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ZERO Sievert News

Spring Sale: Get 10% off on train tickets to Zakov

New Recruits,

With our train conductor offering a 10% off on tickets, now is the perfect time to leave your old world and jump on the train to Zakov, especially with customisable difficulty settings added in recent update 0.29, and what we have planned for the next stops!



Get your ticket NOW.

https://store.steampowered.com/app/1782120/ZERO_Sievert/


You can also take advantage of the Modern Wolf Rule of Three bundle, which includes Cantata and Ostraunants at an even deeper discount. Check it out here!

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Roadmap Update - 0.30 and beyond!

Hunters!

We hope the new difficulty settings are treating you well, or tormenting you, just the way you like it.

We have been quite busy on the backend trying to answer community requests and bringing you new features and bug fixes. We have some updates in the works that we think you'll be excited about!

Join our Discord channel to connect with fellow hunters, share your raid experiences, and stay up to date with the latest information!



[h2]ROADMAP UPDATE - 0.30 and Beyond[/h2]







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Hotfix 0.29.4 | Patch Notes

[h3]V 0.29.4[/h3]

Current savegame compatibility: compatible

  • Durability of looted weapons under Hunter difficulty has been reduced from 60%-75% to 45%-60%.
  • Fixed a bug where purchased items would disappear after exiting the game in Hunter difficulty.
  • Fixed a bug where the 'Next' button had no effect after a successful raid with permadeath mode turned on.
  • Fixed a crash after rebinding keys for 'Teleport to NPC.'
  • Fixed two typos in the difficulty selection sliders.


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Update 0.29 | Patch Notes

Hunters!

As we mentioned in the developer update last week, update 0.29 brings you some major changes, predominantly the addition of difficulty settings and customisation controls. You can find the full patchnotes below.

[h2]Major Update 0.29[/h2]

Current savegame compatibility: compatible*

*The existing save files will load the "Survivor" difficulty preset.

[previewyoutube][/previewyoutube]


[h2]New Features[/h2]

[h3]Reworked main menu[/h3]

[h3]Difficulty Settings[/h3]


Difficulty Preset
  • Rookie
  • Survivor*
  • Hunter
*The existing save files will load the "Survivor" difficulty preset.


Customisable Difficulty Settings

Trading
  • Sell multiplier
  • Item quantity
  • Trader's money
  • Prices for the following categories of items: Weapons, Armour, Backpacks, Ammunition, Medication.
Loot
  • Items amount in chests
  • Amount of a single item
  • Minimum weapon durability for dropped weapons
  • Maximum weapon durability for dropped weapons
  • Whether NPCs drop armour or not
  • NPC ammo amount
Progression
  • Character health
  • Minimum transportable weight
  • Hunger/thirst decay rate
  • Reputation multiplier
  • Skill experience multiplier
  • Reputation for quests
  • Roubles from quests
  • Items from quests
  • NPC service price
Enemies
  • Human enemy health values
  • Human enemy damage dealt
  • Mutant enemy health values
  • Mutant enemy damage dealt
Hardcore: Customise what items to lose upon death.
  • Lose equipment
  • Lose ammo
  • Lose medications
  • Lose consumables
  • Lose keys
  • Lose all items not included in the above categories
  • Permadeath (save file will be deleted after death)
  • Note: If a player has lost all items, Barman will offer them some starting items to help them begin again.

[h3]Gameplay Changes and Quality of Life Improvements[/h3]
  • A new feature has been added which allows players to teleport to NPCs while in the bunker. Simply press 'H' to access this feature.
  • Doctor will now heal player's bleeding when healing player's HP.
  • Reward items from quests will now be given as separate items if their amount exceeds the item maximum stack.

[h3]New Settings[/h3]
  • Added Field of View option for fog of war under video settings.

[h3]Bug Fixes[/h3]
  • Fixed a bug where players couldn't trade when the deal balance is 0.
  • Fixed a bug where transportable weight wasn't calculated correctly in the trading menu.
  • Fixed a visual bug with rotated items in the value/weight overlay.
  • Fixed a crash during map generation.
  • Fixed a bug where radioactive rain after an emission wouldn't start if the character was indoors.
  • Fixed a bug where the pop-up notification was not always displayed on top of everything else.
  • Fixed a bug where radiation protection of an armour was still active after un-equipping it.


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Developer Update 2023 Vol.2



Hunters,

We hope you are enjoying the game so far and are satisfied with the recent addition of emissions and radioactive rain.

Today, we would like to address an aspect of the game that has been a focal point for the community, both new and veteran hunters, since the game's early access launch: the difficulty of the game.

One of the biggest complaints from new players is that the game is too difficult, with enemies one-shotting them. While this level of difficulty is largely by design and intended to challenge players, we are aware that it may be discouraging for casual or new players. On the other hand, our veteran hunters crave a more hardcore experience, such as having all items lost upon death and having a permanent death mode, requests that we agree are fitting for the game.

To address the needs of both parties, we are pleased to announce that we are introducing difficulty settings in the upcoming major update 0.29.



[h3]Difficulty Modes[/h3]

We have provided three pre-set difficulty modes for players who do not wish to adjust all the settings themselves. These settings are:

Rookie
This setting is suitable for new players who are new to the genre or anyone who prefers a casual experience. In this difficulty, resources will be plentiful, enemies will deal less damage, and your character will be more durable.

Survivor
This setting provides the intended ZERO Sievert experience, where the world is challenging but not unjust. Resources are limited, and players must plan their moves carefully. Enemies are more formidable, and players are more susceptible to damage.

Hunter
As the title suggests, this mode is for hardcore hunters who value immersion above all else. In this mode, players will lose all items in their inventory upon death.

[h3]Difficulty Customisation Options[/h3]
For hunters who like to personalise their gaming experience, we have also provided individual sliders to modify almost all elements of the game. We welcome your feedback on the new settings, and if you encounter any new bugs, please report them in the bug report channel on our Discord server.

Trading
In this section, players can adjust multipliers for sell price, item price, vendor money, and more.

Loot
This is where players can experiment with what they'll be able to find out in the wastes. You can set the drop rate, minimum/maximum weapon durability, determine if NPCs can drop armour, and more here.

Progression
This section provides options for customising the progression of the game, including character HP, transportable weight, hunger and thirst decay rates, skill exp rate, rouble and quest item rewards, and service prices.

Enemies
Dying too often or are you gunning down enemies too easily? Here is where players can adjust enemy HP and damage dealt.

Hardcore
If players would like to change what items they lose upon death or try out a permadeath run, this will be where they'd find those changes.

*Note: Each save game has its own difficulty settings and they are not shared globally. Changing the difficulty settings will require you to start a new game, as the settings cannot be changed mid-game.

[h3]Other Features[/h3]
Field of View (Under Graphic Settings)
This new addition to the game introduces the player field view, meaning that the map will only be visible to players in a limited, forward-facing angle, rather than a full 360 degree view.



Teleportation (to NPC)
The bunker can be vast, so for convenience, we are offering bunker NPC teleportation services. Simply press 'H' and select the NPC you are eager to visit!

Main Menu
Last but not least: We have reworked the main menu to provide a better experience, both in terms of visual appeal and functionality.



Goodbye for now, hunters! We look forward to next week's release of update 0.29 and hope the new difficulty settings bring lots of excitement for all players. Remember to tune in this Thursday at 4:00 PM GMT on our Twitch channel to get an early look at our Community Manager Lottie getting killed in Hardcore mode the new features. Keep an eye on our content creators, too, as they'll be releasing content for the update soon. As always, we welcome your thoughts and opinions on how we can make the game the best it can be, if you have any feedback please do not hesitate to reach out in our feedback channel.

Happy hunting!

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