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Ortharion : The Last Battle News

0.2d

Improvement

  • A new vendor in the guild sells all possible item upgrades.
  • Changed an icon on the class choice interface to better understand that it is an overview of talents.
  • Added information on secondary statistics “block”, “dodge”, “parry”.
  • Given the amount of feedback I've had on this: It is once again possible to purchase skills directly from the skill book.
  • The quest NPC to join the cult has been removed, Eirikk Modd is now directly an enemy in the Granock Citadel area, knowing that the church will transform into a cathedral when the boss update arrives, skills from Eirikk modd are therefore a placeholder for the moment. (A vote was taken on Discord to remove side quests and put event systems instead, this will be put in 0.3, but this quest was bugged, in addition to making map completion impossible, so I prefer remove it now).


Several change to the names of certain statistics

  • “Nature” => “poison”.
  • “Freez and ice” => “Cold”.
  • "+X% of blade" is correctly named "+X% damage to your “blade” skills".
  • “Chance to dodge attacks” => “chance to dodge melee attacks”.
  • The activation skill “Progressive Resistance” is correctly called “Activation – Progressive Resistance”.
  • “Chance of gaining progressive robustness” => “Chance of gaining progressive resistance”.
  • Familiar => Spirit (the small spheres that revolve around you), i just forget to change the skill name.


Balancing

  • Weapons can have gems, spellbooks and shields are not affected.
  • Sword of Justice: Damage area increased from 1 meter to 2 meters and the effects are correctly visible.
  • It is no longer possible to find item repair components.
  • Your enemies' AOE skills move slightly further ahead of your movements, forcing you to change your trajectories more often.
  • Your spirits and turrets attack random targets instead of always the same one.
  • Piercing Aim (Archer) works correctly and instead of reducing the cooldown of projectile skills in the action bar on a critical hit, the skill has a 25% chance on a critical hit to reduce the cooldown. cooldown of your offensive skills in your action bar.


bug fix

  • The game works correctly on first launch! (if you had the bug, you will still have to delete your saves to then launch the game correctly.).
  • The sale price of random items is correctly loaded.
  • Life regeneration on summons works correctly.
  • The talent with ID 1802 is no longer present in duplicate (bug on the tamer tree).
  • Points from the beginning of the talent tree can no longer be refunded when talents are placed higher up.
  • Added information on error messages when the game does not load correctly in order to provide more information without making any effort (because no one provides the files that allow the fixes to be made)...
  • Wolf, bear and wild boar meat can once again be collected.
  • When the player dies before level 5, lost gold correctly displays 0.
  • The snow wolf boss's special attack no longer glitches.
  • Runic letters can once again be placed on equipment.
  • Crafting items other than blank rune letters can no longer be placed on slots intended for runes.
  • Going to the main menu after having already played no longer bugs the ray system in the sky, which created a big drop in FPS (60 => 50) in addition to making the game less beautiful.
  • It is no longer possible to duplicate items by left-clicking + right-clicking to send the item to the chest or inventory.
  • The “Soul of the Infantryman” skill no longer blocks projectiles.
  • Talent 1881: summon bonus level works correctly.
  • Talent 2225: bonus level for traps works correctly.
  • Killing the same ritual mage several times no longer advances the quest “The Dark Ritual” (you need 1 for each ritual.).
  • Talent 3826 is correctly visible: “Arcane Spirits gains 10% of your current mana as damage bonus”.

Début de la 0.3 bientôt

Welcome and thank you to all the new players who have joined us in recent days!
There are currently 850 of you in total who have tested the game, including 150 so far for 0.2!

New debug updates will arrive in the coming days and then I will start the very big 0.3 update.

Update 0.3 will be the biggest in terms of total content and the one that should change the game the most. This will be content planned for 0.3, 0.4 and 0.8 initially, but the goal is to have visibility on the entire game as soon as possible.

Some choices were made after votes on discord, so if you want to actively participate in development, this is the best way to do it! Discord

[h3]Content for 0.3 will include:[/h3]

High level content in the guild.

  • A dungeon in the middle of the guild offering several types of challenges with at least: random dungeons, arena bosses, survival waves, additional content will be expected later.


Creating your house in the guild.

  • Addition of decorative objects increasing your character's statistics, creating combat elixirs, more sophisticated dishes, unique object creation tables and other feature.


Implementation of guides and events instead of quests with NPCs.

  • A step-by-step game guide, instead of the current tutorial that few people read, with rewards at each level and unlocking system.
  • Certain quests will remain in game but will be present only in the interface, these will be those of Manon, which serves as an exploration, of Ortharion, of the black pillars of light in the sky.
  • So you will no longer have to know where certain NPCs are and have to go back and forth.
  • Current cities will serve as event zones, for example for escort or area protection quests.
  • New small dynamic in-game events will be expected.
  • There will no longer be a faction choice system, quests with choices that can block certain NPCs.


4 new outdoor areas and 7 indoor areas (dungeon, crypt cave).
  • The campaign will continue with 4 terrains of 1km by 1km such as the 5 large areas already current, but also many new dungeons, caves and crypts, knowing that it is very likely that the caves you currently know will be redone.


Rune pillars earlier.

  • There are 15 rune pillars spread throughout the game, but the problem is that currently to get them all around 50 hours of game time was required. The goal would be to get them all in about 20 hours, to create the runeword set sooner. So with the addition of runic pillars in caves and dungeons found earlier in your adventure.


Once this game base is present, the entire game will be in place, it will then be a matter of adding content to the already existing game base and making quality improvements.

0.2c

Improvement

  • Areas explored on fog of war increase by 33% on outdoor areas.
  • The guild mannequin gets x20 maximum life, I couldn't increase it more, so nerfs later on builds that are too powerful will be expected.


Balancing

  • The duration of summoning skeletons (priest) has been increased from 25 seconds to 50 seconds.


bug fix

  • Location of East and West towns for the quest found the swamp towns have been correctly corrected.
  • Pets and blade summons are correctly removed when returning to the main menu.
  • The quest "show-off liar" in the town of Granock can be correctly completed.
  • Several boss names are correctly displayed.
  • The following skills can be cast correctly: “Mana Burst” (Sorcerer), Warning Strike (Soldier), “Acid Shield” (Protector), “Ice Nova” (Battle Mage).
  • Fixed a bug on the appearance of elements other than classic summons (i.e. turrets, pets, traps).

0.2b

Improvement

  • The divine and legendary item slots have color changes to match the color on the name (legendary = orange, divine = red).


Balancing

  • Gem weight increased from 0.5 to 0.2.
  • Scrolls and crafting items have lower selling prices than buying prices.
  • The guild mannequin has 10 times more health.
  • The witch's cave door is level 21.


bug fix

  • Random scrolls now correctly give scrolls of the correct rarity and no longer a higher rarity.
  • The visuals of divine weapons have visual improvements like legendary weapons.
  • The uncontrollable tornado description is correctly displayed.
  • The name of the skill “Concentration Posture” is correctly visible.
  • Enemies from the “Distance” and “Strong Distance” magic academy now cast their skills correctly.
  • Accumulating multiple debuffs are correctly removed from you (such as movement speed with academy NPCs).
  • The talents 1860, 560 and 3363 “Summon Regeneration” which were not working have been replaced by the stats “+X% life regeneration for your summons”.
  • Information about talents that increase summon damage is now correctly visible. (such as 1863).

0.2a

Improvement

  • A new image for the class wheel is available.
  • A new game icon for launch is available.
  • Added information on the classification interface for calculation details.


bug fix

  • The position of the dungeon on the world map and “enchanted mountain” minimap is correctly in its place.
  • Skills added in 0.2 are correctly lootable.
  • Divine items are correctly recoverable.