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Skautfold: Knight's End News

#Patch 4

-Level up pedestal bugs fixes, and clarification added for confirmation of spending a point.
-Font fixes to eliminate jittering numbers.
-Cast, and Execution phase timeline icon will now display the current attack even on targeted enemies.
-Tab targeting issues fixed.
-6 more combat songs added.

#Patch 3

-Bugs regarding adds surviving their bosses, fixed.
-Keyboard rebinds added, if you notice any inconsistencies please post about it.
Gamepad support will be finished tomorrow.

#Patch 2

-You can now only use defensive actions during the enemy's attack phase.
-You can now attack in the overworld, enemies hit by this are disabled for a time, touching them starts combat in your favour, reducing their current Guard by 20%, and lets you make the first move.
-Running in the overworld now has a Guard cost.
-Escaping an encounter reduces your Guard to Zero.

#Patch 1

Day 1 patches contained the following changes:

-Guard regen outside of combat endabled. Next will be running cost deduction.
-720p, and 900p resolutions and fullscreen on/off added to settings. Next will be full key rebinds.
-Treasure chest added for all weapons/spells instead of generic on ground item icon.
-Overworld enemy alert, and chase system added. For now they work on a simple line of sight, when broken they stop, this is normal for now.
-Darkness and light values inside Manor adjusted for a less "staring into the sun" experience.