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Tormentis News

Patch V0.1.2.0: Skill Indicators

Dear players, dear community,

Today's patch V0.1.2.0 is definitely worth a bigger contribution, as it implements an internal milestone that we need for upcoming controller support and the mobile port. There were also some errors and problems with skill positioning, which we have also fixed here. All skills with an area of ​​effect receive visual representations in order to be able to determine direction and/or position. To this end, the preparation of the following skill has been revised again so that the position of the preparation is also saved.

Deactivating traps has been completely revised and all traps now also visibly stop.

In addition, there were many requests and problems related to securing loot boxes with traps. In particular, the fact that deactivating traps was actually mandatory in some dungeons and thus blocked a skill slot bothered many players. We had already expected something like this in advance and prepared a legendary property on items that prevents you from being interrupted by damage when opening loot boxes. This patch will also include a new legendary belt that has this property: Treasure Hunter's Belt.

We are continuing to work on Adventure Mode. Unfortunately, it is much more complex than expected, especially the adjustments to the Dungeon Editor. This will take a few more weeks to ensure that it works flawlessly and does not affect the regular Dungeon Editor (for the League). We hope to have Adventure Mode ready in the next 4-6 weeks.

The promised revised League rewards will be adjusted in the next patch.

Change log version 0.1.2.0:
  • Skill indicators added for all skills that require a direction or area of ​​effect to be used
  • Skill ranges and areas of effect of some skills adjusted
  • New legendary treasure hunter's belt
  • Trap deactivation skill completely revised and all traps now visibly stop
  • The spider coffin problem mentioned in the bug forum has been fixed and the walkable area has been adjusted so that no more inaccessible areas are created by 1 field wide areas.
  • Life bar jumps fixed for bleeding and other damage
  • Incorrect positioning of the fire wall has been fixed.
  • Cost of the 7th inventory page has been fixed


Your Tormentis team

Patch Version 0.1.1.4

This patch fixes the problem of players hiding monsters behind barricades so that other players cannot get 3 stars. From now on, it is necessary to defeat all monsters in the dungeon to validate it.

There have also been significant performance improvements when loading dungeons and during the game when heroes are standing behind walls and the walls become transparent.

The drop chances in other players' dungeons have been revised again. From now on, your own dungeon affects the drop chances. The better it is developed, the higher the bonus for receiving loot bags from monsters.

Change log:
- Number of monsters is displayed (total number is visible when 5 or less are left)
- Dungeon validation shows messages when you are standing in front of the treasure chamber and have not yet killed all the chests or monsters
- the effective dungeon level is displayed in the dungeon editor. - the better the effective dungeon level is compared to the hero level, the higher the drop chance bonus you have in other players' dungeons
- the comparison of items has been completely revised
- improved transparency of walls
- reduced loading time in dungeons for walls
- dungeons are now properly completed when you give up

Patch Version V0.1.1.3

This patch brings legendary items to Tormentis for the first time! Future patches will bring more legendary items with new unique properties!

- introducing legendary items: Trap Walkers
- improved hitboxes for iron blow melee attack
- fixed skeleton on throne decoration
- fixed Response.Pvp.Invalid error

Patch Version 0.1.1.2

Today's patch fixes (hopefully completely) the monster position desyncs and some other issues that have been noticed. We also made initial changes to the dungeon editor to prepare it for Adventure Mode and added a few QoL features.

  • revised editor storage/shop UI, show required spares
  • elite and boss in dungeon editor have now colored frames
  • highlight target slots for equipment, suppress error messages on invalid positions
  • add translated error message when moving items to full inventory pages
  • fixed monster desync
  • fixed player position glitching away from its original position after certain animations (e.g. interact)
  • fixed door space to prevent glitching into treasury
  • fixed planter boxes, empty can move walked and rolled over, planted block now
  • fixed arctic spear slow effect
  • fixed hellhound delayed attack numbers

Patch - Version 0.1.1.1

This small patch is mainly to fix the current desync issues and laggy player movement when running around corners that were caused by performance improvements from V0.1.0.8.

  • improved player position sync
  • improved monster position sync (reported desync was no longer reproducible)
  • fixed evade not working on traps