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ZERO Sievert News

Known issue: Stash disappearing when upgrading storage

First off, thanks to everybody who's reported the disappearing stash when upgrading storage issue.
Obviously, we understand this is a really irritating bug and we appreciate how frustrating it is to lose your hard-earned items.

The good news is that the cause of the issue has been identified, and a fix is now going through testing. We currently expect this to be released early next week (although if any other issues come to light as a result of this fix and that plan changes, we will of course let you know).

Meanwhile, there is a workaround until the fix is in place - if you make sure to have your stash open while applying the upgrade, your items should be safe.

Thanks as always for your support and patience as we work through Early Access!

☀️ Steam Summer Sale 10% OFF ☀️



The sun is shining down on Zakov today because we’ve got a scorching 10% OFF ZERO Sievert right now! Grab this insane deal over on the Steam Summer Sale! ☀️

ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

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Update 0.50 | Patch Notes

Hello Hunters,

The time has come - the first update for 0.50 is now live! This update will be bringing localisation to the game and is something we’ve been eagerly working on and are excited to welcome new players to experience ZERO Sievert!

We’ve also tackled several bugs reported by our community and are aware of some known issues that still need addressing - please bear with us as we work on fixing them. If you do happen to experience any other issues/bugs with this release, please do let us know. The best place to report this is in the official ZERO Sievert discord server.

Before we get into the patch notes, let’s also take a moment to look at what the future looks like for Zakov, with our new road map!



New Languages Available:
  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (ES)
  • Spanish (Latam)
  • Brazilian Portuguese

Over 100 issues have been tackled since 0.40. A small sampling of some of the issues the team have tackled since the last update include:
Implemented Steam Deck and controller revisions to improve player experience - further improvements are in the works.
  • Fixed a bug where equipped items were disappearing on using Alt+Tab after buying/selling an item to a Trader
  • Fixed a bug where opening and closing the Trade menu in quick succession would crash the game
  • Fixed a crash that would occur during Inventory Sort options after using Alt+Tab
  • Fixed a crash which occurred when adjusting the in-game language and then attempting to load a previous save
  • Fixed a crash which occurred when the user joins a second faction
  • Fixed a bug where Crimson Corp/ Green Army could not be joined
  • Fixed a crash that would occur when scrapping items placed on selling slots from the trader's menu
  • Fixed a bug where user's items could be placed in the trader's inventory
  • Fixed a bug user's items could be rebought if they're placed in trader's selling slots
  • Fixed a bug where weapons could be crafted in the "Mod Weapons" tab after ALT+TAB
  • Fixed a bug where purchased items which exceed a stack capacity could disappear
  • Fixed a bug where items can disappear from trader inventory when they are selected and the trading window is full
  • Fixed a bug where NPC Dialogue' string was displayed after various NPC text options
  • Fixed a bug where split items could be removed from the inventory after using Alt+Tab
  • Fixed a bug where Steam Deck Text tips which extended across multiple lines would overlap with loading screen text
  • Fixed a bug where items can be placed over the Trader inventory via a controller
  • Fixed a bug where you were unable to scroll credits unless tapping screen on Steam Deck
  • Some areas of the game that will be getting future updates have yet to be translated. If you do find untranslated text, please report this to us so we can make sure this is the case.
  • Players may experience issues with controller when in the inventory and there is more than 1 slot being taken up by the item
  • Players may experience missing items and misaligned items when playing with controller
  • Most Alt+Tab issues have now been fixed, however there may be instances where issues could still occur. To combat this we would advise to not repeatedly use ALT+tab too often.
  • Moving items to sell and then pressing Alt+tab and then opening the trade window again may still remove the item from the inventory. - Once the trade window has been closed and reopened again, the items will reappear.
  • Aware of a crash that can occur when minimising/resuming game and using a crafting station with multiple inputs.
  • Equipped armour can become permanently applied to the player.
  • Game runs at a reduced speed when the Frame Limit is capped at 30 FPS on Steamdeck. - We suggest you don’t do this to combat the issue
  • Cloud saves involving your syncing to other devices need further investigation.
  • Game has a placeholder splash screen during the boot up sequence on Steam Deck.

These known issues will be in the pipeline for update 0.51 - which we are already working on alongside a plethora of other quality of life updates for you, estimated for release in early July.

Continuously improving ZERO Sievert based on your feedback is a priority to us, so thank you so much for all your feedback and definitely keep the reports coming!

As always, Happy Hunting!


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Developer Update 2024 Vol.4

Greetings Hunters,

We’ve been listening to all your feedback and concerns about the state of the game since releasing our first 0.50 dev blog and want to take a moment to be open with you.

First and foremost, we want to express our wholehearted gratitude for your ongoing patience. We completely understand your frustrations and realise it has been some time since our last major content drop.

The main reason behind this is that we were hoping to deliver a nice surprise for you in ZERO Sievert, in the form of co-op multiplayer. As a feature that's been requested often since the game launched in Early Access, we spent a number of months working to investigate the possibility - we also thought it would be really cool to head out hunting with a friend or two alongside. As this hope progressed, we ultimately realised that due to ZERO Sievert originally being designed as a single-player experience, we would need to rewrite a large portion of the game's foundation - and with the months ticking by, we decided it was better to close that chapter of development and instead focus back on what was originally planned for 1.0.

We know that this conclusion will come as a disappointment to many of you and we hope you understand that while it did result in us being quieter (and for a longer time) than we originally wanted to be, we spent that time on something we thought would really improve the end result. Your continued enthusiasm for ZERO Sievert and its future is incredibly valued and we want to express our heartfelt appreciation for your patience during this time and our sincere apologies.

What that does mean, however, is that we're back to being fully-focused on the original path to releasing from Early Access.

So - what is next?

1.0 IS COMING IN 2024!
First of all, we are beyond excited to share that 1.0 will be coming this Autumn. Since moving away from multiplayer plans, we've been full steam ahead and have some great content planned for launch. We will be sharing more of our plans and roadmaps soon so that you can follow our journey towards 1.0... and beyond!

CHANGES TO 0.50
With that small announcement out of the way, Luca has also been hard at work finalising the late-game content for ZERO Sievert, and because the City Map is quite an important part of that, we've chosen to build that map (and what it leads to...) into the 1.0 release instead of releasing it in 0.50. The late-game plans for ZERO Sievert have evolved since we originally spoke about a new map coming in 0.50 patch, therefore it was structurally quite tricky to split out what we originally envisaged for the City Map from the way the game’s storyline was going to reach its conclusion.

We're not going to spoil what that actually means... but we do think it will be something worth waiting for. However, we did want to share a little sneak peek of what we have been working on in the last couple of months, so here's a little teaser for you!

[previewyoutube][/previewyoutube]
0.50 will also now be brought to you in multiple phases (0.50, 0.51 and 0.52). This means that we can keep bringing you new updates and get as much feedback from you and veteran testers to make any crucial changes to 1.0 from your direct input.

LOCALISATION (0.50 currently planned for June 2024)
One of the other things we've refocused on since moving away from multiplayer is the long-awaited (and frankly overdue) addition of new languages into the game. We know that lots of you have been asking for this for a very long time, so we're glad to be able to welcome new players to the ZERO Sievert community with the following languages:

  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (ES)
  • Spanish (Latam)
  • Brazilian Portuguese
QUALITY OF LIFE UPDATES (0.51 currently planned for July 2024)
Some improvements to the gameplay based on your feedback - a list of what this will include will come nearer the time.

SKILLS SYSTEM (starting in 0.52, currently planned for August 2024)
The code for the foundation of the Skills system has been written. Currently the focus is on veteran (closed beta) feedback, so we can take in all suggestions and further improve these skills to create a really immersive and dynamic playstyle. August will be when we are planning to launch these into the wild.

Something we can share with you today is how the skills system will come in 3 main parts:

Gun Mastery Passives
The more you use a gun the better it will become. Different types of guns (pistol, smg etc) will have the chance to improve in different ways.

Gun Mastery Skills
As you improve your playtime with a specific gun there are slots where you’ll be able to select a skill for that gun.

Hunter Skills
These Hunter Skills will be able to be picked from a skill tree. These skills focus on the survivability of the character and how they traverse the brutal world of ZERO Sievert. For example, these skills may help the player scavenge more loot, stay alive longer, or overcome situations in a non-aggressive way.

Our aim is really to enable you to customise your playstyle how you want, so that whether you're a silent sniper-type or a raging gung-ho maniac you'll have something to help you perfect your approach.

At this point we'd really like to thank our Veteran/Beta testing team, who are going to be helping us sense-check a (very) early build - but we can't wait to get this out to our whole community and see what you think!

We hope you are excited about all the things that are on the way to you soon - 0.52 is currently the last game update we are planning before 1.0 launches! Thank you again for your continued support for ZERO Sievert and utmost patience during the development of our Early Access title.

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Mayday! Mayday! Mayday! New challenge mode! 🚨



💥MAY DAY! MAY DAY!💥

Hunters, It’s time to suit up and prepare yourself for battle because Mayday Madness has just landed in ZERO Sievert!

In this exclusive event, ZERO Sievert won’t be the same place you once explored. We’ve added even more infestations, more hostile NPCs and tougher enemies, but in return you’ll find all chests & bodies will have double the loot, gain double EXP for every kill and 40% chance to spawn an airdrop! 🔫

Are you ready to step up to the challenge?

Rest assured, there is also an option to opt out of this event if you are a casual or new player and just want to enjoy ZERO Sievert in the normal mode.

🔫 May Day Event Details:
  • Ghouls and infestations will spawn at random positions on all maps.
  • More NPCs on all maps
  • Tougher enemies (Higher tier NPCs will spawn more frequently)
  • Note: Enemies inside the mall will respawn in half the time.

🎁 Rewards:
  • All chests and NPC bodies have double the loot
  • Double experience for every kill
  • Double the chance to spawn an airdrop (40%) but more and tougher enemies will be at airdrop spots
📅 Event Duration:
The event will run from 4PM BST, May 21st to 4PM BST, May 31st

How to opt out of this event:
  • Head over to Settings
  • Then Data Collection
  • Toggle to turn on/off the May Day event

Now start gearing up because it’s time to RAID!

--

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