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Beer Factory News

Build 89

[h3]Hi Brewers, [/h3]

This update includes quite a few fixes, few weeks ago I've added a “beta” branch accessible to all without a password from Steam Library > right-click on the game > Beta > Select beta. It was updated regularly (every 1-3 days in average). Don't hesitate to select it, it allows you to access updates in advance and for all the next updates on this branch I intend to let you follow the progress on discord.

[h3]Patch note: [/h3]

  • Fixed a bug with how the recipe is now stored
  • Freeze while trying to escape from the computer fixed
  • Fixed a bug that prevented the delivery truck to close his door automatically under some conditions
  • Weird behavior of the building system while placing a computer is now fixed
  • Fixed a bug that reset the sounds at each load or new day
  • Fixed a memory leak that can result with a crash
  • Fixed a bug on the computer that prevented the player to click on it
  • Fixed the blinking buttons in the computer
  • Fixed a bug that prevent to build some object on the docks
  • Previously factored beers was displayed as "Empty Bottles" on pallet and now it will be displayed as "Beer bottles"
  • Fixed a bug that prevented to display and select a recipe to brew
  • Selling your beer now calculate correctly your earnings
  • Fixed a bug that prevented to display the required resources while setup a brew


  • Removed the computer camera transition effect


  • Added an auto fix with the recipes for the save under build 89
  • Added steam cloud
  • Added a button to safely quit the computer UI

Build 87 - Optimization and performances

[h3]Hello brewers,[/h3]

This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.

For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.

  • All sizes of each texture have been reworked.
  • Lighting has been reworked.
  • The LODs of all the models in the game have also been reworked.
  • The shadows of all models in the map have been reworked.
  • Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).


While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?

[h3]Fixes:[/h3]

  • Fixed memory leaks
  • Fixed crashes
  • Nav meshe will be more dynamic
  • Employees assigned to the brewing tanks will no longer make endless round trips
  • Employee will no longer be stucked on corners
  • Forklift driving has been reworked
  • Francis will no longer be teleported inside the ground
  • Fixed a bug that reinitialized brewing tanks when launching a savegame
  • Fixed a bug that reset the brew time for each load and reduced it to 10 seconds
  • Fixed a bug where employees were stucked while filling the target tank with yeast bag
  • Fixed a bug that prevent employees to teleport resources in hand
  • Employee that need to storage back a yeast bag will find a storage with empty space and store it


[h3]Added:[/h3]

Now the management mode display the navigation path of the employees

News from the devs

Dear Players,

  • First of all, I'd like to thank you again for your interest in the game and your patience. I started the adventure on my own, and as you can imagine, communication isn't my strong point. However, I'd like to tell you that yes, we're continuing to develop the game until I'm satisfied with it myself.


  • I've made a lot of promises during the game's development, and I intend to keep them. We're currently working on the game's definitive version and the game will contain the full content, as well as a number of changes to the game's physics, economy, AI, menus and so on.

    But don't worry, the final version doesn't mean the end of support: we'll continue to correct any bugs.


  • Regarding the current version of the game, we've decided to update it, which means there will be bug fixes and fixes that will drastically improve performance, concerning the addition of content, there will be only small additions that doesn't drastically change the gameplay. These updates will come every 2 to 3 weeks.


I'll try to come back to you with more exciting news each time!

Thank you, everyone.

"Anonymous Hacker Simulator" has just been released


[h3]"Anonymous Hacker Simulator" has just been released[/h3]

Embark on a journey through the dark labyrinth of cyberspace and uncover the secrets of anonymous operations. Step into the shoes of a mysterious hacker who penetrates through security, deciphers codes, and manipulates systems to achieve their goals.

This captivating simulation invites you into a world where the boundaries between reality and virtuality begin to blur. Can you survive in this dangerous environment? Do your skills suffice to overcome the most advanced security measures?

https://store.steampowered.com/app/2487060/Anonymous_Hacker_Simulator/

Set out to conquer the network and gain fame as cybercrime masters or heroes defending against it! Let your actions be recorded in the history of the virtual world!

And that's not all! For the first 14 days, you can grab the game at a promotional price! But that's not the end of it! Soon we will reveal a bundle specially created for this occasion, where you'll be able to expand your library with more great titles! Don't hesitate any longer - immerse yourself in the dark world of "Anonymous Hacker Simulator" now and let yourself be carried away by the dangerous fun that will make your heart beat faster!

Rollback to the build 85

Hello brewers,

Due to numerous bug reports, I've temporarily rollback to build 85 for the public branch. For those who want to have access to early updates, just add the code "earlyupdates" in the game settings on steam, "beta" tab.