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  3. Build 87 - Optimization and performances

Build 87 - Optimization and performances

[h3]Hello brewers,[/h3]

This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.

For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.

  • All sizes of each texture have been reworked.
  • Lighting has been reworked.
  • The LODs of all the models in the game have also been reworked.
  • The shadows of all models in the map have been reworked.
  • Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).


While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?

[h3]Fixes:[/h3]

  • Fixed memory leaks
  • Fixed crashes
  • Nav meshe will be more dynamic
  • Employees assigned to the brewing tanks will no longer make endless round trips
  • Employee will no longer be stucked on corners
  • Forklift driving has been reworked
  • Francis will no longer be teleported inside the ground
  • Fixed a bug that reinitialized brewing tanks when launching a savegame
  • Fixed a bug that reset the brew time for each load and reduced it to 10 seconds
  • Fixed a bug where employees were stucked while filling the target tank with yeast bag
  • Fixed a bug that prevent employees to teleport resources in hand
  • Employee that need to storage back a yeast bag will find a storage with empty space and store it


[h3]Added:[/h3]

Now the management mode display the navigation path of the employees