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Tales from The Dancing Moon News

Early Access Patch 0.9.24

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!

Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7


Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.24[/h3]

[h3]Updates[/h3]
  • Minor text and dialog tweaks for "A Big Blob" quest.

[h3]Bugfixes[/h3]
  • Fixed an issue where the last patch changed the health data of the Big Blob and Big Shadow Plant enemies due to some enemy code refactoring. This is now back to how it was before the 0.9.23 update, and should better reflect player expectation when using bombs for combat.


Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

14-Day October Sale - 20% OFF!



[h2]Greetings travellers![/h2]

I'm happy to announce that Tales from The Dancing Moon is now on sale through the spooky season! From now until the end of October!

This means you have plenty of time to snatch up the game for your Steam library with a 20% discount!

And don't forget - there's also a free demo you can play before deciding to purchase!

I'm also happy to bring a small patch to the game, read below for more details!



[h3]0.9.23[/h3]

This small patch addresses some recent feedback and bugs, mostly related to achievements. Enjoy!

[h3]Updates[/h3]
  • A new achievement has been added for reaching over 10,000 points in the "Tiles from The Dancing Moon" mini-game.
  • After some consideration, a number of high-target achievements have been adjusted to better match the expected playtime between average to loyal players:
    • The Master Hunter achievement target has been reduced to 300.
    • The Master Fisher achievement target has been reduced to 300.
    • The achievement for reaching 10 years in Illisor has been reduced to 5 years.

[h3]Bugfixes[/h3]
  • Fixed an issue where the player could get stuck within a campsite in the Dewiland Meadows.
Click here for previous patches.



If you're spending this Halloween at the Dancing Moon then feel free to share your spooky screenshots on social media or the Discord server!

For example, Izzi - one of my most loyal followers of the game - took this screenshot recently showcasing the free placement build system using some spooky trees and jack-o-lanterns.



Hope to see you at The Dancing Moon! 🌙

- DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Update 0.9.22



Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!

Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7


Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/


[h3]0.9.22[/h3]



This update introduces new gameplay options to the combat bow, in the form of elemental arrows! Inflict burn damage using flame arrows or slow them down using water arrows!

This little update is a momentary stepping-stone towards the larger update coming later in the year that brings procedural dungeons into the game. Read here to get a little sneak peak into this upcoming update!

And don't forget - read more about the planned roadmap to the 1.0 release in my previous post here.



[h3]Updates[/h3]
  • Elemental Arrows: New arrow types can be crafted by talking to Skye after completing the "Archery Society" and "The Topaz Trap" quests.
  • Elemental arrows can be crafted using a new "Enchantment Table" workbench.
  • A new ammunition selection feature can be used to equip different types of arrows. Selected arrows will be marked with a golden asterisk in the top left corner in the inventory screen and hotbar.
  • Arrows are crafted in sets of ten, and the crafting UIs have been updated to reflect this new feature.
  • Enemies have updated to react to elemental arrows. For example - fire arrows can inflict burning damage over time, where water arrows can temporarily stun enemies.
  • New dynamic lighting effects have been added to the fire arrows.
  • UI icons for bow and arrow items have had a visual refresh.
  • UI icon for the shovel has had a visual refresh.
  • Minor visual improvements to the crafting UIs.

[h3]Bugfixes[/h3]
  • Fixed an issue where the right-click mouse action would not trigger fishing in the fishing boat.
  • Fixed an issue where the player would sometimes move to and interact with the last object they interacted with when attempting to do something else.




Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.21

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!

Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7


Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.21[/h3]

These fixes and updates have also been applied to the demo! 🐝

[h3]Updates[/h3]
  • Fine-tuned various hit-boxes around harvestable items (like trees, rocks, etc) to improve their interaction reliability.
  • Large trees will now only receive their selection highlight when the cursor is near the base of the tree (as apposed to the entire tree). This should generally improve movement and interaction around trees, particularly when playing in the Dewiland Meadows region.
  • Left-click will now default to a "move to and swing" action when clicking on a tree whilst holding an axe.
  • Replaced the generic resource gather "pop" sound with something more appropriate for the given resource.
  • Quest Related update: The museum door will now be temporarily locked during an Act 3 quest moment to subtly improve player guidance for that particular quest


[h3]Bugfixes[/h3]
  • Fixed and improved various aspects of the book collection screen in the Museum, particularly with Steamdeck/gamepad interaction.
  • Fixed an issue where Steamdeck/gamepad could not scroll the quest update information when a scrollbar is visible.
  • The season transition screen overlay now displays the correct year, instead of displaying "Year 1" all the time.
  • Fixed an issue where a "{RESOURCE}" text was displayed on the "Tea Party" the procedural task board quest.
  • Fixed an issue where the player could get stuck in a ruin asset in the Desert region.
  • Fixed an issue where left-click interaction with Shadow enemies was not working properly.
  • Fixed an issue where some enemy-drop resources were not playing the correct sound when being gathered.
  • Fixed an issue where music was not playing in the Swamp region during day time.


Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.20



Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!

Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7


Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.20[/h3]

This is a small patch update that mostly fixes some issues related to SteamDeck and other gamepad related gameplay. These updates have also been applied to the demo! 🐝

A big thank you to @puppysarus_rex over on Threads for putting the game through its paces on the SteamDeck!

[h3]Bugfixes[/h3]
  • Fixed an issue where SteamDeck/gamepad input was not working on the fishing mini-game whilst on the fishing boat.
  • Fixed an issue where the fishing boat had a persistent selection highlight when using a SteamDeck/gamepad.
  • Disabled Unreal Engine's built-in UI tab focussing system which could be unintentionally activated by the player, which messed up SteamDeck/gamepad input and blocked the player from playing properly.
  • Fixed an ugly icon glyph on the fishing boat UI when using a gamepad.
  • Fixed an issue where camera zooming was not possible in the fishing boat when using a gamepad.

  • Fixed an issue where an empty quest would be added to the journal when interacting with the task board and no task was available.
  • Fixed an issue where camera zoom level was incorrectly set when transitioning between interior and exterior areas.

  • Fixed a minor dialog script issue within the "Introduce Yourself" quest.

  • Fixed an issue where navigation via the WASD keys would stop working when using a watering can and moving via a mouse click immediately afterward.

  • Fixed an issue where cosmetic sword trails were also affecting the Bow & Arrow trail effects.


Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/