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ZERO Sievert News

The Rotking Update: Hotfix

The Rotking Update: Hotfix
[p]Hello Hunters![/p][p]Following the launch of The Rotking Update, we identified several stability issues that were causing unexpected crashes for some players. Thanks to your quick reports (and the log files you sent in), we were able to track these issues down and roll out a hotfix to address them.[/p][p][/p][h2]💬 A THANK YOU TO THE COMMUNITY[/h2][p]A huge thank you to everyone who took the time to report issues and share logs — your feedback and support help us keep ZERO Sievert stable and improving with every update.[/p][p][/p][p]If you continue to encounter any issues, please report them on the Steam Discussions or the official Discord so we can investigate further.[/p][p]See you in the Zone,
– The ZERO Sievert Dev Team[/p]

The Rotking Update

ZERO Sievert presents The Rotking Update
[h3]Face the Rotking. Master the Chemicals. Survive the Zone.[/h3][p]This update brings some of the biggest additions yet to ZERO Sievert — new bosses, enemies, factions, perks, and gear — alongside dozens of quality-of-life improvements and fixes.[/p][p]Face off against the Rotking, uncover chemical secrets beneath the Swamp, and encounter a new Industrial Faction with powerful, unique equipment.[/p][p]All that, plus new ammunition types, perks, and smarter UI and sound systems make this update one of the most feature-packed yet.[/p][p]Let’s dive in.

[dynamiclink][/dynamiclink][/p][h2]💀 NEW MUTANTS & BOSSES[/h2][p][/p][h3]🧬 Rotfang[/h3][p]A new threat stalks the Zone. The Rotfang is a twisted mutant born from chemical corruption, bringing new challenges to deep-zone expeditions.[/p][p][/p][h3]👑 Rotking[/h3][p]A terrifying new boss emerges from the sewers:[/p]
  • [p]Wields a unique weapon and armor, both infused with chemical properties.[/p]
  • [p]Armor Passive Effect: Standing on chemical anomalies restores HP.[/p]
  • [p]Pairs perfectly with the new Chemical Grenade, offering deadly combat synergies.[/p]
[p][/p][h2]💣 NEW WEAPONRY & GEAR[/h2][p][/p][h3]🧪 Chemical Grenade[/h3][p]A deadly new tool of chaos. On impact, it spawns temporary chemical anomalies on the ground, dealing area damage over time and opening up creative tactical options.[/p][p][/p][h3]🧰 Rotking’s Loot & Questline[/h3][p]After completing “The Crystal”, a new quest — “Chemical Documents” — sends you back into the sewers to confront the Rotking.
Defeat him and recover critical intel to unlock the crafting recipe for Chemical Grenades.[/p][p][/p][h2]⚙️ NEW FACTION: THE INDUSTRIALS[/h2][p]A powerful new end-game faction has appeared in the Industrial Area, unlocked after completing “The Bridge to Zakov.”
Speak to the Barman and select the new dialogue option, “Any news?”, to begin your involvement.[/p][p][/p][h3]Faction Gear[/h3]
  • [p]Standard Faction Armor: 15% chance to deflect bullets — includes VFX and SFX.[/p]
  • [p]Boss Armor: Deflected bullets heal 25% of their damage back to the wearer.[/p]
  • [p]Unique Boss Weapon: A one-of-a-kind firearm wielded by the faction leader.[/p]
[p][/p][h2]🔫 NEW AMMUNITION TYPES[/h2]
  • [p]5.45x39mm BP – Craftable, high-penetration rounds.[/p]
  • [p]5.45x39mm Horizon – Exclusive to the new Horizon Boss.[/p]
  • [p]7.62x25mm Chemical – Craftable after completing “Chemical Documents.” Dropped only by the Rotking.[/p]
[p][/p][h2]🧠 NEW PERKS & BALANCE CHANGES[/h2][p][/p][h3]New Perks[/h3]
  • [p]Rolling Start (Pistols, SMGs, Shotguns): After standing still for 1 second, gain +30% movement speed for 2 seconds.[/p]
  • [p]Point Blank (Pistols, SMGs, Shotguns): Shots inside effective range have a +20% armor penetration chance on full hits.[/p]
  • [p]Sticky Fingers (Hunter): Find 5x more Roubles in loot.[/p]
[p][/p][h3]Updated Perks[/h3]
  • [p]Grenade Expert: Now grants immunity to flash grenades and your own grenades.[/p]
  • [p]Phantom Bullets (SMGs): Level requirement reduced from 15 → 11.[/p]
  • [p]Point Blank: Adjusted behavior — now triggers on full hits instead of crosshair color indicator.[/p]
[p][/p][h2]🧩 QUALITY OF LIFE IMPROVEMENTS[/h2]
  • [p]Ear Ring Volume Slider: Control the volume of grenade ringing effects separately.[/p]
  • [p]Ammo Type Indicator: Easily see which ammo type your weapon is currently using.[/p]
  • [p]Improved Item Tooltip: Now shows how many of that item you own in your bunker stash.[/p]
  • [p]ESC Key Behavior: Consistently returns to the previous menu when navigating settings.[/p]
  • [p]UI for Active Injectors: Cleaner, clearer visualization of currently active injectors.[/p]
  • [p]Rain Sound Fix: Rain audio now correctly stops when the player moves indoors.[/p]
  • [p]New Achievement: Steam achievement for completing the tutorial (unlocks automatically when [/p][p]the extraction countdown reaches 0).[/p]
[p][/p][h2]🏗️ QUESTS & WORLD CHANGES[/h2]
  • [p]New Quest – “Chemical Documents”: Introduces the Rotking boss and Chemical Grenade crafting.[/p]
  • [p]New Quest – “Base Building”: Unlocks after “Valuable Item.” Tasked with constructing your first base module.[/p]
  • [p]Swamp Sewer Rework: Major layout and lighting improvements for smoother navigation and stronger atmosphere.[/p]
  • [p]New Extraction Point: Added a new extraction zone in the south-west area of the sewer.[/p]
[p][/p][h2]🧱 FIXES & ADJUSTMENTS[/h2]
  • [p]Fixed barman text “Any news?” not displaying correctly.[/p]
  • [p]Fixed crash on chemical anomaly interactions.[/p]
  • [p]Fixed solid wall misalignment during the “Machinery” quest.[/p]
  • [p]Fixed crash caused by player’s own flashbang.[/p]
  • [p]Grenade Expert perk flashbang immunity now works correctly.[/p]
  • [p]Shotgun Slug ammo no longer has a minimum effective range limit.[/p]
  • [p]Fixed lighting issues in the sewer.[/p]
  • [p]Fixed dialogue display issues after “Revelations.”[/p]
  • [p]TSU Scope can now be mounted on the Wintar BK.[/p]
[p][/p][h2]🌧️ LOCALIZATION[/h2]
  • [p]General localization fixes and improvements across menus, quests, and tooltips.[/p]
[p][/p][p]As always, your feedback helps shape ZERO Sievert.
Keep sharing your thoughts, builds, and stories with us — and we’ll see you in the Zone.[/p][p]– The ZERO Sievert Dev Team[/p]

The Armoury Update

[p][/p]
WELCOME TO THE ARMOURY
[p]This update expands your arsenal like never before. The Armoury Update introduces five brand-new weapons, a deadly new ammunition type, and a host of quality-of-life features designed to make every raid smoother and deadlier. We’ve also made tweaks to NPC behaviour, recoil, and world systems to ensure firefights feel sharper and more immersive.[/p][p][/p][h2]🔥 NEW WEAPONS[/h2][p]The Zone just got a whole lot louder. Five fresh firearms join the fight, each bringing unique firepower and tactical depth:[/p][p][/p][h3]Paiga 12 (12x70mm)[/h3][p][/p][p]A semi-automatic shotgun with blistering stopping power. Devastating at close range and perfect for clearing corridors, the Paiga-12 offers serious crowd-control with every trigger pull.[/p][p][/p][h3]OUG (available in 5.56mm and 9x19mm)[/h3][p][/p][p]This modular rifle combines precision and flexibility. Chambered in 5.56mm, it’s designed for mid-to-long-range engagements, offering versatility in raids where reliability is key. Alternatively, run the more compact 9x19mm version! This SMG-calibre rifle trades stopping power for controllability and ammo efficiency, a great choice for fast-paced, close-quarters encounters.[/p][p][/p][h3]NP9 (available in 9x19mm and .45 ACP) [/h3][p][/p][p]Built for speed and mobility, the NP9 is a lightweight SMG perfect for aggressive pushes or as a trusty backup when things get tight. Or give the heavier-hitting cousin of the NP9, chambered in .45 ACP a go instead! It sacrifices some fire rate for raw damage per shot, rewarding steady aim with brutal stopping power.[/p][p][/p][h3]New Ammunition: 12x70mm AP Buckshot[/h3][p]A new round designed to shred through armour. When regular buckshot won’t cut it, AP Buckshot ensures no target feels safe behind protection.[/p][p][/p][h2]🆕 NEW FEATURES[/h2]
  • [p]Fire Mode Icon: A new HUD icon makes it clear which fire mode you’ve selected — no more guessing in the heat of combat.[/p]
  • [p]Quick Attachment Handling: Attach or detach scopes, silencers, magazines, lasers/torches, and foregrips directly without opening the modding menu (only when the weapon is not equipped). You can do this anywhere! So both in the bunker and when out on a raid, so keep an eye on enemy attachments, because now they're up for grabs![/p]
[p][/p][p][/p][h2]⚙️ GAMEPLAY CHANGES[/h2]
  • [p]Inventory & PDA:[/p]
    • [p]New option to auto-close Inventory when hit.[/p]
    • [p]New option to auto-close PDA when hit.[/p]
  • [p]Storage Base: Renamed single-use storage base for clarity.[/p]
  • [p]Recoil Adjustments: All SMGs now have reduced recoil, making them more stable in firefights.[/p]
  • [p]Healing Confirmation: Setting added to remove confirmation before healing from Doctor.[/p]
[p][/p][h2]🤖 NPC IMPROVEMENTS[/h2]
  • [p]NPCs will no longer shoot at you from outside the visible screen.[/p]
  • [p]High-tier NPCs wielding automatic rifles now fire closer to their weapon’s true rate of fire, making them deadlier and more realistic opponents.[/p]
[p][/p][h2]🌍 WORLD CHANGES[/h2]
  • [p]Slightly increased the chance of Emissions occurring in the Zone.[/p]
[p][/p][h2]🎉 STEAM AUTUMN SALE – 30% OFF[/h2][p]Until October 6th, ZERO Sievert is 30% off as part of the Steam Autumn Sale. If you’ve been waiting to gear up your friends and bring them into the Zone, now’s the time.[/p][p][/p][h2]🐞 KNOWN ISSUES[/h2][p]A few issues slipped through the cracks in this build, but we’re working to resolve them in a future update:[/p]
  • [p]Attachment list may persist when ALT-TABBING in and out of the game.[/p]
  • [p]Incorrect capitalisation can appear when using storage icons.[/p]
  • [p]Stash page names may not update correctly.[/p]
  • [p]Inventory highlights sometimes display incorrectly.[/p]
  • [p]Unable to mod loadouts #2 or #6.[/p]
  • [p]In rare cases, the game may fail to launch and get stuck on the loading bar.[/p]
[p][/p][p]As always, your feedback is essential in shaping ZERO Sievert. Keep sharing your thoughts, builds, and raid stories with us.[/p][p]See you in the Zone...
– The ZERO Sievert Dev Team[/p]

The Shooting Range Update is LIVE - Update 1.2.19

ZERO Sievert — Patch Notes
[p][/p]
WELCOME TO THE RANGE
[p]This patch introduces the long-requested Shooting Range, giving players a dedicated space to test weapons, experiment with builds, and sharpen their combat skills. We’ve also made meaningful improvements to the Prologue, enhancing the early-game experience, along with a range of UI, controller, and quality-of-life updates to keep ZERO Sievert running smoother than ever. Full details below...[/p][p][/p][h2]NEW: SHOOTING RANGE[/h2][p]A long-requested feature is here: the Shooting Range, available immediately in the Bunker — no grind, no unlocks, just straight-up practice.[/p][h3]🔧 Where to Find It[/h3]
  • [p]Located in the main Bunker[/p]
  • [p]Accessible right from the start[/p]
[h3]🎯 Purpose-Built Training Ground[/h3]
  • [p]Spawn various enemy types on command — including armoured targets[/p]
  • [p]Test weapons, builds, and loadouts in safe, controlled conditions[/p]
[h3]📊 Detailed Feedback System[/h3]
  • [p]Live stats: Damage, recoil, bullet penetration[/p]
  • [p]Skill & mastery modifiers[/p]
  • [p]Clean vs. glancing hits[/p]
  • [p]Perfect for tweaking every bullet and build[/p]
[p][/p][h3]🧠 Sharpen Your Skills[/h3]
  • [p]Range markers for distance practice[/p]
  • [p]Hone close-quarters reflexes and long-range precision[/p]
  • [p]Great for new players and min-maxers alike[/p]
[h3]💬 Built with the Community in Mind[/h3]
  • [p]Your feedback helped shape this[/p]
  • [p]We can't wait to see your creative builds and meta-breaking combos[/p]
  • [p]Consider it your new lab for destruction[/p]
[p][/p][h2]PROLOGUE IMPROVEMENTS AND CHANGES[/h2][p]We’ve made the Prologue experience smoother and more focused on learning:[/p]
  • [p]No radiation in the Prologue[/p]
  • [p]Guns no longer jam during the Prologue[/p]
  • [p]Time does not pass, so you can learn at your own pace[/p]
  • [p]Reduced loot in containers and bodies — less hoarding, more exploring[/p]
  • [p]Removed some static chests to reduce clutter and streamline flow[/p]
[p][/p][h2]OTHER IMPROVEMENTS & TWEAKS[/h2]
  • [p]Quest text and objectives now appear on the same screen[/p]
  • [p]Base module crafting blocked unless the previous level is installed[/p]
  • [p]New dialogue option with the Barman if you have the Prologue letter — he'll hand you 10,000 roubles[/p]
  • [p]Quest screen optimizations (PDA & NPC versions)[/p]
  • [p]Sprint toggle now off by default[/p]
  • [p]Controller input tweaks for better responsiveness[/p]
  • [p]UI performance optimizations for smoother navigation[/p]
[p][/p][h2]500,000 PLAYERS STRONG[/h2][p]We've officially sold over half a million copies of ZERO Sievert. From a small bunker in the woods to a thriving community of survivors, you've carried this game on your backs. Every bug report, every build video, every wild raid story — you made this possible.[/p][p]From all of us on the development team: Thank you![/p][p]We’re humbled, grateful, and more motivated than ever to keep making ZERO Sievert better.[/p][p][/p][h2]CELEBRATION SALE — 30% OFF[/h2][p]Starting Wednesday August 6th, ZERO Sievert will be 30% off on Steam. It’s the perfect time to get your friends geared up and send them into the Zone with you. With an 85% "Very Positive" rating, we’re confident they’ll find a home in the bunker just like you did.[/p][p][/p][p]As always, your feedback shapes ZERO Sievert.[/p][p]See you in the zone...
- The ZERO Sievert Dev Team[/p]

ZERO Sievert Community Screenshot Challenge

[h2]Have you got what it takes to kill a butt-ton of monsters, mercenaries and everything in-between, AND have the guts to capture the evidence? If so, we like your style...[/h2][p][/p][h3]You have one goal: Kill as much stuff as possible and show it off in a single screenshot,[/h3][p][/p][h3]Deadline: July 11th at 11:59 PM (your local time)[/h3][p][/p][h3] RULES OF ENGAGEMENT[/h3]
  • [p] Use any game save you have,[/p]
  • [p] All dead stuff much be within your standard locked FOV,[/p]
  • [p] You can add indicators to show all of the dead things, but they must all be clearly visible (you can turn off grass to help),[/p]
  • [p] No mods, no cheats, no altered images (besides indicators should you wish). Keep it clean,[/p]
[h3] SUBMIT YOUR RUN[/h3]
  • [p]Upload your screenshot in the #events channel,[/p]
  • [p]Use the tag #Screenshot and include how many victims you have,[/p]
[h3] THE REWARD,[/h3]
  • [p]Top 3 most kills will win exclusive Zero Sievert stickers,[/p]
  • [p]Winners will be revealed in the July 17th dev update[/p]
    • [p]Please beware, you may be charged a customs fee depending on your location,[/p]
[h3] ELIGIBILITY[/h3]
  • [p]Only open to individuals 18+ in the EU, UK, or US,[/p]
  • [p]Toxic behaviour will get you disqualified, no exceptions,[/p]
  • [p]Ask questions, share strats and keep it respectful,[/p]
[p][/p][p]If you're not already on the official ZERO Sievert Discord server, join now! [/p][h3]Good luck everyone![/h3]