The Armoury Update
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[/p][p]A semi-automatic shotgun with blistering stopping power. Devastating at close range and perfect for clearing corridors, the Paiga-12 offers serious crowd-control with every trigger pull.[/p][p][/p][h3]OUG (available in 5.56mm and 9x19mm)[/h3][p]
[/p][p]This modular rifle combines precision and flexibility. Chambered in 5.56mm, it’s designed for mid-to-long-range engagements, offering versatility in raids where reliability is key. Alternatively, run the more compact 9x19mm version! This SMG-calibre rifle trades stopping power for controllability and ammo efficiency, a great choice for fast-paced, close-quarters encounters.[/p][p][/p][h3]NP9 (available in 9x19mm and .45 ACP) [/h3][p]
[/p][p]Built for speed and mobility, the NP9 is a lightweight SMG perfect for aggressive pushes or as a trusty backup when things get tight. Or give the heavier-hitting cousin of the NP9, chambered in .45 ACP a go instead! It sacrifices some fire rate for raw damage per shot, rewarding steady aim with brutal stopping power.[/p][p][/p][h3]New Ammunition: 12x70mm AP Buckshot[/h3][p]A new round designed to shred through armour. When regular buckshot won’t cut it, AP Buckshot ensures no target feels safe behind protection.[/p][p][/p][h2]🆕 NEW FEATURES[/h2]
[/p][p][/p][h2]⚙️ GAMEPLAY CHANGES[/h2]
– The ZERO Sievert Dev Team[/p]
WELCOME TO THE ARMOURY
[p]This update expands your arsenal like never before. The Armoury Update introduces five brand-new weapons, a deadly new ammunition type, and a host of quality-of-life features designed to make every raid smoother and deadlier. We’ve also made tweaks to NPC behaviour, recoil, and world systems to ensure firefights feel sharper and more immersive.[/p][p][/p][h2]🔥 NEW WEAPONS[/h2][p]The Zone just got a whole lot louder. Five fresh firearms join the fight, each bringing unique firepower and tactical depth:[/p][p][/p][h3]Paiga 12 (12x70mm)[/h3][p]- [p]Fire Mode Icon: A new HUD icon makes it clear which fire mode you’ve selected — no more guessing in the heat of combat.[/p]
- [p]Quick Attachment Handling: Attach or detach scopes, silencers, magazines, lasers/torches, and foregrips directly without opening the modding menu (only when the weapon is not equipped). You can do this anywhere! So both in the bunker and when out on a raid, so keep an eye on enemy attachments, because now they're up for grabs![/p]
- [p]Inventory & PDA:[/p]
- [p]New option to auto-close Inventory when hit.[/p]
- [p]New option to auto-close PDA when hit.[/p]
- [p]Storage Base: Renamed single-use storage base for clarity.[/p]
- [p]Recoil Adjustments: All SMGs now have reduced recoil, making them more stable in firefights.[/p]
- [p]Healing Confirmation: Setting added to remove confirmation before healing from Doctor.[/p]
- [p]NPCs will no longer shoot at you from outside the visible screen.[/p]
- [p]High-tier NPCs wielding automatic rifles now fire closer to their weapon’s true rate of fire, making them deadlier and more realistic opponents.[/p]
- [p]Slightly increased the chance of Emissions occurring in the Zone.[/p]
- [p]Attachment list may persist when ALT-TABBING in and out of the game.[/p]
- [p]Incorrect capitalisation can appear when using storage icons.[/p]
- [p]Stash page names may not update correctly.[/p]
- [p]Inventory highlights sometimes display incorrectly.[/p]
- [p]Unable to mod loadouts #2 or #6.[/p]
- [p]In rare cases, the game may fail to launch and get stuck on the loading bar.[/p]
– The ZERO Sievert Dev Team[/p]