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Tales from The Dancing Moon News

December 2023 Newsletter - Happy New Year!

Greetings Travellers!


🎉 Happy New Years Eve! 🎉

First of all - I'm so grateful to everyone who has bought and has been playing through the Early Access for Tales from The Dancing Moon. A game I've been developing in my spare time for 3 years now, with a story that's been in my head for even longer.

I'm happy to report that some players are managing to get through the entire game, and the reviews and feedback so far have been positive!

If you've played the game yourself, and fancy sharing a few words, feel free to leave a review on the Steam page - even if there's room for improvement! It really helps me a lot!



[h2]Current State of Things[/h2]


If you've been playing along so far (or have seen the amount of patch note updates), you may have noticed that I've been heads down with providing daily patches to the game to squash bugs and address low-hanging fruit features that are benefitting the current players.

Most of the patches have introduced bugfixes and quality of life updates, but the most recent patch brings in more craftable items that can be placed in the world (shown above), I can't wait to see what players do with them!

The Discord server has started to gain traction with active players discussing the game, reporting feedback and issues, and helping other players figure out some of the mysteries.



If you have Discord, feel free to jump in and join the community of players!



[h2]Retrospective[/h2]



The end of the year is a time of reflection, and if you're interested in how things got to where they are now in Tales from The Dancing Moon - consider looking through my monthly developer newsletter.

I recently reached a milestone of providing a whole years worth of newsletter every month, and it's a great way to look back on all the progress that was made this year.

You can find them by scrolling through right here on Steam.



[h2]Demo Update[/h2]



Most of my attention this month has been on the Early Access patches, so understandably the demo hasn't been updated during this time.

That being said - I'm happy to say that I've just rolled in a bunch of fixes into the demo!

This will make sure anyone transitioning from the demo to the full game will be as seamless as possible, and anyone still playing the demo will have a much more stable experience.



[h2]Community Spotlight[/h2]

I'd like to start featuring more content from the community of players in these monthly newsletters now that the Early Access is out there.

If you're playing the game and want to be featured, make sure to post your stuff on social media or on the Discord server for me to notice them!

Shout-out to Izzi over on the Discord server for being the first player to get through the main quest (that I know of!). This image below is them starting to build up and decorate their player home.

Izzi also took the time to take some photos during the Winter season at night. It's always interesting to see how players have laid out their village and seeing them from a different view.


Indie game streamer Nookrium played through some of the opening moments of the game and has uploaded the video to YouTube. Check it out if you've yet to jump into the game yourself just yet!

[previewyoutube][/previewyoutube]



That's all for this months newsletter. I think it's finally sinking in that the game is finally out there and people are playing it!

Until next time, and happy new year! 🎉

- DjMonkey

Enjoy reading my dev diary newsletters? Then please consider giving me a Wishlist & Follow! I'd greatly appreciate it! You can do so from the the Steam page.

If you’d like to join the community and discuss the content of this post, please visit the Discord or make a comment on Threads or Twitter!

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.9

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to continue reporting any bugs and improvements via the many social media links below!

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.9[/h3]

[h3]Updates[/h3]
  • The UI for Lucas' blueprint shop has been updated to show an icon for each item, giving you a preview of the item you'll be learning.
  • Minor visual tweaks to craft card UI.
  • Moved one of Andrew's Diaries to a more relevant and easier to see location in Act 3.
  • Updated item background of key items.
  • Scrolling the mouse wheel will now snap-rotate objects around 45-degrees in the object-placement mode.

[h3]Bugfixes[/h3]
  • Fixed an issue where the Noneye Desert boss could be encountered sooner than intended.
  • Fixed an issue where the parsnip visual would disappear in the farm plot when it was ready to harvest.
  • Fixed an issue where the player could easily pick up multiple duplicates of a story related note.
  • Fixed a progression issue with the "Diary from a Familiar World" quest.

[h3]New Blueprint Recipes[/h3]

This update starts to introduce more craftable items that you can build around the village.

I am hoping that this is just the beginning of the things I'd like to add to expand the sandbox gameplay!

Only accessible after reaching Act 2, purchased from Lucas' blueprint shop.
  • Hardwood Plank
  • Plant Pot A
  • Plant Pot B
  • Bookshelf A
  • Bookshelf B
  • Bar Counter
  • Bar Counter (Corner)
  • Bar Stool
  • Wooden Cup
  • Metal Cup
  • Rug A
  • Rug B
  • Stone Wall

One stand-out piece of furniture from this list are the bookshelves! You can specifically store books and diary entries in these special containers.

Here's just a little example of what you can build with the new craftable items!



Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.8

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to continue reporting any bugs and improvements via the many social media links below!

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.8[/h3]
[h3]Updates[/h3]
  • Transitioning through levels and interacting with relevant UIs will temporarily pause any active timer based affects (such as Tea duration or time based villager states).
  • Improved collisions in a level in Act 3 to prevent unwanted hitching against the player character.
  • Removed an irrelevant dialog piece from the "Staycation" quest.

The Following updates can be considered spoilers, read with caution:
  • Roz' diary can now be trashed from your inventory, as long as you have read it.

[h3]Bugfixes[/h3]
  • Fixed an issue where the player would enter into a bugged state after talking to Lucas about city-building when there are no available options to build at that given time.
  • Fixed an issue where certain furniture items were giving resources instead of taking them away when crafting them.
Click here for previous patches.

Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.7

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to continue reporting any bugs and improvements via the many social media links below!

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.7[/h3]

[h3]Updates[/h3]
  • The sprint toggle is now persistent across level transitions.
  • Player camera zoom is now persistent across level transitions. A different zoom is set dependant on interior and exterior locations.
  • Typo fixes within dialog.
  • Minor adjustment to verb language in a tea-brewing quest description.

The Following updates can be considered spoilers, read on with caution:
  • The speed increase to your player after drinking the Tea of Speed has been reduced to improve handling of the player.
  • The Tea of Speed duration has been increased to 60 seconds.
  • The timer set when distracting Oswyn in Act 3 has been increased to 60 seconds.
  • The locked door in the Town Hall will remain open once you have unlocked it. You won't need to interact with it again each time you enter the level.
  • The use of Tea of Speed is now considered optional in order to progress with Act 3, but will give players an advantage if having difficulty with a certain point in the act.

[h3]Bugfixes[/h3]
  • Fixed an issue where the split item stack window clipped off UI elements for items with longer names.
  • Fixed the date ordering of Andrew's Diaries in the museum collection.


Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/

Early Access Patch 0.9.6

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Feel free to continue reporting any bugs and improvements via the many social media links below!

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/




[h3]0.9.6[/h3]

[h3]Updates[/h3]
  • The crafting cards in the crafting UI are now sorted in alphabetical order.
  • Minor optimizations to crafting menu.
  • Minor text adjustments on item descriptions.
  • Minor adjustments to an end-game UI.
  • New icon for Slick-Skin Tea.

[h3]Bugfixes[/h3]
  • Fixed an issue where the crop "days left to grow" warning would appear for every item in the item description panels.


Thank you so much for playing!
-DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/