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Tales from The Dancing Moon News

Early Access Patch 0.9.18

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.18[/h3]



First of all, this update lays some groundwork for a new questline - the first of a series of more significant updates to come that bring more content to the game. With that said, here is the list for this particular update!

[h3]Demo[/h3]
  • 🚨 Reminder 🚨 The free demo includes the first Act of the main story including all relevant side quests. You can get a feel of the game this way before purchasing the full version. All saves and achievements will carry across!
  • All changes listed below which are relevant have also been rolled into the Demo version. Enjoy new players! 🤘

[h3]Updates[/h3]
  • Skye's Quests: The first quest from Skye's storyline is now available! Begin your journey in understanding more about the Shadow Beasts by assisting Skye with her research.
  • Skye can now be found at a new research camp near the beaches in the Worm's Tail Island region.
  • Skye's quests are an optional late-game addition and is available to the player after Act 3 of the game.
  • Obtain a useful new "Key Item" for completing this quest.

  • Skye has been removed from the initial "Introduce Yourself" quest and her introduction is now handled by her own interaction.
  • New environmental details have been added to the Worm's Tail Region and the Magisters Ruins area.
  • The map screen has been updated to feature the new environmental details.

  • The Quest HUD will now provide a countdown timer for quests that are based on time progression. (As apposed to the previously vague "Wait a while..." text)
  • Reduced the time taken for Lucas to build in the "Set the Stage" quest from 5 days down to 3 days.

  • The village building camera movement is now restricted to the area in which it can build, and can no longer move far outside the game's relevant region.
  • The main quest "A Blocked Cave" will now be added to the players journal when exploring within the area of proximity to the cave in the Illisor Steppes region. (Previously the player needed to interact specifically with the cave to trigger the quest).

[h3]Bugfixes[/h3]
  • Various fixes to spelling throughout the game and dialogue.
  • Fixed an issue where the player could pick up furniture items when their inventory is full, causing a loss of those items.
  • Fixed an issue where the snap rotation options were off by 10 degrees on two of the angles.
  • Fixed an issue where free camera movement was possible in the village building mode, where it should be more restricted.
  • Demo Only: Fixed a rare issue where the player could get soft-locked with time based quest progression due to the Spring-only season loop. Reaching the end of Spring in the demo should now trigger completion of these quests.

[h3]New Village Buildings[/h3]
A new building with their own benefits have been added to Lucas' village building options.
  • Raised Platform - available in Act 3.

[h3]New Blueprint Recipes[/h3]
An assortment of new blueprints have been added to Lucas' shop allowing further customisation and decoration. These are available at different parts of the game progression:
  • Fence Gate (which opens and closes based on proximity)
  • Canopy Shelter (Orange)
  • Canopy Shelter (Blue)
  • Canopy Shelter (Red)
  • Hay Bale
  • Wooden Shelf
  • Circular Stone Plinth
  • Square Stone Plinth
  • Weapon Rack
  • Cart
  • Crate (Wood)
  • Crate (Wood Large)
  • Crate (Clothed)
  • Crate (Desert)
  • Crate (Hard Wood)
  • Spoiler Item: 4 different "hero statues" (available after game completion).

The screenshot below is just an example of what I have done with these new buildable items. I am looking forward to see what other people will do with them!



Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

The Road to Version 1.0

Greetings Travellers!


I am using this months newsletter as an opportunity to talk about the current state of development and future plans that will hopefully take the game to version 1.0 and exit Early Access. Aside from that, expect the usual feature round up and community contributions!

As always, if you've played the game and feel like leaving a review, head over to the Steam page and write a few words - it always helps!⭐



[h2] The Road to Version 1.0 🛣️[/h2]

I never intended Tales from The Dancing Moon to be in an Early Access state for very long, and as I'm entering my 5th month of development I've been thinking about what exactly it would take to get the game into it's full releasable state.

Ultimately, I've narrowed it down to TWO things:



[h3]Skye's Questline[/h3]
Loyal players may have noticed a particularly quiet villager in Illisor. Skye - who currently resides down by the docks - has been wistfully looking out to sea, contemplating the events that are unfolding around you and the town. I’ve been slowly mulling over her quest-line as the Early Access has progressed, and I think I’m in a position where I can start having her story unfold.

As part of her quests, I’ll be moving her location to The Worm’s Tail Island region, where she will be investigating the origins of the Shadow Beasts. All the while allowing the player to discover new weapons, resources, locations and lore along the way. This will also make the Worm’s Tail Island region a much more interesting and worthwhile location for the player to visit in the game.

I consider Syke's content updates to be a 'mini-DLC sized' which I'll be rolling out gradually in subsequent updates, therefore it will take a bit longer to do than my usual patches. That’s the intention anyway!

[h3]Content, Content, Content![/h3]

The second piece of the version 1.0 puzzle is content. Tales from The Dancing Moon began as an RPG framework. Creating the building blocks for a game that can support quests and a variety of mini-games like farming, fishing, combat, and more.

Right now, the game supports enough things to get the player through the main quest and finish the story it tells. Sure - there’s been a few Early Access patches that adds a few more sandbox and craftable things, but I know that a lot more can be done here.

I’ll be adding a few things whilst I implement Skye’s quests, but even after that I’d like to add a lot more things the player can unlock and sandbox with, including more seasonal content as the player progresses in in-game time. This is also the sort of content that can also continue after the full release.

So all that farming, fishing, crafting, building and city-building you can do in the game? You should expect more variety to these things as I move closer to that 1.0 release.

---

I've always been proud that I released Early Access in a "story-complete" state, but the completion of the above two things will allow me to bring it over the edge to a full release. I hope you stick around for the ride!



[h2]Patch and Updates Recap 🛠️[/h2]



[0.9.17] introduced an advanced marketplace feature to the Illisor Plaza, with procedurally generated market stalls and merchants to add immersion and variety to each of your days, and a trading system that can get you some extra coin through buying and selling goods!



[h2] Community Spotlight 🌟[/h2]

Do you want to be featured on the community spotlight each month? Make sure to post your screenshots on social media or the Discord server!

BU4U Gaming over on YouTube has started their own playthough of the game, I'm excited to see if they'll carry on with it! You can watch Episode 1 and 2 already on their channel.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

MooseGaming is back with Part 6 of his YouTube playthrough!

[previewyoutube][/previewyoutube]

McLana and Izzi took a few snaps this month which I'd love to highlight for this months community spotlight, Check out them out down below!













That's all for this months newsletter, thanks for tuning in and playing!

- DjMonkey

Enjoy reading my dev diary newsletters? Then please consider downloading the demo or trying the Early Access of the game, you can even just Wishlist if you like! I'd greatly appreciate it! You can do so from the the Steam page.

If you’d like to join the community and discuss the content of this post, please visit the Discord or make a comment on Threads or Twitter!

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.17

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to continue reporting any bugs and improvements via the many social media links below!

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.17[/h3]

[h3]Updates[/h3]
  • Enhanced Marketplace: The Illisor Plaza market strip will now grow in size as you progress in the game, making the village feel more alive as you play. See below for screenshots of this new feature!
  • Procedurally generated merchant's will now sell goods at the market, providing a randomized set of stock at a cheaper rate per day. Not every day is the same, so look out for what's in store!
  • Procedurally generated stalls make the market strip look slightly different every day.
  • Cheaper market rates introduces new trading gameplay. Will you buy limited goods for convenience? Or sell them on for the standard rate via the market drop box?
  • More variety to these shops will be added in future updates.

  • The shopping UI has been slightly adjusted, and now includes a "Stock" column for merchants with limited supply of items.
  • A tooltip will now display when attempting to gather resources (wood, stone, etc) when you're inventory is full.

[h3]Bugfixes[/h3]
  • Fixed an issue where the player could not pick up more museum artefacts that stack in their inventory if all of their inventory slots were occupied.
  • Fixed an issue where the in-game time will reset to the beginning (Year 1, Spring, Day 1) when using the Wardrobe item to customise your appearance.
Click here for previous patches.



Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

March 2024 Newsletter

Greetings Travellers!


Let's take a look over the last month and highlight some community contributions!



[h2] Spring Sale, and Reviews! ⭐[/h2]

First of all - a big thank you to those who have joined us recently after picking up the game during this months Spring Sale. This is the first time Tales from The Dancing Moon has been on sale, and I'm happy to have a bunch of new players join and experience the story. I hope you're having fun!

If you haven't already - please consider leaving a review. It always helps, even if there's room for improvement!



[h2] SteamDeck Verified! 🎮[/h2]



Following on from last months newsletter update, I managed to provide a patch which bumps the SteamDeck rating from "Playable" to "Verified", this is due to some accessibility improvements such as font scaling, which enhances it's playability on smaller screens and higher resolutions.



[h2]Patch and Updates Recap 🛠️[/h2]



[0.9.16] Brought a whole bunch of fixes, better consistency to the UI, and introduced an important update allowing font scaling! Players can now increase and decrease the font-size used for story, dialog, quests and other prompts to improve their comfort of reading.



[h2] Future Sneak Peek 👀[/h2]

As the stability patches have become less frequent, it has allowed me to think more about creating updates that provide more significant and meaningful changes to the game. What's more is that I am always happy to receive feedback and ideas for those changes over on the Discord server!

Here's a little peek into one of the changes I'm planning for the in-game market place, which will hopefully bring a little more variety and life into the Central Plaza, with new stalls to wander through and merchants to purchase from.







[h2] Community Spotlight 🌟[/h2]

McLana over on the Discord server has shown off a bunch of screenshots, including a clever use of storage using the building systems and a calming winter fishing on the lakes in the evening! Thanks for sharing McLana!







That's all for this months newsletter, thanks for tuning in and playing!

- DjMonkey

Enjoy reading my dev diary newsletters? Then please consider downloading the demo or trying the Early Access of the game, you can even just Wishlist if you like! I'd greatly appreciate it! You can do so from the the Steam page.

If you’d like to join the community and discuss the content of this post, please visit the Discord or make a comment on Threads or Twitter!

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

SteamDeck Verified!

Hello everyone!

This is just a short news post to announce that Tales from The Dancing Moon is now considered "SteamDeck Verified!"

Recent UX updates such as font-scaling greatly improves the readability of text on small screens with higher resolutions, and now passes all the checks needed for verification!

Click here to view all the recent changes that went into the latest patch that made SteamDeck Verified happen!



Thank you to everyone who has requested these kinds of accessibility features and helps me prioritise the things that greatly improves the experience and welcomes new players to the game! 😊

- DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/