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Ortharion : The Last Battle News

0.3e

Improvement

  • The mannequin in the Challenge Tower has a duration of 60 seconds and the conditions for killing it are now possible, so the quest “kill the mannequin” can be completed.
  • The damage on the mannequin will be visible at the end with K (if you do more than 10,000 damage) and M (if you do more than 1,000,000) damage.
  • The name of the zones on the challenge tower section as well as on the mission choices are visible.
  • Added buttons to buy items by x1, x10, x100 from the seller.


Balancing

  • Blade Whirlwind (Barbarian): Damage +100%
  • Protective Blade: increased distance to find blades, decreased damage bonuses and the skill now offers reduction to damage taken.
  • Hurricane Blade (Acrobat): Tornado category option.
  • The record value for ranking on the mannequin is 50,000 if you kill the mannequin in 60 seconds. So if you don't kill the dummy, you can have a maximum of 50,000 points. If you kill him, your score corresponds to 50,000
  • time to kill him, for example if you kill him in 30 seconds, this will give you 100,000 points (50,000
  • 60/30). If you kill him in 15 seconds, 400,000 points (50,000
  • 60/15). The goal is to have closer dummy and gear level scores at high levels.
  • The amount of gold that the player can have on him is 1,000,000,000 in order to avoid having bugs, because if on one of your characters you reach the maximum variable value, i.e. 2,147,483,647, this will create bugs.
  • Gold and experience rewards from zone missions can no longer exceed level 100.
  • It is now possible to purchase items in quantities of 10 and 100.
  • The runic power found on equipment is slightly higher.
  • The rune words are all of “legendary” rarity now, what you see in the description on the interface was of divine rank, so you will see slightly lower stats, but the stats actually applied to your equipment depended on the rarity of the item. So this is an increase if your gear was rare or epic tier and a nerf if your gear was god tier. The goal is to make the smallest rune words useful at the start of the game and to improve the clarity of the game.


bug fix

  • Teleporters on the “Arid desert” map are correctly taken into account.
  • The boss in the “small mountain path” dungeon is correctly findable.
  • Teleport Pillars are renamed Apparition Pillars.
  • Fixed a bug that made your character stronger because stacks were incorrectly removed.
  • When a gem is put into 2-handed weapon equipment, it does not decrease certain stats of the equipment.
  • Talent 3625 (Chaos Manipulator) correctly increases the maximum teleport distance.
  • The 15 rune letter pillars are correctly recoverable, and retroactively, so if you had discovered a pillar, without the rune letter being added to your rune word interface, it will be.
  • Fixed collision on the roofs of Granock Citadel.
  • Best placement of multiple teleports, wall, event area that was above ground.
  • Arena bosses are correctly recognized and finishable, as well as for rank quests.
  • It is no longer possible to have infinite rewards in the Arena game mode.
  • Approximately 10 talent IDs were duplicated, causing backups to change. (I created a method to spot everything, so you can be sure that it is a 100% reliable version and that there are no more duplicates.).
  • The player is correctly reborn once in the guild if he died during content in the challenge tower.
  • Descriptions that sometimes showed "progressive speed" instead of progressive robustness are correctly displayed.
  • The unlocking system works correctly on terrain with teleportation.
  • The number of summons is correctly taken into account, for example for the “damage reduction per summon” statistic and the set with bonus 4: Gives +100% damage, divided by the number of summons.
  • The map completion system, item upgrades, and discovered rune letters are correctly loaded when you create a new character.
  • The number of items to collect from the Challenge Tower content is correctly set to 0.
  • When loading, nothing will be displayed on the screen (such as notifications for new spawn zones discovered, or missions that are set up in the zone).
  • Picking sounds correctly take into account the volume of game effects.
  • All bosses have skills, several are copy and paste, but another larger update will add greater diversity and real challenge to the bosses later.

0.3d

Improvement

  • Visual improvement on map elements so that they are better visible, with a colored outline.
  • Gems that are put into equipment count as item level and the sale price is added to the item price.


Balancing

Player

  • Reduced damage taken and damage increase for the skill “Mana-Infused Strike” (Fighting Mage).
  • Increased experience gain on higher quest levels.
  • Quests reward gold.
  • Spinning attack, cooldown reduced from 8 to 6 seconds, damage -20%.
  • Modifications have been made to rage in order to make it viable builds also on bosses and a little less powerful on groups of weak classic monsters: loss per second goes from 2 to 1. Point gained per hit taken goes from 3 to 1. Rage gain per breath point spent is 20% base.
  • The skills “Superhuman Reflex” and “Lightfooted” are reduced to the amount of resources used.


Enemies

  • Elves who attack from a distance with stunning rocks: cast time increased from 1.2 seconds to 1.8 seconds. Damage +50%, speed -33%.
  • Powerful Melee Elves: The skill that reduces damage taken stacks every 5 seconds instead of every 2 seconds.
  • Elite Random Skill: Cold Zone does 33% less damage and appears every 7 seconds instead of every 5 seconds.
  • Elite Random Skill: Fire Zone changes from 4 seconds cooldown to 3-7 seconds randomly.


Quests and mission

  • -20% monsters to kill for small area missions.
  • +20% elite to kill for medium and high difficulty missions.
  • Rank 2 progression quests have been changed to “Total Power” (500 changed to 800) as well as “Powerful Equipment” (1000 changed to 400).
  • It will be easier to find keys for high-level content.


Bug fix

  • Ranked global quests can now be successfully completed and flash correctly in the UI.
  • Enchanted Mountain Dungeon Land: The wall at the bottom has been removed, resurrection pillars are correctly counted.
  • The player no longer goes underground in the crypt area of ​​the town of Granock.
  • The entrance to the crypt from the town of Granock is correctly closed.
  • The power on equipment which allows you to have infinite skeletons works correctly.
  • The power on equipment that causes absorption shield to be gained every X seconds has a good description.
  • A wall has been added to the southwest area of ​​the swamp in order to reach a chest.
  • Teleport and Rune Pillar images on the map are correctly loaded and modified if they have already been discovered.
  • 5 bosses have had their rarity changed (3 in the exterior zone and 2 in the interior zone): The goal being to have 1 secondary boss in the smaller zones, and 1 main boss in the larger zones, in order to each times being able to complete zone quests.
  • All secondary bosses are at least rare in difficulty.
  • In the Swamp Cave, the Rune Pillar is correctly recoverable.
  • On the “summits” terrain, Ortharion fragments are correctly recognized from afar.
  • Skills that have “+X% damage for each summon” as well as “+X% damage for each spirit” are correctly taken into account.
  • Mass identification uses the right number of scrolls for the right number of objects to be identified.
  • You are no longer stopped while harvesting an Ortharion fragment if you take damage (which was often the case with damage over time).
  • Bonus 4 damage bonus per elemental symbiosis present works correctly.
  • Rune pillars are correctly visible on the minimap.
  • The 21 lands are correctly available on the zone choice interface.
  • An image is no longer present in duplicate on the zone selection interface.
  • Visibility pillars correctly make part of the map visible.
  • The description of the power which allows you to activate “rapid healing” when you reach 35% of your life points also indicates that you gain “absorption shield”.
  • Icons on the map are correctly removed from one instance to another.
  • Fixed a bug that was present when an item had runic power and a gem socket at the same time. Now the item shows the runeword interface, when you have a runeword it will then show the gem interface.
  • The description of the power on equipment which allows you to gain "progressive power" when you do damage is correctly displayed.
  • In the options the shortcut keys to see: “objects on the ground”, “interact with NPCs” or “pick up objects on the ground” are correctly modifiable.
  • Objects that are knocked to the ground can be passed through after 0.5 seconds.
  • The power on equipment that does damage based on the number of your health points does the right amount of damage.
  • The power on equipment which gives a 10% chance of triggering "fire burst" with a fire/cold/lightning skill does not work well with this type of element and not others.
  • Upgrading a weapon to legendary rank no longer causes the game to stop at startup.

0.3c

New content

  • Added a button to the inventory to do mass identification, you identify all the objects in your inventory or you use all the scrolls you have on you.


Improvement

  • Dungeons in general are brighter.
  • Added decor elements to dungeons to reduce gaps in the decor.
  • In the achievements interface, the completion maps have a name corresponding to the zone.


Balancing

  • The number of secondary bosses to kill in large areas is reduced from 4 to 2.
  • Mana-Infused Strike (Fighting Mage) is more powerful at level 1 and less powerful once you reach max level.


bug fix

  • Monsters navigate and use their animations correctly on certain large maps (NavMesh agent has been correctly placed).
  • The missions to recognize runic pillars 1 and 3 are correctly recognized.
  • The Ortharion Fragment in the northeastern area of ​​the swamp can correctly be collected.
  • One of the resurrection zones in the far north crypt zone is correctly visible.
  • Chests are correctly taken into account in saves and map completions for the Arid Desert terrain.
  • It is no longer possible to receive zone missions to do events (there are only them in external zones).
  • Runic pillars correctly have icons on the map.
  • The total number of runic pillars is correctly updated, visible on the interface and saved.
  • Map completion achievements work correctly.
  • Fixed a bug on the death of bosses which created several others (end of dungeon zone of high-level content, zone quest, loot upon death, etc.).
  • The wizard's talent 2782 which allows magic projectiles to return works correctly.
  • Visual Mana Infused Strike is no longer sideways and no longer prevents projectiles from passing through.

0.3b

There is still work to be done, but the version is close to being bug-free, certain improvements which will take me more time will arrive during the week, including the use of teleporters on local maps, the correct display of the number of runic pillars on the maps, display with the distance of different elements close to the player.

Don't hesitate to give me feedback on the gameplay in addition to the bugs!

Improvement

  • Added the last 6 rune pillars to large outdoor terrains.
Balancing

  • Gladiator's sand tornadoes have a maximum duration of 8 seconds if the maximum distance is not crossed.


Bug fix

  • The statistics of the character visible on the main menu are correctly updated when you exit the game (this did not change your actual in-game statistics).
  • Several equipment with spell does not change spell after a load, this was the case for around 15 of them, out of a total of 118.
  • 2 large outdoor areas have their monsters correctly loaded.
  • Rune pillars can correctly be clicked/collected.
  • Several elements have been moved to stick to the wall in the dungeons, especially lamps and rings.
  • Chest and fragment of Ortharion placed correctly on the grounds if this was not the case for some.
  • All Ortharion Shards can be looted correctly, this was not the case for about 6 of them.
  • The price and weight of unidentified objects are correctly visible.
  • The soups were correctly removed.
  • Once learned, the “support strike” skill no longer becomes “lightning bolt”.
  • An empty box has been removed from the automatic item sales interface.
  • Nymphs are properly managed.
  • Change to the textures of bandits and equivalent models.
  • Energy Blast, Wind Pull, Black Hole no longer cause enemies to bug and stun them for a while.
  • Teleports to certain indoor areas have been correctly placed.
  • Power on equipment that removes the mana pool for skills: “aura of infinite mana” and “aura of life” no longer costs resources instead and saves in reducing the resource cost for epic rarities, legendary and divine.
  • Fixed several texts not visible on the description of certain runic words.
  • All chests correctly have the right number of items. 10% to 20% of them had missing elements that could create a bug.

0.3a

Balancing

  • Several rank changes for companion quests, such as changing the difficulty level from rank 1 level 5 to rank 4 level 20.


bug fix

  • The mage's staff correctly has power, thus removing the bug when launching the game.
  • The reward level for field missions corresponds to the player's level.
  • Closing the difficulty choice menu correctly removes pause mode and the menu button works correctly.
  • An Ortharion Fragment on the Snowy Ruins terrain is now correctly recoverable.