The Shooting Range Update is LIVE - Update 1.2.19
ZERO Sievert — Patch Notes
[p]WELCOME TO THE RANGE
[p]This patch introduces the long-requested Shooting Range, giving players a dedicated space to test weapons, experiment with builds, and sharpen their combat skills. We’ve also made meaningful improvements to the Prologue, enhancing the early-game experience, along with a range of UI, controller, and quality-of-life updates to keep ZERO Sievert running smoother than ever. Full details below...[/p][p][/p][h2]NEW: SHOOTING RANGE[/h2][p]A long-requested feature is here: the Shooting Range, available immediately in the Bunker — no grind, no unlocks, just straight-up practice.[/p][h3]🔧 Where to Find It[/h3]- [p]Located in the main Bunker[/p]
- [p]Accessible right from the start[/p]
- [p]Spawn various enemy types on command — including armoured targets[/p]
- [p]Test weapons, builds, and loadouts in safe, controlled conditions[/p]
- [p]Live stats: Damage, recoil, bullet penetration[/p]
- [p]Skill & mastery modifiers[/p]
- [p]Clean vs. glancing hits[/p]
- [p]Perfect for tweaking every bullet and build[/p]
- [p]Range markers for distance practice[/p]
- [p]Hone close-quarters reflexes and long-range precision[/p]
- [p]Great for new players and min-maxers alike[/p]
- [p]Your feedback helped shape this[/p]
- [p]We can't wait to see your creative builds and meta-breaking combos[/p]
- [p]Consider it your new lab for destruction[/p]
- [p]No radiation in the Prologue[/p]
- [p]Guns no longer jam during the Prologue[/p]
- [p]Time does not pass, so you can learn at your own pace[/p]
- [p]Reduced loot in containers and bodies — less hoarding, more exploring[/p]
- [p]Removed some static chests to reduce clutter and streamline flow[/p]
- [p]Quest text and objectives now appear on the same screen[/p]
- [p]Base module crafting blocked unless the previous level is installed[/p]
- [p]New dialogue option with the Barman if you have the Prologue letter — he'll hand you 10,000 roubles[/p]
- [p]Quest screen optimizations (PDA & NPC versions)[/p]
- [p]Sprint toggle now off by default[/p]
- [p]Controller input tweaks for better responsiveness[/p]
- [p]UI performance optimizations for smoother navigation[/p]
- The ZERO Sievert Dev Team[/p]