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Tormentis News

Tormentis is OUT NOW in Early Access!

About four years ago, my wife and I decided to start a new project. Now, after more than three years of development, Tormentis is finally being released into Early Access.

https://store.steampowered.com/app/1782480/Tormentis/

We would like to welcome you all and wish you lots of fun and excitement, challenging dungeons and interesting battles in the release game world. We are very excited and happy about this huge milestone!


[h2]Early Access Game State[/h2]

All the features we had planned for the release were implemented. In addition to three story regions, over 100 decorative items, over two dozen monsters and traps, the game also contains other equipment (belts, rings and amulets). However, we noticed that 2 bow skills and 2 magestaff skills are not yet optimally balanced. So we have temporarily deactivated them and will activate them as soon as possible.


[h2]Patches & Updates[/h2]

A few thoughts on Early Access and how we want to deal with updates. We don't want to publish quickly tested versions that then contain errors. Our goal is to deliver well-tested and functioning updates to offer you continuous gaming fun.

If you find any bugs, please let us know in as much detail as possible. We will try to identify them immediately and plan and fix them for the next update. It would be great if this could be done via our Discord/Bugs channel. Otherwise, we try to manage the reports in the Steam Discussions. In one of the next updates, our support system will be integrated, where tickets can be written.


[h2]Our next goals[/h2]

1) Fix and balance the missing bow and magestaff skills

2) Include element strengths and weaknesses: Assign monsters a fixed element with which they actively attack and against which they have a high resistance across all levels. At the same time, however, they also have a weakness - an element with which they are always vulnerable. In addition, they have a special elemental crit (if it is a critical hit) if you attack them with the element of their weakness.
This already weakens the copying of dungeon construction methods in general, as a completely different result in the dungeon is possible simply by selecting different hero skills.

3) The dungeon editor for adventure mode, with which players can create an unlimited number of dungeons that will be enriched with a story and playable by everyone

Tormentis Early Access Release Date revealed!

We are excited to announce that Tormentis will be released into Early Access on July 22nd!

Tormentis is an exciting multiplayer dungeon action RPG that takes you into a world full of adventure and strategic challenges. In Tormentis, you can not only build your own dungeons but also attack and conquer other players' dungeons. Test your skills and show that you have the best strategies and the bravest heroes!

Tormentis is also playable in offline / singleplayer game!

[h2]Why Early Access?[/h2]
We have chosen Early Access because we want to develop a well-balanced and captivating gaming experience together with our community. Your feedback and ideas are crucial to making Tormentis the game we all want it to be. Here are our goals for Early Access:
  • Balance: Your feedback will help us balance the game mechanics and challenges so that they are both exciting and fair.
  • Dungeon Editor: We want to develop a robust and versatile dungeon editor that allows you to create countless unique dungeons. These dungeons will also be explored in a new adventure mode, among other things.
  • Community Feedback: Your suggestions and ideas are important to us. Together, we can continuously improve and expand Tormentis.


[h2]Features of Tormentis:[/h2]
  • Dungeon Creation: Design your own unique dungeons with 10 different traps, 15 different monsters to challenge other players. Customize your dungeon with over 100 different decoration items.
  • Multiplayer Experience: Experience exciting, player-created dungeons with ever-new challenges and fight your way to the top of the league.
  • Interactions: Befriend, exchange daily gifts, and test your friends' dungeons.
  • Trade: Unmodified loot can be traded with other players, either in the auction house or directly with other players via a bartering system.
  • Role-Playing Elements: Improve your characters, collect valuable equipment, and unleash powerful abilities.


We can't wait to dive into the world of Tormentis with you on July 22nd! Get ready to build and defend your dungeons and prepare for the ultimate dungeon battles.

Stay tuned for more updates and details in the coming weeks. Thank you for your support and interest in Tormentis!

Your Tormentis Team

Tormentis Live Stream #2

Its our second live stream in this Steam Next Fest!

I'm really excited to show you the latest updates in our demo. The Tormentis demo, including all online functions and has been available for about half a year now and is being actively played. In addition to the release content, we are continuously working on improving the demo and are very pleased with the extensive feedback and the many ideas and suggestions for improvement from the community.

Have fun watching the demo!

Tormentis Developer Live Stream

I'm really excited to show you the Tormentis demo in the live stream.

The Tormentis demo, including all online functions and has been available for about half a year now and is being actively played. In addition to the release content, we are continuously working on improving the demo and are very pleased with the extensive feedback and the many ideas and suggestions for improvement from the community.

Have fun watching the Tormentis demo!

Tormentis coming to Steam Next Fest

We are very happy that we will be at Steam Next Fest tomorrow. The last few weeks have been very intense, as in addition to working on the release content, we have also implemented the feedback and many suggestions for improvement from the community.



The new maps were created specifically for Tormentis and now also match the UI. Each chapter has its own map - there will also be rotating maps for the PvP maps.



There were a lot of requests for the display of the dungeon results. The most important thing was that you can now finally see who was attacked. There were also various ideas about how certain dungeon construction methods should be handled. Dungeons without monsters currently do not give loot bags - that will change very soon! You can also now rate other players' dungeons.



Enchanting equipment in particular has received a few QoL improvements. You can now switch between equipment and stash and also enchant equipped equipment.



In addition, there have been many improvements such as server-side Steam Authentication and the ability to rebind keys. Skill queueing has also already made it into the demo. Skills can be reserved for immediate activation while they are on cooldown as soon as the hero is ready. This significantly improves the flow of the game.

In the new trailer you can see a lot of new content from the release content in action. This includes new traps such as the Snowball Mortar, which slows down, or the Dwarf Defender, who uses his shield to intercept projectiles and protect himself enormously.

There will be a few important announcements during the Steam Next Fest. We are very excited to be able to share these with you in the next few days!