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Tormentis News

Patch Version 0.1.2.2

The patch fixes a few problems caused by the skill indicators. We want to further improve playability. We have also revised the settings so that you can now adjust the volume in the game and find all settings under one menu item.

  • Settings have been combined and expanded
  • Forward roll no longer has an indicator and moves in the direction of the mouse position
  • Skill indicators now remain visible when moving and can be triggered
  • If there is not enough mana, no skill indicator can be displayed
  • If there is not enough mana, no skill can be reserved
  • Skill indicators can be deactivated in the settings and will trigger as before when the button is pressed

Patch Version 0.1.2.1

In this patch we have revised the reward page at the end of the dungeon and implemented a few improvements to the animations.

  • the evasion skill animates more smoothly and no longer gets stuck at the end when it changes to running.
  • texts for the dungeon level in the dungeon editor revised
  • reward page revised and fixed a mouseover error that caused details to flicker.
  • in the last few days, server-side changes have been implemented that correct the calculation of trophies when you win

Patch V0.1.2.0: Skill Indicators

Dear players, dear community,

Today's patch V0.1.2.0 is definitely worth a bigger contribution, as it implements an internal milestone that we need for upcoming controller support and the mobile port. There were also some errors and problems with skill positioning, which we have also fixed here. All skills with an area of ​​effect receive visual representations in order to be able to determine direction and/or position. To this end, the preparation of the following skill has been revised again so that the position of the preparation is also saved.

Deactivating traps has been completely revised and all traps now also visibly stop.

In addition, there were many requests and problems related to securing loot boxes with traps. In particular, the fact that deactivating traps was actually mandatory in some dungeons and thus blocked a skill slot bothered many players. We had already expected something like this in advance and prepared a legendary property on items that prevents you from being interrupted by damage when opening loot boxes. This patch will also include a new legendary belt that has this property: Treasure Hunter's Belt.

We are continuing to work on Adventure Mode. Unfortunately, it is much more complex than expected, especially the adjustments to the Dungeon Editor. This will take a few more weeks to ensure that it works flawlessly and does not affect the regular Dungeon Editor (for the League). We hope to have Adventure Mode ready in the next 4-6 weeks.

The promised revised League rewards will be adjusted in the next patch.

Change log version 0.1.2.0:
  • Skill indicators added for all skills that require a direction or area of ​​effect to be used
  • Skill ranges and areas of effect of some skills adjusted
  • New legendary treasure hunter's belt
  • Trap deactivation skill completely revised and all traps now visibly stop
  • The spider coffin problem mentioned in the bug forum has been fixed and the walkable area has been adjusted so that no more inaccessible areas are created by 1 field wide areas.
  • Life bar jumps fixed for bleeding and other damage
  • Incorrect positioning of the fire wall has been fixed.
  • Cost of the 7th inventory page has been fixed


Your Tormentis team

Patch Version 0.1.1.4

This patch fixes the problem of players hiding monsters behind barricades so that other players cannot get 3 stars. From now on, it is necessary to defeat all monsters in the dungeon to validate it.

There have also been significant performance improvements when loading dungeons and during the game when heroes are standing behind walls and the walls become transparent.

The drop chances in other players' dungeons have been revised again. From now on, your own dungeon affects the drop chances. The better it is developed, the higher the bonus for receiving loot bags from monsters.

Change log:
- Number of monsters is displayed (total number is visible when 5 or less are left)
- Dungeon validation shows messages when you are standing in front of the treasure chamber and have not yet killed all the chests or monsters
- the effective dungeon level is displayed in the dungeon editor. - the better the effective dungeon level is compared to the hero level, the higher the drop chance bonus you have in other players' dungeons
- the comparison of items has been completely revised
- improved transparency of walls
- reduced loading time in dungeons for walls
- dungeons are now properly completed when you give up

Patch Version V0.1.1.3

This patch brings legendary items to Tormentis for the first time! Future patches will bring more legendary items with new unique properties!

- introducing legendary items: Trap Walkers
- improved hitboxes for iron blow melee attack
- fixed skeleton on throne decoration
- fixed Response.Pvp.Invalid error