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🏨🛎️My Hotel Full Release🛎️🏨

[h3]Hello My Hotel followers[/h3]

[h3]We have just launched 🛎️My Hotel🛎️[/h3]

[previewyoutube][/previewyoutube]

Step into the 1950s with My Hotel. As the new owner of a mysterious hotel, revive its glory through stylish renovations, solve hidden secrets, and master faction intrigues. A captivating blend of history and adventure awaits.

[h3]Now you can get My Hotel for a short period of time with a 20% discount. Don't wait then, get it now:[/h3]

https://store.steampowered.com/app/1855890/My_Hotel/


[h3]You can buy the game even cheaper in a bundle.[/h3]
https://store.steampowered.com/bundle/47445/Beer_Factory_in_My_Hotel

Have a great time playing,
CreativeForge Games team.

Small update : 89.02

Hi brewers,

Regarding the grain crusher, the exact problem is that some parts are duplicated and as I haven't touched this part of the game for a long time, I simply replaced the Grain Crusher in the level editor with a new one and it works.

If a save was made when this bug appeared in the game versions, you may have to start a new game.

Thank you for playing !

Small update 89.01

Fix : Grain Crusher weird behavior

Build 89

[h3]Hi Brewers, [/h3]

This update includes quite a few fixes, few weeks ago I've added a “beta” branch accessible to all without a password from Steam Library > right-click on the game > Beta > Select beta. It was updated regularly (every 1-3 days in average). Don't hesitate to select it, it allows you to access updates in advance and for all the next updates on this branch I intend to let you follow the progress on discord.

[h3]Patch note: [/h3]

  • Fixed a bug with how the recipe is now stored
  • Freeze while trying to escape from the computer fixed
  • Fixed a bug that prevented the delivery truck to close his door automatically under some conditions
  • Weird behavior of the building system while placing a computer is now fixed
  • Fixed a bug that reset the sounds at each load or new day
  • Fixed a memory leak that can result with a crash
  • Fixed a bug on the computer that prevented the player to click on it
  • Fixed the blinking buttons in the computer
  • Fixed a bug that prevent to build some object on the docks
  • Previously factored beers was displayed as "Empty Bottles" on pallet and now it will be displayed as "Beer bottles"
  • Fixed a bug that prevented to display and select a recipe to brew
  • Selling your beer now calculate correctly your earnings
  • Fixed a bug that prevented to display the required resources while setup a brew


  • Removed the computer camera transition effect


  • Added an auto fix with the recipes for the save under build 89
  • Added steam cloud
  • Added a button to safely quit the computer UI

Build 87 - Optimization and performances

[h3]Hello brewers,[/h3]

This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.

For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.

  • All sizes of each texture have been reworked.
  • Lighting has been reworked.
  • The LODs of all the models in the game have also been reworked.
  • The shadows of all models in the map have been reworked.
  • Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).


While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?

[h3]Fixes:[/h3]

  • Fixed memory leaks
  • Fixed crashes
  • Nav meshe will be more dynamic
  • Employees assigned to the brewing tanks will no longer make endless round trips
  • Employee will no longer be stucked on corners
  • Forklift driving has been reworked
  • Francis will no longer be teleported inside the ground
  • Fixed a bug that reinitialized brewing tanks when launching a savegame
  • Fixed a bug that reset the brew time for each load and reduced it to 10 seconds
  • Fixed a bug where employees were stucked while filling the target tank with yeast bag
  • Fixed a bug that prevent employees to teleport resources in hand
  • Employee that need to storage back a yeast bag will find a storage with empty space and store it


[h3]Added:[/h3]

Now the management mode display the navigation path of the employees