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Developer Q&A - Patch 0.50

Hey Hunters!

Thank you for all the questions you submitted this week for our Developer Q&A, we we're so positively overwhelmed with the response you had to our 0.50 Dev Blog and are excited to finally answer some of your burning questions.

Let's get into it!



Are there going to be new enemies or anomalies implemented in the new map?
Yes, the new map will introduce new formidable foes that you’ve never encountered before. For now, we’re looking to add at least 2-3 new bosses into the new map and we’re excited to see how you’ll handle them!

In terms of anomalies, there are also plans to add map specific ones to the game.


Will the new enemies have different attacks and mechanics? Yes! The new enemies we are currently working on will have new designs and unique attack patterns.

Any new weapons planned? There are no specific plans for new weapons to be added in 0.50, however as mentioned in the dev blog we’re completely overhauling the skill system which will see new weapon playstyles come to light. The new weapon-based levelling system will be based on kills acquired while using specific weapon types (not doing damage etc, only kills) and would offer the player incremental bonuses that make them more effective with their weapon categories of choice.

What is happening with Multiplayer? Currently, we don’t have any updates to share about whether Multiplayer will be part of the final game, but we are still listening to all your feedback on this.

Will there be any new lore that comes with the New map? With the new map, there will of course be new areas to discover and new enemies to challenge. This map is the start of the new environment, where you’ll start to uncover how the world of Zero Sievert truly came to formation.

Are there going to be additional quests added? Once the new map is completed we intend to add new quests for you to enjoy, however these may be developed after the map is released and not specifically available on 0.50. If anything changes we will definitely update you along the way!

Will there be mod support? There is currently no official mod support for Zero Sievert, but we are listening to all your feedback on this.

Will any guns be getting buffs or nerfs? i.e Shotguns seem quite weak There are no plans at this moment to implement any buffs or nerfs to any of the current weapons in the game, however the new weapon mastery levels we are planning to bring to 0.50 should provide players a fresh take on the current weapons in the game.

For instance, there will be major and minor mastery perks at specific points along each mastery track, allowing you to gain extra effects that make your weapons more effective / more options with a given weapon type.

Will there be any black market system implemented into the game? No black market system is in the works at the moment.

Are there any plans to add more factions into Zero Sievert? There are currently no plans to add new factions into Zero Sievert.

Will cooking be overhauled in some way? In my experience, the general consensus is that it isn't worth the hassle. There are currently no plans to change the current cooking system in Zero Sievert, however we will continue to take on board your feedback on this for future updates.

Are there any plans to add voice lines to the NPCs? We currently have no plans to add voice lines to Zero Sievert.

Will you be sharing a road map at all? We plan to share another road map down the line, but in the meantime we are going to keep you updated via our on-going dev blogs, so stay tuned.

Are there any planned tweaks for weather or new types of weather? No new weather conditions are planned at the moment.

When are we expecting to see the 0.50 release? We are so glad that you are excited about everything we’ve revealed so far on update 0.50, however we don’t have a specific date yet on when this will be released. Rest assured, we will be regularly updating the community as the update develops, so stay tuned!



As always, if you have any more questions about 0.50 do pop them down below or join the official Zero Sievert Discord where you should be able to interact directly with the community!

Happy Hunting!

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Developer Update 2024 Vol.3



Greetings Hunters!

Have you been scavenging the brutal nuclear wasteland and fighting off those pesky ghouls on the controller since we introduced it in update 0.41?

Well it’s time to brace yourself and reach newer heights because we've got some updates that we’re super eager to share with you today and know you’ve been anticipating.

We have a lot more intricate details to share with you soon on everything coming in 0.50 so definitely stay tuned for these updates. For now, we hope you’re excited and prepared to experience ZERO Sievert on another level knowing what is to come!

On that note, we want to sign this dev blog off by thanking all of our Hunters for all the support, patience, and feedback you have given us over the past few months! The game could not have reached such heights of success without each and everyone one of you. Let’s not keep you waiting, and enjoy a sneak peek into some new developments that will dawn Zero Sievert soon...


Yes, it’s the moment you’ve all been waiting for, a new map is well on its way to Zero Sievert! We’re still fleshing out all the intricate details of this new terrain, but for now think high-rise buildings, dark tunnels and abandoned automobiles.👀

This is going to be our biggest map yet. As you traverse this uncharted territory, you’ll come face to face with even more challenges and formidable foes you’ve never encountered before!

We’ll be unveiling more news about the new map in the coming weeks and months, so stay tuned and in the meantime start brushing up on your hunting skills in preparation!



Languages are boarding the train and making their way to Zero Sievert!

We really appreciate the demand from our local and international fans for the implementation of languages, so we are delighted to bring these five to you in 0.50. Just a note: The game won't be localised again until 1.0 due to bandwidth.

Game will be localised into:
  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (Castillian)
  • Brazilian Portuguese


We want players to feel engaged and excited about the skill system and character progression in Zero Sievert. We believe that the current structure does not reflect our overall vision. Some of the skills currently in the game can be quite imbalanced and can reduce the combat difficulty of the game. Therefore, we are doing a complete rework of the skill system structure to alleviate these issues, whilst also raising the quality bar of the system as a whole, making progression in the game more immersive and satisfying.

There are two main focus points we are going to tackle in the new skill system:
  • Add more interesting skills and perk opportunities for you to diversify the way you can play and progress in Zero Sievert.
  • Make levelling more rewarding - we want you to feel excited when you reach the next level.

We’ll have more in-depth details to share very soon on how we aim to implement these focus points into the game, but for now here’s some new things you can expect to see:

[h3]Weapon-based Levelling system[/h3]

Our overall design direction for Zero Sievert is to refine the weapon dynamics for future designs. We want the shooting system to be more rewarding for the player when they choose the right weapon for the right situation.

Introducing a new weapon-based levelling system! This will be centred around the different weapon categories and you will be able to gain weapons mastery levels based on kills acquired while using each specific weapon type and earn weapon skill bonuses that should provide a more gratifying weapon experience.

[h3]New Perk System[/h3]

Levelling up your Hunter Rank now comes with perks! Perks are special buffs that you will be able to unlock using perk points, a resource you’ll be awarded each time you level-up your esteemed hunter rank. Each perk will offer a unique boon / special effect that becomes active as soon as it’s unlocked.



See you in the next dev blog and as always, Happy Hunting!

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A New Challenge Awaits, Hunters!


Hunters,

As you continue to navigate the challenges of Zakov, we're excited to introduce an additional journey that complements your survival skills. Void Sols, a unique souls-like experience awaits your exploration. The Demo is live now for you to jump right in!

This new challenge presents an opportunity to apply your strategic prowess in a different setting - a deep, dark journey full of mysteries and relentless enemies. Embrace this parallel adventure and see how your skills fare in the geometric gloom of Void Sols. Join us, and let's continue to survive together.

[h2]Play the demo, wishlist the game & fill out the survey[/h2]
https://store.steampowered.com/app/2736690/Void_Sols/

Will you survive in the new dark world of Void Sols too, hunter?


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🔺 Join Void Sols community on Discord
🔺 Subscribe to Void Sols newsletter

Update 0.41.20 | Patch Notes



Hunters,

We're rolling out a new patch, 0.41.20, to tackle several bugs reported by our community. We're aware some known issues still need addressing - please bear with us. Further details on localisation, the difficulty slider for weapon effective range, and more will be shared as soon as we can. Dive into the new build, and as always, your feedback is invaluable in helping us refine and perfect ZERO Sievert. Stay tuned for more updates, and happy hunting!


[h2]Bug Fixes[/h2]
  • Fixed a bug where there was no continuous cursor movement in menus when using a thumbstick on a controller.
  • Fixed a bug where held items always highlight inventory quick slots.
  • Fixed a bug where items dragged to the area around the quick slots are displayed incorrectly.
  • Fixed a crash with the call stack "Item 'ak_74u_3' not recognised."
  • Fixed a bug where inventory capacity does not update until the panel is reopened.
  • Fixed a bug where only the ESC key can be used to close the PDA menu.
  • Fixed a bug where weapons and armours can be equipped in inventory quick slots.
  • Fixed a crash occurring when quick selecting an item from stash to inventory.



[h2]Known Issues[/h2]
  • Players are unable to place map markers in the centre of quest circles.
  • Equipped armour becomes misaligned after using Alt+Tab.
  • The right stick of a gamepad does not jump between panels when an item is selected.
  • Players are unable to scroll through Quest text within the PDA.
  • Please note that DirectInput devices have been temporarily disabled, meaning PS4/PS5 gamepads can't be used at the moment, due to them being incompatible with the GameMaker engine version we are currently using.



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🌷 Spring Sale Discount 🌷



Welcome Hunter, like a new baby duck or a chick emerging from it's shell, it's time to take flight into the Zakov with 10% off. Loot, scavenge and uncover what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

[previewyoutube][/previewyoutube]
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☢️ Buy here: Add to Library

https://store.steampowered.com/app/1782120/ZERO_Sievert/