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Spirit of the North 2 News

Hotfix #4 | Mikayla Memorial

[h2]Greetings, Guardians,
[/h2][p]Today, we are introducing Hotfix #4. which brings with it a number of improvements, patches & bug fixes, details of which you can find below. But above all, this update introduces something far more important and close to our hearts: a permanent in-game memorial to Mikayla Raines.
[/p][previewyoutube][/previewyoutube][p]Mikayla was the founder of SaveAFox Rescue, a passionate animal caretaker, and a gentle force for good in the lives of countless foxes, and people. We have had the opportunity to collaborate together on some upcoming news for Spirit Of The North 2, and we are fully committed to continue supporting SaveAFox in the coming months and years. We hope this memorial will be a place where you can peacefully, and respectfully remember Mikayla and her legacy.[/p][p][/p][h3]
A Place to Remember
[/h3][p]Nestled in a quiet corner of Fox Village, you will now find a new area dedicated to Mikayla’s memory. At its centre stands a newly-implemented mural of Namara, a character from the world of Spirit of the North 2 inspired by Mikayla herself.[/p][p][/p][p][/p][p]Namara’s name means “No Sorrow” or “The One Who Dispels Sorrow.” In the game’s lore, she was a gentle caretaker of animals whose home was a flourishing garden full of life - especially foxes. Her kindness, and deep compassion made her beloved by all creatures.[/p][p]You may also notice Finnegan, a small fox who hangs out near the mural, never straying far from Namara’s side. He is always there, resting by her side.[/p][p]Although we never knew Mikayla personally, this is how we choose to remember her: as someone who left beauty and joy in her wake. This memorial is our small way of honouring her. We hope it brings warmth to those who knew her, followed her, or were touched by her spirit.[/p][p]Thank you for sharing this world with us. And thank you, Mikayla, for helping make it kinder. [/p][p][/p][p] [/p][h2]Patch Notes[/h2]
  • [p]SaveAFox tribute area added to Fox Island. Featuring a memorial to Mikayla Raines. [/p]
  • [p]SaveAFox logo updated in credits.[/p]
  • [p]SaveAFox Finnegan NPC added to tribute area.[/p]
[p]
[/p][h3]QOL UPDATES[/h3]
  • [p]Sprint Toggle can now be enabled in settings. When enabled, player can sprint by toggling sprint on and off rather than by holding.[/p]
  • [p]Water Rune Improvements. We felt the Water Rune was underwhelming and gave it a new fun mechanic.  When rune is equipped the player character can jump while in water. Can be used for jumping across water surface or to more easily exit water. Jumping in water uses 1 spirit energy. Water rune swim speed buff decreased from x2 to x1.6. Water Geysers restore spirit energy(unchanged).[/p]
  • [p]40+ Statues of Eona added through out world in an effort to reduce time spent walking back to graves. [/p]
  • [p]Vixen Skin added to game with small platforming challenge.[/p]
[p]
[/p][h3]GAMEPLAY & UI BUG FIXES[/h3]
  • [p]Custom drop down menu added instead of menu anchors so scrolls boxes work properly within settings menu.  In preparation to add more settings over the years.[/p]
  • [p]Player character can no longer bring lit torch into Stag Guardian Encounter.[/p]
  • [p]Player character can no longer carry items into final Grimnir Encounter. Will auto drop when cutscene begins.[/p]
  • [p]Waypoint no longer spawns in ending level.[/p]
  • [p]Various bug fixes for Palace of Peace.[/p]
  • [p]Player can no longer enter Stag Temple from top to access Spirit Form rune early.[/p]
  • [p]Loot Tortoise Improvements. Mushroom trails are not so far away, spawn on surfaces that can be reached, and mushrooms are evenly spaced along path to follow.  Loot tortoise should now always spawn in Mushroom ring.[/p]
  • [p]Base Rejuvination (Regaining spirit energy) is now paused while using Spirit Form Abilities.  This change also prevent buffs to rejuvenation from exceeding Spirit Energy drain from Spirit Form.  No more infinite Spirit Form when comboing Spirit Form with Rune of Suffering.[/p]
  • [p]Rotation bug after closing pause menu. Fixed![/p]
  • [p]Improvements to Target Jump. Blocking volumes now more efficiently stop traces and no longer produce invalid targets.[/p]
  • [p]Character friction settings are properly applied when moving from Ice to Grey Sand(Very specific I know... lets celebrate). Fixes issue where fox would continue to slide after exiting ice slides.[/p]
  • [p]Spirit Form Bug Fix. When returning from spirit form to a "ragdolled" body (because of death or being struck by something) body will remain in ragdoll until recovery or respawn. Returning to dead body will no longer cause the body to play "wake-up" animation.[/p]
  • [p]Spirit Form Bug Fix. Controls are no longer locked when body is "ragdolled"  while player is in spirit form.[/p]
  • [p]Spirit Form Bug Fix. Spirit form no longer experiences strange movement and rotation issues when body is "ragdolled".[/p]
  • [p]Ram Boss melee attack range and melee trigger range are equal. Ram will no longer get stuck in endless melee attacks if player is nearby but out of damage range.[/p]
  • [p]Stationary Stone Torches now properly deactivate Moon Runes when lit.[/p]
  • [p]Fixed container that was missing loot. New drop location for Water Rune.[/p]
[p] [/p][h3]OPTIMIZATIONS[/h3]
  • [p]Continued environment optimization. Removed foliage hidden under static meshes.[/p]
  • [p]Rebuilt HLODs.[/p]
  • [p]Rebuilt Nav mesh.[/p]
[p][/p][h3]ENVIRONMENT & LEVEL FIXES[/h3]
  • [p]Continued environment polish. Fixed various misalign geometry.[/p]
  • [p]Collision fixed for particular river.[/p]
  • [p]Replaced problematic cliff mesh throughout world.[/p]
  • [p]Loot added to a few locations that were missing loot containers.[/p]
  • [p]More environment clean up. (floating rocks, misaligned cliff mesh edges, etc)[/p]
  • [p]Jump Targets block around player home mirrors.[/p]
  • [p]Foxy Home doors now auto open from both sides.[/p]
  • [p]Free portals (like those in glacier tunnels) now handle more edge cases. Fixed bug that caused player to teleport to wrong location OOB if player target jumped through portal. Also added fade to black for smoother transitions.[/p]
  • [p]Misc Environment meshing fixes. Near Thief's Demise.[/p]
  • [p]Decorative torches will now ignite flammable items(like held torches) but not player character. These torches are also no longer jump targets.[/p][p][/p]
[h3]VISUAL POLISH[/h3]
  • [p]Waterfalls no longer causes fox to bubble from mouth.[/p]
  • [p]Crossfox skin color and saturation adjustments.[/p]
  • [p]High Global Illumination now correctly impacts performance.[/p]
  • [p]Furless Fox Bug. Fixed issues that caused character fur to be hidden but skin visible when returning from Spirit Form while camera is close to character and materials are faded.[/p]
  • [p]Misc VFX optimization  [/p][p][/p]
[h3]AUDIO POLISH[/h3]
  • [p]Optimization for footstep VFX.[/p]
  • [p]UI Pause Menu Open SFX now aligns with player input.[/p]
  • [p]Rune Ability Wisp Form now has SFX[/p]
  • [p]Rune Ability Wisp Form now allows player to "chirp" like a wisp[/p]
  • [p]Player Wisp Form chirp SFX updated. Now uses sound from SOTN1.[/p]
  • [p]Player Wisp Form listener location updated(Can hear things near wisp instead of near fox.)[/p]
[p]
[/p][h3]MISC CHANGES[/h3]
  • [p]Updates to Announcement Panel in Main Menu.[/p]
  • [p]Framework for accessing announcement data from website (Work in Progress).[/p]
  • [p]Framework for future DLC implementation completed (All platforms).[/p]
  • [p]Credits removed from main menu in preparation for addition UI features.[/p]
  • [p]Translation changes for Sun Wolf name in several languages including English. Was Okama and now is Okamu.  Many languages already used this alternative spelling to avoid association with a Japanese slur.[/p]
  • [p]Water Rune description updated for all languages.[/p]
  • [p]Misc typo fixes in various languages like Spanish and Russian.[/p]
  • [p]Added Translation for recent UI additions such as "Enable Toggle Sprint".[/p]
[h3]
CONSOLE UPDATES[/h3]
  • [p]Coming very soon
    [/p]
[p]Thank you once more. With love,[/p][p]Infuse Studio & Silver Lining Interactive[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Art Competition Results!

[h2]Greetings, Guardians!
[/h2][p]A massive thank you to everyone who participated in our Guardian Design Competition! We all had a blast seeing what your imaginations created, and a big congratulations to the winners! It was amazing to see how much the SOTN2 games can inspire! Watch the Award Ceremony below![/p][p][/p][h3] [/h3][previewyoutube][/previewyoutube][p][/p][p]Order Signature Edition![/p][p][dynamiclink][/dynamiclink][/p]

Spirit Of The North 2 | Fan Art Gallery #1

[h3]Greetings, Guardians!
[/h3][p]We just wanted to take a moment to say thank you for the unwavering support you have showed us! It’s amazing to see how each of you connects with the game in your own creative way! We are thankful for the great community that has come together, and we wanted to show off a few of the fantastic pieces of art that have been shared with us!

Thank you for letting us see the world of Spirit Of The North 2 through your eyes :) [/p][p][/p][p][/p][carousel][/carousel][p][/p][p]MontyTH[/p][p][/p][p][/p][p][/p][p]Bl3iz-Du (commission by Infuse Studio)[/p][p][/p][carousel][/carousel][p]Discord: @kcrotst[/p][p][/p][p]TheRoseLocket[/p][p][/p][p]Viko_k[/p][p][/p][p]Bear47
[/p][p]Riiloo[/p][p]
Nova Galaxy // TikTok: novagalaxywolf // Instagram: nova_the_galaxy_wolf[/p][p][/p][p]Kythrie[/p][p][/p][p][/p][p]If you’ve been working on something or just feeling inspired, we’d love to see it! Come hang out and share your art over in the community Discord: it’s a chill, welcoming space where everyone’s creativity is celebrated.[/p][p]Thanks again for all the love and support. You’re the heart of this world we’re building. 🧡

- Infuse Studio & Silver Lining Interactive

Order Signature Edition Here! [dynamiclink][/dynamiclink][/p]

Your Own Guardian | Art Competition

[h2]Greetings, Guardians![/h2][h3]
Spirit of the North has several Animal Guardians but maybe there is room for one more! Take part in our Guardian Art Competition! [/h3][p][/p][h3]


Design Criteria
[/h3]
  • [p]Design your own original animal guardian that would fit into the world of Spirit of the North. [/p]
  • [p]Can be a real or fantasy species. [/p]
  • [p]Traditional and digital mediums welcome (no AI). [/p]
  • [p]Draw, paint, sculpt, or craft your Guardian how ever you like. [/p]
  • [p]Awards for 1st, 2nd and 3rd will be determined on 4 criteria: Artistic Skill or Craftsmanship, Creativity and Originality, Interpretation of Theme, and "Wow" factor. [/p]
  • [p]Optional: provide lore and details about your Guardian. Submit image of art below. [/p][p][/p]
[h3]Who Can Join? [/h3][p]Everyone! This competition is open to all ages and skill levels. It’s all about having fun and letting your imagination run free. [/p][p][/p][h3]Awards and Prizes[/h3][p]We're not just picking one winner-we're picking five! 1st, 2nd and 3rd place Awards will be picked by event judges (Developers and selected Guest Artists and Art Moderators). Two additional Fan Favourite Awards will be given by community vote.[/p]
  • [p]1st place Prize - Spirit of the North 2 Signature Edition and Discord "Contest Winner" Role [/p]
  • [p]2nd place Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set[/p]
  • [p]3rd place Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set [/p]
  • [p]Fan Favourite #1 Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set [/p]
  • [p]Fan Favourite #2 Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set Digital copy can be PS5, Xbox X, or Steam. [/p][p][/p]
[p]Winners must proved valid address to receive mailed prizes. [/p][p]The Community Favourite Winner will be chosen by popular vote on our Discord, where anything goes. [/p][p]All submitted designs will be showcased in an epic recap video, celebrating your artistic talent. [/p][h3][/h3][h3]Rules [/h3]
  • [p]Art must be done by you. [/p]
  • [p]Tracing over real life references is allowed (not other people's art) [/p]
  • [p]No Ai [/p]
  • [p]Be respectful of everyone's art, regardless of experience level, we want all people to be welcomed. [/p]
  • [p]Try to make guardians original, not based on other games or media.[/p]
  • [p]Don't be scared to use the same animals as other people, but do not copy other contestant's main ideas.[/p]
  • [p]Minors must have parental or guardian consent to join seeing as rewards will be mailed. [/p]
  • [p]Must provide valid Email. [/p]
[p][/p][h3]Join the Fun [/h3][p]All styles and approaches are welcome. Whether you draw, paint, sculpt or use digital tools, we can’t wait to see what you create. Don’t miss your chance to share your unique vision with our community. Dive in, design your masterpiece. Ready, set, create! [/p][h3][/h3][h3]DEADLINE July 7th 2025! [/h3]
  • [p]The competition runs from June 23rd through July 7th (Midnight GMT-7). [/p]
  • [p]Submissions will be accepted through this Google form. [/p]
  • [p]Voting Submission will be uploaded to Competition Gallery on our community Discord for viewing and Community Voting (Approval style voting).[/p]
  • [p]Community Voting will start immediately and continue through the duration of the event until the start of the Award Ceremony.[/p]
[p][/p][p]Submission Form[/p][p]Join Discord![/p][p]Order Signature Edition![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Hotfix #3 | Month 1 Update

[h2]Greetings, Guardians,[/h2][p]Thank you for you patience and ongoing feedback. We’ve been listening closely, reading every report, and working hard behind the scenes to deliver a more stable, immersive, and beautifully optimized experience. Today, we’re rolling out Hotfix #3 the Month 1 Update - live now![/p][p]Here’s what’s included![/p][p][/p][h3][/h3][h3]🔄 SAVE SYSTEM UPDATES[/h3]
  • [p]Backup Save System: The game now automatically creates a backup save every 25 minutes (max 10 backups). You can rollback to these if your main save is corrupted or soft-locked. Access this via Manage Save Data menu.[/p]
  • [p]Save Game Naming: Simplified save file names (no special characters); Names are shorter to fix issues caused by file names becoming to long for some devices.[/p]
  • [p]Save Name Auditing: Long or invalid save names are now automatically corrected to conform to new system.[/p]
  • [p]Save Copy Fixes: Copying an original save multiple times during different play sessions no long causes new copies to overwrite existing copies. New save names are now unique.[/p]
  • [p]Offline Achievements: Now properly tracked.[/p]
[p][/p][p][/p][h3]💆 QOL UPDATES[/h3]
  • [p]Keybinds on PC: "M" opens map, "Esc" opens Exit Menu. "Tab" still returns to your last visited tab.[/p]
  • [p]Panning Map: Smoother and no longer clamped.[/p]
[p][/p][h3]🕹️ GAMEPLAY & UI BUG FIXES[/h3]
  • [p]D-Pad Input Adjustments: D-pad up/down are no longer zooms the camera as these inputs are mapped to Fat Travel Home and Photomode. Zooming remains a PC-only feature (mouse wheel).[/p]
  • [p]Pressure Plate Fixes: Now reset properly if associated objects despawn or reset, fixing several soft-lock issues.[/p]
  • [p]Lava River Platforms: now spawn properly when you load game already in proximity.[/p]
  • [p]Destructible Ram Door: Now retains its broken state after being destroyed.[/p]
  • [p]Stormy Home Key Fix: No longer unlocked by unlocking Stormvale Portal.[/p]
  • [p]Tomb of Heilda: Stone elevator fixed.[/p]
  • [p]Ashlands Snake Shrine: puzzles fixed.[/p]
  • [p]Statue of Eona in Fox Island Cave: No longer overrides Home location when activated if main story is completed.[/p]
  • [p]Map Waypoint Fix: Waypoints now correctly place on grave icons.[/p]
  • [p]Scroll Pop-up: Scroll count display fixed.[/p][p][/p]
[h3]🔧 OPTIMIZATIONS[/h3]
  • [p]Reflection Quality Fix (Low Settings): PC visuals now look as intended. Low settings can now enjoy better visuals with no performance impact.[/p]
  • [p]Adjust World Position Offset Disable Distance 100s of game actors (Hazel Bushes, various plague meshes, flags, etc). These actors would invalidate shadow cache a extreme distances.[/p]
  • [p]Static mobility now applied to non-moving components (chests base, door frames, standing stones, etc.). Prevents Shadow cache invalidation.[/p]
  • [p]Static mobility now applied to non-moving actors (Destructible pottery, Audio/trigger/blocking volumes, VFX, Spline paths (wisps, rivers, slides),Flag poles, hero skeletons, etc, etc). Actor that need mobility override this. Prevents Shadow cache invalidation.[/p]
  • [p]Rogue and hidden foliage cleaned up to improve performance.[/p][p][/p]
[h3]🌿 ENVIRONMENT & LEVEL FIXES[/h3]
  • [p]Trial of Elders, City of Mosswood, Ashlands Snake Shrine, Mulfara Falls, Fox Village, and more cleaned up.[/p]
  • [p]Glide Cavern: Collision and mesh fixes.[/p]
  • [p]Pine Forest Rock and other Misc Meshes: Now has proper collision.[/p]
  • [p]Player home misc fixes.[/p]
  • [p]Skylight and Dungeon Hole Fixes: Closed off areas accessible via late-game abilities.[/p]
[p][/p][h3]✨ VISUAL POLISH [/h3]
  • [p]Unique NPC Foxes: No more unintended tail glow during the burning village scene.[/p]
  • [p]Grimnir Encounter Visuals: Light particles and FX improved.[/p]
  • [p]Spirit Antlers & Fox Tail Embers: Now match your Light Essence colour for better visual consistency.[/p]
  • [p]Thorned Plague Vine Attacks: Now respond visually to Thorn Walker Rune.[/p][p][/p]
[h3]🎵 AUDIO POLISH[/h3]
  • [p]Various music stinger and layers that were broken on PC are fixed. This include "Kulning" vocals in Misthaven.[/p]
  • [p]Mossy Home Portal & Outro Music polish.[/p]
  • [p]Volume Slider SFX: Now affects raccoon and tortoise sounds.[/p]
  • [p]Console Music Bug: Fixed audio cutting in and out.[/p]
  • [p]Game Ending: Footstep SFX fixed.[/p][p][/p]
[h3]⚔️ GRIMNIR ENCOUNTER BALANCING[/h3][p]General[/p]
  • [p]Grimnir's plague projectile cooldown increased (2.5s → 4s).[/p]
  • [p]Knockback reduced by 50% and removed during dashes and targeted jumps.[/p]
  • [p]Ram Phase:[/p]
  • [p]Grimnir's Melee cooldown increased to 4s.[/p]
  • [p]Lightning visuals now match Cleansed Ram.[/p]
  • [p]Grimnir's Plague "Cage" resized and given a visual upgrade.[/p]
[p]Sun Wolf Phase[/p]
  • [p]Roots now deal only Thorn damage and no longer cause rapid multiple hits.[/p]
  • [p]Knockback behaviour adjusted.[/p]
[p]Moon Wolf Phase[/p]
  • [p]Platforms now appear when gliding or walking underneath with Sunken Rune.[/p]
[p]Bear Phase[/p]
  • [p]9 fireflies instead of 3. Platforming redesigned to be a recovery/breather phase.[/p]
[p][/p][h3]🐾 MISC CHANGES[/h3]
  • [p]Special Main Menu: Look for changes during the Light Weaver Event. 🦝[/p]
  • [p]Stag Temple Gate: Spirit vines now activate after unlocking Spirit Form Rune. This help guide player to use Spirit Form and progress in this area before leaving.[/p]
  • [p]Glide Cavern: Slight redesign to better guide player at start.[/p]
  • [p]Light Essence Icons & Descriptions: Updated to better reflect lore and Guardian themes.[/p][p]
    [/p]
[p][/p][p][/p][p][/p][p]If you'd like to participate and help this game continue to become better, please join our active community on Discord. Many thanks to everyone who’s sending in bug reports, sharing feedback, participating in discussions, and supporting our journey. Your continued love for Spirit of the North 2 helps us make the experience better for everyone! [/p][p]Stay tuned for more updates; and we’ll see you in the glades, on the cliffs, and beneath the stars. 🦊✨ [/p][p]Infuse Studio & Silver Lining Interactive[/p][p]

Order Signature Edition here!
[dynamiclink][/dynamiclink][/p]