculated gold amount.
  • The keys to the challenge tower can be obtained in arcade mode.
  • Several elements in the character window have been correctly removed or updated.
  • On the area of ​​the beginning cemetery, some rocks are correctly charged.
  • The resource cost when leveling up is correctly calculated (the mana cost has been reduced to level 0 to compensate)
  • Description of lightning ball (sorcerer): It is correctly shown that the player gains energy shield.
  • Chaotic Orbit (chaos manipulator) works correctly.
  • The damage of powers on equipment took into account the power in a multiplicative way at 1%, this is no longer the case, unless otherwise indicated. (if you had 1000 in power, it did you X10 damage).
  • The power effects that had effects when you lost an absorption shield work correctly (it activated each time you were attacked).
  • Statistical changes thanks to the crafting system work correctly.

0.3h

Improvement

  • All vendors are on the 1st level of the Guild Tower.
  • A Challenge Arena Key vendor has been added.


Balance

  • Single-target ranged skills have had their range increased from 15 to 25 overall.
  • Bard's Pure Energy Bolt: Casting category has been removed (the skill had no cast time.).
  • Monster wave spawn rate in the arena has been increased from 5 to 10 seconds.
  • Monster wave spawn rate in outdoor event areas has been increased from 15 to 10 seconds.
  • Elves who throw stunning rocks and Elves who throw fireballs have been swapped, so that you'll see the stunning ones less often.
  • Damage for Cult of Light Destroyer Mages +100%.


bug fix

  • The guild upgrade interface updates correctly when opening.
  • It is possible to collect rewards from the challenge tower.
  • Issue with 3D element loading too late on the small bandit terrain at the beginning.
  • Enemies on the “The Summits” area are loaded at the right times.

Season 1 Start - 0.3g

New Content

  • Start of Season 1, with a separate save system so that everyone starts over at the same level.
  • Account upgrade system, with currently 7 types of upgrades, which are infinite, you must have high-level currency to make these upgrades.


Improvement

  • It is possible to change classes.
  • On equipment, set bonuses are only offered if you have the right classes, allowing you to have fewer useless sets for your character. There are only 2 sets out of 24 for now: Shadow Shift (class: Ranger) and Ice Pet Set (class: Archer).


Balancing

  • Old powers on equipment were more likely to be assigned than those released in 0.3, this is no longer the case.


bug fix

  • Fixed a description on an equipment power that gives +X% power bonus.

0.3f

I forgot to put 0.3f at the bottom left of the screen

Bug fix

  • Fixed a bug that sometimes affected skills with absorption amounts, making them useless. (absorption shield, weakling shield, cold armor).
  • Opening a chest that counts in the map completion system does not give an additional damage bonus to what it should give.
  • Unkillable Bonus Set 4: The description and real value were different, they are now 5 dodge/parry/block for casting absorption shield.
  • Fixed a bug related to the gem that allows you to activate bonus sets 4 with 3 items: it gave the bonuses several times when loading a game for certain specific sets.
  • Visual problem on elite fire projectiles fixed.
  • It is no longer possible to exploit the infinite experience bug on the quest rendering. The bug is not yet completely finished being fixed.
  • Fixed a bug where your inventory was almost full to receive mission rewards, allowing you to claim them multiple times.
  • Resource cost reductions from Rune Letter Pillars are now properly taken into account.
  • Set 2 bonus to reduce Shadow Move cooldown is now 25% instead of 75%.
  • Shadow Empowerment (Assassins): This passive that reduces Shadow Move cooldown now gives the correct amount and updates the skill if it is in your action bar.

Update 0.3 finished, launch of Season 1 and update for 0.4

Hello everyone !

The game had big changes to its structure for update 0.3, which is why I preferred to push back the release date of the 1st season of Ortharion The Last Battle, which will be released with update 0.3f or 0.3g next week, Monday July 29!

Update 0.3 made big changes to how you explore the game, more focused on build creation, exploration and having different games each time.
I'll let you see all the changes that have been made in update 0.3, as well as all the patch fixes and small improvements that have been made between now and then, thanks again for all the feedback from the community on Discord.

All new update

I'm already thinking about update 0.4 which will arrive in about 3 to 4 months, I would like your opinion on the type of content you will find there, I will let you see the message and the associated vote on Discord.

Here is the link to the Discord for the type of content possible on update 0.4:
Discord : Update 0.4

And here's the link on the Discord to vote on the next content you want to see in the game.Discord : Vote pour l'avenir du jeu