0.2d
Improvement
Several change to the names of certain statistics
Balancing
bug fix
- A new vendor in the guild sells all possible item upgrades.
- Changed an icon on the class choice interface to better understand that it is an overview of talents.
- Added information on secondary statistics “block”, “dodge”, “parry”.
- Given the amount of feedback I've had on this: It is once again possible to purchase skills directly from the skill book.
- The quest NPC to join the cult has been removed, Eirikk Modd is now directly an enemy in the Granock Citadel area, knowing that the church will transform into a cathedral when the boss update arrives, skills from Eirikk modd are therefore a placeholder for the moment. (A vote was taken on Discord to remove side quests and put event systems instead, this will be put in 0.3, but this quest was bugged, in addition to making map completion impossible, so I prefer remove it now).
Several change to the names of certain statistics
- “Nature” => “poison”.
- “Freez and ice” => “Cold”.
- "+X% of blade" is correctly named "+X% damage to your “blade” skills".
- “Chance to dodge attacks” => “chance to dodge melee attacks”.
- The activation skill “Progressive Resistance” is correctly called “Activation – Progressive Resistance”.
- “Chance of gaining progressive robustness” => “Chance of gaining progressive resistance”.
- Familiar => Spirit (the small spheres that revolve around you), i just forget to change the skill name.
Balancing
- Weapons can have gems, spellbooks and shields are not affected.
- Sword of Justice: Damage area increased from 1 meter to 2 meters and the effects are correctly visible.
- It is no longer possible to find item repair components.
- Your enemies' AOE skills move slightly further ahead of your movements, forcing you to change your trajectories more often.
- Your spirits and turrets attack random targets instead of always the same one.
- Piercing Aim (Archer) works correctly and instead of reducing the cooldown of projectile skills in the action bar on a critical hit, the skill has a 25% chance on a critical hit to reduce the cooldown. cooldown of your offensive skills in your action bar.
bug fix
- The game works correctly on first launch! (if you had the bug, you will still have to delete your saves to then launch the game correctly.).
- The sale price of random items is correctly loaded.
- Life regeneration on summons works correctly.
- The talent with ID 1802 is no longer present in duplicate (bug on the tamer tree).
- Points from the beginning of the talent tree can no longer be refunded when talents are placed higher up.
- Added information on error messages when the game does not load correctly in order to provide more information without making any effort (because no one provides the files that allow the fixes to be made)...
- Wolf, bear and wild boar meat can once again be collected.
- When the player dies before level 5, lost gold correctly displays 0.
- The snow wolf boss's special attack no longer glitches.
- Runic letters can once again be placed on equipment.
- Crafting items other than blank rune letters can no longer be placed on slots intended for runes.
- Going to the main menu after having already played no longer bugs the ray system in the sky, which created a big drop in FPS (60 => 50) in addition to making the game less beautiful.
- It is no longer possible to duplicate items by left-clicking + right-clicking to send the item to the chest or inventory.
- The “Soul of the Infantryman” skill no longer blocks projectiles.
- Talent 1881: summon bonus level works correctly.
- Talent 2225: bonus level for traps works correctly.
- Killing the same ritual mage several times no longer advances the quest “The Dark Ritual” (you need 1 for each ritual.).
- Talent 3826 is correctly visible: “Arcane Spirits gains 10% of your current mana as damage bonus”.