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ZERO Sievert News

Hotfix 1.2.12 | Patch notes - Steam Deck and Prologue Fixes

[p]That's right! We fixed the Steam Deck and Prologue issues we introduced with the latest update (sorry about that...)[/p][p]A massive THANK YOU to everyone who let us know you were experiencing issues and provided extra info on just how they were effecting you. This really helped and allowed us to quickly identify and resolve the issues.

For those wanting the specifics, here's the few notes for this hotfix:[/p]
  • [p]Fixed an issue which prevented the game from loading correctly on Steam Deck[/p]
  • [p]Fixed an issue where Steam Deck users were unable to use consumables[/p]
  • [p]Fixed an issue which caused the Prologue (tutorial) to crash[/p]
[p]These fixes combined should immediately improve the stability and overall experience of the game for you (because who'd have thought being able to complete the tutorial was a good thing...).[/p][p][/p][p]Again, the biggest thank you to all of our players and community for providing insight and being patient while we fix these issues. Being a small dev team, it's no surprise that we encounter these issues from time to time, but your support, especially in providing logs and information on bugs, sharing the game with your friends and leaving Steam reviews to help get the word out all means the world to us.[/p][p][/p][p]We've been trawling Steam reviews, responding and jumping in DMs with players to get extra info and resolve issues, but did you know we have an active Discord? Click the link below and join us over there where we can turn around feedback much faster than on Steam (most people refuse my friend invite as they think I'm a bot :( We even have a channel dedicated to Steam Deck chat! https://discord.gg/DkTTUVF5qs[/p][p][/p][p]We're ever grateful for every positive review we receive and can't explain how happy we are that you along for the ride with us. Thank you.[/p][p][/p][p]- ZERO Sievert Dev Team[/p]

Our Lowest Price EVER!!! ZERO Sievert's in the Steam Summer Sale

Summer Starts Here with 25% Off ZERO Sievert in the Steam Summer Sale! 
[p][/p][p][/p][p][/p][p]The summer sun is blazing over Zakov, and so is the perfect chance to jump into the intense, post-apocalyptic world of ZERO Sievert, now 25% off (Our lowest price yet!) during the Steam Summer Sale! [/p][p]Explore procedurally generated maps, brave deadly anomalies, and scavenge your way to survival in this gripping top-down extraction shooter. Sunburn and ice cream stains are the least of your worries!  [/p][p]Good news for those looking to touch grass this summer, the recent release of patch 1.2.4 has made Zero Sievert even better on Steam Deck! [/p][p]And if you're looking for even more digital distractions over the summer period, then check out the Modern Wolfpack, a 10-game bundle featuring some of the more intense indie titles you'll find at an amazing price![/p][p][/p][h3]Sale Dates: 26/06/20225 - 10/07/2025 10am PT [/h3][h3]Discount: 25% off ZERO Sievert on Steam [/h3][p][/p][p]So pack your sun cream, your trusty sawn-off, and enjoy the summer sun while saving a hot bit of coin. [/p][p][/p][h2]Join the Community[/h2][p]Join the Discord – Swap stories, strategies, and squad up [/p][p]Follow us on Twitter – Keep tabs on dev updates and sneak peeks [/p][p]Subscribe to the Newsletter – Get all the latest news, straight to your inbox [/p][p]Buy on Steam – Add ZERO Sievert to your library with 25% off![/p]

NEW UPDATE IS LIVE - The Prologue Update (1.2.4)

THE PROLOGUE UPDATE IS LIVE - (Update 1.2.4)
[h3][/h3][h3]Buckle up Hunters, because The Prologue Update is here![/h3][p]This update is packed with game-changing upgrades that will level up your entire experience. From smoother menus to smarter systems, we’ve supercharged everything to make your journey more intuitive immersive and downright fun. Let’s jump into the highlights.[/p][p][/p][previewyoutube][/previewyoutube][h3]New Game Flow and Difficulty Presets [/h3]
  • [p]Added new Difficulty Setting flow with a redesigned selection process[/p]
  • [p]Difficulty Preset selection updated so that selecting any difficulty other than "Custom” now proceeds directly to the next page. And selecting “Custom” opens the existing Difficulty Modifier screen with new preset buttons[/p]
  • [p]Preset buttons now highlight in golden yellow to indicate selection, replacing the previous pip system[/p]
  • [p]Current menu selection for difficulty is visually emphasized with a highlight[/p]
  • [p]Improved visual clarity and interactivity for UI value sliders (e.g. volume mix)[/p]
  • [p]Equipment loadouts can now be named for better customization and reference[/p]
  • [p]Removed news feed elements when full-screen menus are open to reduce clutter[/p]
  • [p]Sprint toggle is now ON by default for all players [/p]
[h3]Sleep Menu Enhancements[/h3]
  • [p]Bar is selected by default when opening the Sleep Menu[/p]
  • [p]Players can now drag the sleep duration bar and press the (A) button to sleep for the chosen amount (If only getting your 8 hours was this easy in real life!)[/p]
  • [p]Controller users now see a clear button badge labelled “(A) Sleep” [/p]
[h3]Trading and Inventory Updates [/h3]
  • [p]Trade category buttons now feature a golden yellow icon to indicate the active selection[/p]
  • [p]“Tooltip” renamed to “Item Info” for clarity[/p]
  • [p]Item Info behaviour for right-hand side items in the trade menu now matches the left side—hold the Item Info button to display details (gamepad-friendly)[/p]
[h3]Healing and Repairing with NPCs [/h3]
  • [p]Removed all decimal points when displaying values for buying or selling services[/p]
[h3]PDA Improvements[/h3]
  • [p]Quest button now opens by default when accessing the PDA (swapped position with the Map button for easier navigation)[/p]
  • [p]Quest label formatting updated from “Quest Giver: NAMEHERE” to “Giver: NAMEHERE”[/p]
  • [p]Introduced a grid system for the map to reflect explored areas more clearly (development note: "Luca problem")[/p]
[h3]Map Selection and UI Changes[/h3]
  • [p]Selecting a map now instantly loads that map, removing the need for a separate “Go” button[/p]
  • [p]Map buttons now display the name of the location directly on or near the button[/p]
  • [p]Flavour text is displayed for the currently highlighted map to give more context and immersion[/p]
[p]That’s the rundown Hunters. Every tweak every fix every new feature in 1.2.1 was made to sharpen your edge out there. Whether you're bartering in the dust, creeping through the dark or catching a few hours of rest under a broken sky, these updates are built to keep you one step ahead in the Zone.
[/p][p]Stay sharp, watch your corners and don’t let your guard down.[/p]

Zero Sievert | Community Speedrun Challenge: #OrelRun

🏃‍♂️ Zero Sievert Community Speedrun Challenge: #OrelRun Rules 🏃‍♂️


It’s time to load your mags, trust your instincts, and move fast—because this challenge isn’t for the faint of heart. In the radioactive ruins of Zero Sievert, only the quickest and sharpest survive. Your mission: kill Orel as fast as possible from a fresh save. You’ve got until June 13th to prove your skill, earn exclusive merch, and claim your place at the top of the leaderboard. But before you dive in guns blazing, read the rules below carefully—one mistake could disqualify your run.

[h2]🏁Orel Run Speedrun Rules[/h2]
  • Start Fresh - Begin from a brand-new save. Any difficulty is allowed.
  • Timing the Run - Start your timer when you spawn into the bunker and end it when you land the final blow on Orel.
  • Timer overlays are allowed but must not obscure gameplay.

[h2]🎥Recording Guidelines[/h2]
  • Your run must be unedited and recorded in one continuous session.
  • No mods, no cheats, no altered files—keep it clean.
  • Deaths are allowed, but your submitted run must be complete and clean.

[h2]🖥️Upload Instructions[/h2]
  • Upload your full run to YouTube as public (not unlisted/private).
  • The video must be raw—no edits or cuts.

[h2]🖱️How to Submit[/h2]
  • Drop your YouTube link in the #events channel on the official Discord server (You can join here: https://discord.gg/MqvqfhGc3a).
  • Include the hashtag #OrelRun in your message along with the duration of your run.

[h2]👫Community Conduct[/h2]
  • Be respectful. No flaming, no gatekeeping.
  • Sharing strategies and asking questions is encouraged—we’re all here to improve.
  • Toxic behaviour or spamming will lead to disqualification.

[h2]🙋‍♂️Eligibility[/h2]
  • This competition is open only to individuals 18 years or older.
  • You must be a legal resident of the EU, United Kingdom, or United States to qualify for prizes.

[h2]📅Deadline[/h2]
  • All runs must be submitted by Friday, June 13th at 11:59 PM (your local time).
  • Late entries will not be accepted—no exceptions.

[h2]🏆Victory & Glory[/h2]
  • The top 3 fastest valid runs will win exclusive Zero Sievert merch.
  • Winners announced in the June 19th dev update.

You’ve got the knowledge. You’ve got the gear. Now it’s up to your reflexes and your route. Clock’s ticking, Hunters. Make it count.

MORE MOD TOOLS UPDATES! - Patch 1.1.15 | Patch Notes

🛠️ ZERO Sievert – Patch 1.1.15 | Patch Notes




[h2]🐛 Bug Fixes & Quality of Life[/h2]
  • Inventory sorting now works as expected when sorted by type – thanks to those who reported the bug!
  • Fixed an animation bug with consumables.
  • Cleaned up the news feed: no more raw Steam image URLs.
  • Fixed Quick move stash prompt overlapping with item tooltips.
  • Mods that create lots of quests won’t crash the game anymore (hopefully...).
  • UI improvements to the mods menu.
  • A couple of crashes related to modded quests and sprites have been fixed
  • Security fixes for Catspeak, the modding API: we fixed some possible exploits (Thanks "I'm An Issue" and "Katsaii"!)

With more stable mods there's no better time to start tasting what the community is cooking if you haven't modded the game already.



[h2]🛠️ Modding Tools Updates[/h2]
  • Time of day functions now available (see doc!)
  • Added functions to get the current second, minute, hour, day, month, and year
  • Loadouts are now modifiable – customize what gear players start with. (did we say to check the doc already?)
  • FactionExists() function added for modding
  • Ownership support for Workshop items ("author_id" tag to the meta.ini file)
  • Modded backpack items now show up on your character!
  • Added missing NPC functions for modding, NpcSetFootstep() and NpcSetHp()


[h2]📖 New Game Events for Modding[/h2]

Trigger your own stories and systems with these new mod-accessible events:
  • "enter_hub" ➡️ Called once when the hub room is entered. This means when you start a new game/load a save, or return from a raid.
  • "enter_raid" ➡️ Called once when the raid is started. Specifically this runs right after you continue past the loading screen.
  • "exit_train" ➡️ Called once when the player gets off the train during a raid. This is performed immediately after the player position near the train.
  • "player_spawn" ➡️ Called once when the player spawns into the world. This will occur when you first enter any (Game Maker) room/level.
  • "player_death" ➡️ Called once when the player dies during raids.
  • "trade_completed" ➡️ Called whenever the player successfully completes a trade with a trader.

Show us what you can do with them.
We also lovingly updated the documentation with all of this and more, don't forget to check it out!

[h2]🔚 ZERO Sievert Out[/h2]

We really wanted to push this update out as soon as possible as many of you are hard at work on mods at the moment.
The team has also started working on the next major update, so stay tuned!