1. Skautfold: Knight's End
  2. News
  3. #Patch 7

#Patch 7

-Inventory now loops.
-Certain music volumes lowered.
-Combo menu issues on keyboard fixed.
-Timing qte adjusted for visual delay.
-Respawning in the same room now properly deducts your vitae and exp.
-Running from combat now removes the overworld enemy's alert state, letting you actually escape from the encounter.
-Text log double registering the current line is now fixed.
-New combat action added to items, a free non-consumable, "wait and focus" command, restores 10% of your max GRD.
-Movement code redone, no more inter-cardinal sonic the hedgehog movement...