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Developer Update 2024 Vol.7

Greetings Hunters,

The release of update 1.0 is just around the corner and we're bringing a wave of exciting new content and enhancements to ZERO Sievert. Prepare to dive back into the chaos with a brand-new city map, face off against a formidable new boss, unlock deadly new weapons, level up your hunter skills, and much more!

Let’s take a sneak peek into what's coming in update 1.0.

[h3]🏙️CITY MAP[/h3]

Chaos continues in the brand new City Map that takes you further into the urban ruins of ZERO Sievert’s post-apocalyptic world. Be on the lookout for hidden dangers and discover valuable loot amongst the rubble and finally uncover the origins of Zakov.

This map is sure to provide plenty of opportunities to test your survival skills against threats and even a new terrifying opponent that lurks in the shadowy alleys and abandoned buildings. The struggle will be intense, but the reward may prove to be worth every bullet fired. 👀

We can’t wait till you get the chance to explore this sprawling urban battlefield, but till then check out the City Map Teaser trailer below!

[previewyoutube][/previewyoutube]

[h3]🎯HUNTER SKILLS & NEW WEAPONS[/h3]

We're also introducing Hunter Skills to update 1.0! This is a completely new progression system that lets you develop your hunter’s abilities as you level up! These skills will be extremely useful in enhancing chances of survival and allowing you to navigate the toxic wasteland in your playstyle.

Here’s a little preview of a few of the ones we’ve added out of 22 Hunter Skills that will be arriving in update 1.0.

Mule
Increase max weight by 5kg and allows you to move at a slow walking speed, even when incredibly over-encumbered.

Loot Goblin
Increase looting speed by 50%

Immortal
Once per raid, when something should have killed you, you are healed by 50hp

Field Medic
Decreases the amount of time required to use meds by 50%

Grenade expert
Increase all grenades radius by 30%

On top of that, we've added 8 new weapons to your arsenal. Experiment with these deadly tools, each designed to help you dominate in the harsh landscapes of ZERO Sievert.

This is just a preview of a few of the new weapons we’ve added

[h3]🏆STEAM ACHIEVEMENTS[/h3]

One for the completionists, we’re bringing Steam Achievements! Track your progress and unlock achievements as you conquer Zakov.



[h3]⚙️QOL UPDATES[/h3]

As always we’ve been hard at work getting through a huge polishing project for ZERO Sievert, from the UI improvements, gameplay enhancements to minor bugs and major performance refinements to ensure your time spent in Zakov is seamless and immersive. So far, we’ve squashed over 150 bugs for this release and aim to continuously refine the build for launch!

Due to the sheer amount of quality of life updates that we have implemented for 1.0, we can’t list them all at the moment, but here's a highlight of some of the ones we know have been niggling the community.

  • Weapons can now only spawn in loot boxes with compatible attachments
  • Weapon tooltip now displays gun types
  • Lootboxes no longer spawn in unreachable places on the Industrial area map
  • Forest map houses can no longer be blocked from entering by water
  • Crows no longer get stuck in a loop!
  • Map now centralises on player in the PDA
  • Unlocked maps are no longer greyed out
and lots more!



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Whether you’re a veteran hunter or a newcomer to the game, we can’t wait to see you dive back in and explore all the new content that is coming very soon. As always, a big thank you to all our Early Access players, for your constant support and valuable feedback, we couldn’t have made it to 1.0 without all of you!

ZERO Sievert is also currently 10% OFF to celebrate its upcoming launch, so definitely grab it now whilst it's on sale.

Till then, stay sharp and good hunting!

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Steam Achievements coming in 1.0

Hello Hunters!

We’re thrilled to announce that Steam Achievements are officially landing in ZERO Sievert at 1.0 Launch! 🏆✨ From October 23rd you'll be able to unlock a variety of achievements that celebrate your progress, skills, and epic moments during your adventures through Zakov.

Whether you're a seasoned player or just starting out, there will be achievements for everyone and even chances for you to discover some hidden secrets too.

We can’t wait to see which ones you will unlock first! 👀



Thank you again for all your suggestions, feedback and support during ZERO Sievert’s development. We couldn’t have done any of this without each and everyone one of you.

See you in the game, and happy hunting!🔥

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Hotfix: 0.52.7 now available

Hey Hunters!

We just rolled out a new hotfix for ZERO Sievert.

Bug Fixes
• Fixed the Gunsmith Skill that will now allow players to craft ammo.

Make sure your game is updated to version 0.52.7 to implement this hotfix!

Update 0.52 | Patch Notes

Greetings Hunters,

We’re excited to announce that 0.52 is now live! Just make sure to update your game to continue your journey through Zakov.

As mentioned in our dev blog last week, this update will be introducing a new skills system to ZERO Sievert that will replace the legacy gun skills. We’re looking forward to seeing what you think about the 24 new skills we’ve added!

Without further ado, let’s get into the patch notes.


Patch Notes 0.52



We’ve introduced 24 New Weapon Skills and gun types that only get better the more you use them.

All new weapon skills:
  • Close Quarters Training
    Description: Minimum effective range of this weapon is reduced by 40%
    Weapons classes applicable: Assault Rifles tier.2, DMRs tier.2, Sniper Rifles tier.3

  • Reload Artist: Scopes
    Description: Allows you to remain zoomed-in while reloading this weapon when scoped
    Weapons classes applicable: DMRs tier.1, Sniper Rifles tier.1

  • Reload Artist: Speed Reload
    Description: Double-press the reload button to speed up the reload process of magazine-fed weapons, but any ammunition already in the magazine will be lost
    Weapons classes applicable: Pistols tier.2, SMGs tier.1, Shotguns tier.2, Assault Rifles tier.1, DMRs tier.2

  • Reload Artist: Double barrel
    Description: Allows double-barreled shotguns to be reloaded in one go by inserting both shells at once

  • Run and Gun
    Description: You can now shoot this weapon while sprinting
    Weapons classes applicable: Pistols tier.1, Shotguns tier.2

  • Marksman Awareness
    Description: When using this weapon while scoped, you will be able to partially see the area beyond the reticle interface, while the cross-hair will also be instantly visible
    Weapons classes applicable: DMRs tier.1, Sniper Rifles tier.1

  • Fast Focus
    Description: Hover over the target with the cursor to make the cross-hair shrink more quickly
    Weapon classes applicable: SMGs tier.1, Assault Rifles tier.1, DMRs tier.1, Sniper Rifles tier.1

  • Fast Hands
    Description: Switching to this type of weapon is 50% faster
    Weapons classes applicable: Pistols tier.1, SMGs tier.2, DMRs tier.2, Sniper Rifles tier.2

  • Penetrating Shot
    Description: A killing shot will result in the bullet continuing on its path to hit a second target behind the first
    Weapons classes applicable: SMGs tier.3, Shotguns tier.3, Assault Rifles tier.3, DMRs tier.3, Sniper Rifles tier.3

  • Empowered Backup
    Description: For 2.5 seconds after swapping to this weapon, all shots will have 15% increased damage
    Weapons classes applicable: Pistols tier.1, SMGs tier.2, Shotguns tier.1

  • First Bullet
    Description: The first bullet of each magazine deals 30% more damage
    Weapons classes applicable: Pistols tier.2, Shotguns tier.3, Assault Rifles tier.2, DMRs tier.3, Sniper Rifles tier.3

  • Impaler shot
    Description: Hitting an enemy will decrease its speed by 30% for 1 second
    Additional: Speed decrease duration is increased to 2 seconds for sniper rifles
    Weapons classes applicable: Pistols tier.3, SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2, Sniper Rifles tier.2

  • Prolonged Vision
    Description: When you hit a target they will remain visible for 2 seconds when going out of sight
    Weapons classes applicable: Pistols tier.2, SMGs tier.2, Assault Rifles tier.1, Sniper Rifles tier.2

  • Killer Reload
    Description: Increase reload speed by 20% for 1.5 seconds after killing an enemy
    Weapons classes applicable: SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2

  • Vital Shooting
    Description: By hovering over a target with your cursor for a short time before shooting, the shot will ignore some of its armor

  • Improvised Sniper
    Description: Hovering over the target with the cursor for 1 second will increase the maximum effective range of the weapon for that shot
    Weapon classes applicable: Assault Rifles tier.1

  • Shotgun Master
    Description: If using Slug ammunition the maximum effective range is increased
    Weapon classes applicable: Shotguns tier.2

  • Phantom Bullets
    Description: When shooting Automatic weapons for at least 0.3 seconds, you can continue shooting for a short time even after the magazine is empty
    Weapon classes applicable: SMGs tier.3, Assault Rifles tier.3

  • Crosshair Myopia
    Description: Increases the radius of the circle in which the cursor must stay to avoid glancing shots

  • Emergency Sprint
    Description: After switching to this weapon, your movement speed will increase by 20% for 3 seconds

  • Armour? No Problem
    Description: All shots have an additional 20% chance to penetrate armour

  • Suppressive Fire
    Description: Provides a 15% damage boost to weapons while firing continuously for 0.5 seconds

  • Flank Master
    Description: If you are undetected, or not in the viewing cone of an enemy, you will receive a 15% damage boost

  • Steady Sniper
    Description: After hitting an enemy while scoped, the optic crosshair will have double the Ergonomics statistic for 2 seconds

[h3]Other Features[/h3]
  • First Time User Experience prompts - NPCs are more chatty when you first start a game and might comment on the success or failure of starting raids
  • Improved support for Steam Deck
  • Exit sign on Bunker
  • Improved display for debug controls
  • Localisation for new features
  • Legacy gun skills removed (replaced with new Weapon Skills system)

  • Fixed an issue with Steam deck functionality being inconsistent when playing with KB & M
  • Fixed a crash involving stacking items from Hideout stash into player inventory
  • Fixed issue where you could spam shoot to stop the reload being finished for single bullet fed guns
  • Fixed wrong word prompt being displayed for actions on some gamepads
  • All DMRs are no longer included in sniper perks
  • Inventory now displays correct controls when the player remaps them
  • Connecting a gamepad when booting up the game now displays correct text size
  • Added different button prompt icons to match the icons for the main gamepad manufacturers
  • Player damage blood graphic size reduced, no longer obscures the close-up
  • Teleporting now functional when you have a weapon equipped
  • Player inventory can no longer be opened at the same time as the weapon closeup
  • Player location will now display on the map when you’re inside a building


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Developer Update 2024 Vol.6

Hello Hunters,

Looks like something is lurking just around the corner 👀. It’s a new update! Update 0.52 will be landing early next week and we can’t wait to share it with you!

As revealed in our updated roadmap, Update 0.52 will be bringing you a taste of the new Weapon Skills System that we’ve been hard at work on. A whopping 24 new Weapon Skills and gun types will be arriving in ZERO Sievert next week and they only get better the more you use them!

As always, we will have a full list of patch notes detailing everything included on release. For now, here’s some highlights of what’s to come.

24 New Weapon Skills and gun types will be added to ZERO Sievert and these will be replacing the legacy gun skills. We believe it will add a really immersive and dynamic playstyle to the game. For now, we’ll highlight some of the ones we are really excited about!

Close Quarters Training
Minimum effective ranges are no issue anymore with the new Close Quarters Training as this skill reduces the minimum effective range of a weapon by 40%! This could also be great for those hunting trips when you don’t want to carry a short-range secondary weapon.
Weapon classes applicable: Assault Rifles Tier 2, DMRs Tier 2, Sniper Rifles Tier 3

Fast Focus
Speed is your middle name with the Fast Focus skill. Hover over the target with the cursor to make the cross-hair shrink more quickly.
Weapon classes applicable: SMGs Tier 1, Assault Rifles Tier 1, DMRs Tier 1, Sniper Rifles Tier 1

Marksmen Awareness
Shout out to our Hunters who love a good snipe but hate the restriction, we’ve created the perfect skill for you! When using a weapon while scoped, you will be able to partially see the area beyond the reticle interface, while the cross-hair will also be instantly visible.
Weapons classes applicable: DMRs Tier 1, Sniper Rifles Tier 1

Penetrating Shot
Mobs have no chance against you now, as a killing shot will result in the bullet continuing on its path to hit a target behind the first enemy!
Weapons classes applicable: SMGs Tier 3, Shotguns Tier 3, Assault Rifles Tier 3, DMRs Tier 3, Sniper Rifles Tier 3

Reload Artist: Speed Reload
Bullets go brr with this skill! Double-pressing the reload button will speed up the reload process of magazine-fed weapons. However, any ammunition already in the magazine will be lost.
Weapon classes applicable: Pistols Tier 2, SMGs Tier 1, Shotguns Tier 2, Assault Rifles Tier 1, DMRs Tier 2



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We’ve also implemented some other features and implemented various bug fixes that have been niggling the community. Full list of details will be revealed in next week’s patch notes.

Just a note: This will be our last major update before 1.0 Launch. Here is the roadmap we shared, if you haven’t seen it already!



A big thank you to the community for your patience and support for ZERO Sievert during this early access period. We continuously welcome feedback, so make sure to join the ZERO Sievert official Discord to share any thoughts with us!

Until next week, stay safe out there hunters!

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