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The Armoury Update

[p][/p]
WELCOME TO THE ARMOURY
[p]This update expands your arsenal like never before. The Armoury Update introduces five brand-new weapons, a deadly new ammunition type, and a host of quality-of-life features designed to make every raid smoother and deadlier. We’ve also made tweaks to NPC behaviour, recoil, and world systems to ensure firefights feel sharper and more immersive.[/p][p][/p][h2]🔥 NEW WEAPONS[/h2][p]The Zone just got a whole lot louder. Five fresh firearms join the fight, each bringing unique firepower and tactical depth:[/p][p][/p][h3]Paiga 12 (12x70mm)[/h3][p][/p][p]A semi-automatic shotgun with blistering stopping power. Devastating at close range and perfect for clearing corridors, the Paiga-12 offers serious crowd-control with every trigger pull.[/p][p][/p][h3]OUG (available in 5.56mm and 9x19mm)[/h3][p][/p][p]This modular rifle combines precision and flexibility. Chambered in 5.56mm, it’s designed for mid-to-long-range engagements, offering versatility in raids where reliability is key. Alternatively, run the more compact 9x19mm version! This SMG-calibre rifle trades stopping power for controllability and ammo efficiency, a great choice for fast-paced, close-quarters encounters.[/p][p][/p][h3]NP9 (available in 9x19mm and .45 ACP) [/h3][p][/p][p]Built for speed and mobility, the NP9 is a lightweight SMG perfect for aggressive pushes or as a trusty backup when things get tight. Or give the heavier-hitting cousin of the NP9, chambered in .45 ACP a go instead! It sacrifices some fire rate for raw damage per shot, rewarding steady aim with brutal stopping power.[/p][p][/p][h3]New Ammunition: 12x70mm AP Buckshot[/h3][p]A new round designed to shred through armour. When regular buckshot won’t cut it, AP Buckshot ensures no target feels safe behind protection.[/p][p][/p][h2]🆕 NEW FEATURES[/h2]
  • [p]Fire Mode Icon: A new HUD icon makes it clear which fire mode you’ve selected — no more guessing in the heat of combat.[/p]
  • [p]Quick Attachment Handling: Attach or detach scopes, silencers, magazines, lasers/torches, and foregrips directly without opening the modding menu (only when the weapon is not equipped). You can do this anywhere! So both in the bunker and when out on a raid, so keep an eye on enemy attachments, because now they're up for grabs![/p]
[p][/p][p][/p][h2]⚙️ GAMEPLAY CHANGES[/h2]
  • [p]Inventory & PDA:[/p]
    • [p]New option to auto-close Inventory when hit.[/p]
    • [p]New option to auto-close PDA when hit.[/p]
  • [p]Storage Base: Renamed single-use storage base for clarity.[/p]
  • [p]Recoil Adjustments: All SMGs now have reduced recoil, making them more stable in firefights.[/p]
  • [p]Healing Confirmation: Setting added to remove confirmation before healing from Doctor.[/p]
[p][/p][h2]🤖 NPC IMPROVEMENTS[/h2]
  • [p]NPCs will no longer shoot at you from outside the visible screen.[/p]
  • [p]High-tier NPCs wielding automatic rifles now fire closer to their weapon’s true rate of fire, making them deadlier and more realistic opponents.[/p]
[p][/p][h2]🌍 WORLD CHANGES[/h2]
  • [p]Slightly increased the chance of Emissions occurring in the Zone.[/p]
[p][/p][h2]🎉 STEAM AUTUMN SALE – 30% OFF[/h2][p]Until October 6th, ZERO Sievert is 30% off as part of the Steam Autumn Sale. If you’ve been waiting to gear up your friends and bring them into the Zone, now’s the time.[/p][p][/p][h2]🐞 KNOWN ISSUES[/h2][p]A few issues slipped through the cracks in this build, but we’re working to resolve them in a future update:[/p]
  • [p]Attachment list may persist when ALT-TABBING in and out of the game.[/p]
  • [p]Incorrect capitalisation can appear when using storage icons.[/p]
  • [p]Stash page names may not update correctly.[/p]
  • [p]Inventory highlights sometimes display incorrectly.[/p]
  • [p]Unable to mod loadouts #2 or #6.[/p]
  • [p]In rare cases, the game may fail to launch and get stuck on the loading bar.[/p]
[p][/p][p]As always, your feedback is essential in shaping ZERO Sievert. Keep sharing your thoughts, builds, and raid stories with us.[/p][p]See you in the Zone...
– The ZERO Sievert Dev Team[/p]

The Shooting Range Update is LIVE - Update 1.2.19

ZERO Sievert — Patch Notes
[p][/p]
WELCOME TO THE RANGE
[p]This patch introduces the long-requested Shooting Range, giving players a dedicated space to test weapons, experiment with builds, and sharpen their combat skills. We’ve also made meaningful improvements to the Prologue, enhancing the early-game experience, along with a range of UI, controller, and quality-of-life updates to keep ZERO Sievert running smoother than ever. Full details below...[/p][p][/p][h2]NEW: SHOOTING RANGE[/h2][p]A long-requested feature is here: the Shooting Range, available immediately in the Bunker — no grind, no unlocks, just straight-up practice.[/p][h3]🔧 Where to Find It[/h3]
  • [p]Located in the main Bunker[/p]
  • [p]Accessible right from the start[/p]
[h3]🎯 Purpose-Built Training Ground[/h3]
  • [p]Spawn various enemy types on command — including armoured targets[/p]
  • [p]Test weapons, builds, and loadouts in safe, controlled conditions[/p]
[h3]📊 Detailed Feedback System[/h3]
  • [p]Live stats: Damage, recoil, bullet penetration[/p]
  • [p]Skill & mastery modifiers[/p]
  • [p]Clean vs. glancing hits[/p]
  • [p]Perfect for tweaking every bullet and build[/p]
[p][/p][h3]🧠 Sharpen Your Skills[/h3]
  • [p]Range markers for distance practice[/p]
  • [p]Hone close-quarters reflexes and long-range precision[/p]
  • [p]Great for new players and min-maxers alike[/p]
[h3]💬 Built with the Community in Mind[/h3]
  • [p]Your feedback helped shape this[/p]
  • [p]We can't wait to see your creative builds and meta-breaking combos[/p]
  • [p]Consider it your new lab for destruction[/p]
[p][/p][h2]PROLOGUE IMPROVEMENTS AND CHANGES[/h2][p]We’ve made the Prologue experience smoother and more focused on learning:[/p]
  • [p]No radiation in the Prologue[/p]
  • [p]Guns no longer jam during the Prologue[/p]
  • [p]Time does not pass, so you can learn at your own pace[/p]
  • [p]Reduced loot in containers and bodies — less hoarding, more exploring[/p]
  • [p]Removed some static chests to reduce clutter and streamline flow[/p]
[p][/p][h2]OTHER IMPROVEMENTS & TWEAKS[/h2]
  • [p]Quest text and objectives now appear on the same screen[/p]
  • [p]Base module crafting blocked unless the previous level is installed[/p]
  • [p]New dialogue option with the Barman if you have the Prologue letter — he'll hand you 10,000 roubles[/p]
  • [p]Quest screen optimizations (PDA & NPC versions)[/p]
  • [p]Sprint toggle now off by default[/p]
  • [p]Controller input tweaks for better responsiveness[/p]
  • [p]UI performance optimizations for smoother navigation[/p]
[p][/p][h2]500,000 PLAYERS STRONG[/h2][p]We've officially sold over half a million copies of ZERO Sievert. From a small bunker in the woods to a thriving community of survivors, you've carried this game on your backs. Every bug report, every build video, every wild raid story — you made this possible.[/p][p]From all of us on the development team: Thank you![/p][p]We’re humbled, grateful, and more motivated than ever to keep making ZERO Sievert better.[/p][p][/p][h2]CELEBRATION SALE — 30% OFF[/h2][p]Starting Wednesday August 6th, ZERO Sievert will be 30% off on Steam. It’s the perfect time to get your friends geared up and send them into the Zone with you. With an 85% "Very Positive" rating, we’re confident they’ll find a home in the bunker just like you did.[/p][p][/p][p]As always, your feedback shapes ZERO Sievert.[/p][p]See you in the zone...
- The ZERO Sievert Dev Team[/p]

ZERO Sievert Community Screenshot Challenge

[h2]Have you got what it takes to kill a butt-ton of monsters, mercenaries and everything in-between, AND have the guts to capture the evidence? If so, we like your style...[/h2][p][/p][h3]You have one goal: Kill as much stuff as possible and show it off in a single screenshot,[/h3][p][/p][h3]Deadline: July 11th at 11:59 PM (your local time)[/h3][p][/p][h3] RULES OF ENGAGEMENT[/h3]
  • [p] Use any game save you have,[/p]
  • [p] All dead stuff much be within your standard locked FOV,[/p]
  • [p] You can add indicators to show all of the dead things, but they must all be clearly visible (you can turn off grass to help),[/p]
  • [p] No mods, no cheats, no altered images (besides indicators should you wish). Keep it clean,[/p]
[h3] SUBMIT YOUR RUN[/h3]
  • [p]Upload your screenshot in the #events channel,[/p]
  • [p]Use the tag #Screenshot and include how many victims you have,[/p]
[h3] THE REWARD,[/h3]
  • [p]Top 3 most kills will win exclusive Zero Sievert stickers,[/p]
  • [p]Winners will be revealed in the July 17th dev update[/p]
    • [p]Please beware, you may be charged a customs fee depending on your location,[/p]
[h3] ELIGIBILITY[/h3]
  • [p]Only open to individuals 18+ in the EU, UK, or US,[/p]
  • [p]Toxic behaviour will get you disqualified, no exceptions,[/p]
  • [p]Ask questions, share strats and keep it respectful,[/p]
[p][/p][p]If you're not already on the official ZERO Sievert Discord server, join now! [/p][h3]Good luck everyone![/h3]

Our latest ZERO Sievert dev update is now live!

[h2]Our latest ZERO Sievert Dev Update is LIVE![/h2][p][/p][p]And it's a doozy... We broke the game, we fixed the game, we're still on sale AND we're kicking off yet a rather morbid community competition... Watch to find out more!
[/p][previewyoutube][/previewyoutube][p]Don't forget to subscribe![/p]

Hotfix 1.2.13 | Patch notes

[p]What's that? Another update?! Damn right it is! Sure, it's because we broke stuff... but you can't say we just left the bag, can you...[/p][p]Again, a massive THANK YOU to everyone who let us know you were experiencing issues and provided extra info on just how they were effecting you. This really helped and allowed us to quickly identify and resolve the issues. Here's the few notes for this hotfix:[/p]
  • [p]Fixed an issue which caused the Prologue to crash[/p]
  • [p]Fixed an issue that caused wolves to spawn out side of the map on the Prologue[/p]
  • [p]Fixed an issue where players could die in the Prologue[/p]
  • [p]Fixed multiple localization issues[/p]
[p]These fixes combined should further improve the stability and overall experience of the game for you.[/p][p][/p][p]Again, the biggest thank you to all of our players and community for providing insight and being patient while we fix these issues. We're a small dev team, but we're committed to ensuring an as smooth and positive experience as possible for you. If that is exactly what you're experiencing now, then please do leave us a Steam reviews to help get the word out all means the world to us.[/p][p][/p][p]We're ever grateful for every positive review we receive and can't explain how happy we are that you along for the ride with us. Thank you.[/p][p][/p][p]- ZERO Sievert Dev Team[/p]