MAJOR QUALITY OF LIFE UPDATE
Hey everyone,
It is almost time for our Early Access launch, and we’re pleased to announce that we have managed to improve upon the things we mentioned in our last update. We’ve implemented the tutorial messages, fixed up issues with the pathing, and controller support is better than before. WASD still has some issues with regard to ranged attacks, but hopefully it will get sorted out before our launch date.
We are even ahead of schedule on some of the more highly requested features: Local Co-op, which we only thought we would get to after launch, will be present at launch. Also, we have expanded it to support 4 players instead of our initial goal of 2 players. Be warned however, that we have not thoroughly tested the feature, so play at your own risk!
One of the issues brought up on Discord by our Patreon Supporter, smattymatty, was that the inventory tends to get cluttered rather quickly.

We discussed the issue, and decided to implement a major QoL change known as the Commodity Cube.

As per the description, the Commodity Cube essentially gives extra inventory space and automatically stores items such as food ingredients and potions.
You'll receive the cube from Nadir after clearing the first temple mission.

If you are past that quest, don't worry! You should get the cube automatically the next time you load your character.
On a related note, as requested, food items are now on auto-pickup with a handy alert message at the corner of the screen:

Well, that’s all for now. The Early Access launch is really close so I must get back to work. Some of you might be surprised that we’re willing to implement such a drastic new feature so close to early access launch, but this is because we’re committed to taking player feedback. While it is tempting to think of Early Access Launch as some sort of finish line, we know that it is only the start of things, and will continue to take feedback and suggestions. So, keep playing! We hope our beta testers enjoy this new feature.
-Andrew
It is almost time for our Early Access launch, and we’re pleased to announce that we have managed to improve upon the things we mentioned in our last update. We’ve implemented the tutorial messages, fixed up issues with the pathing, and controller support is better than before. WASD still has some issues with regard to ranged attacks, but hopefully it will get sorted out before our launch date.
We are even ahead of schedule on some of the more highly requested features: Local Co-op, which we only thought we would get to after launch, will be present at launch. Also, we have expanded it to support 4 players instead of our initial goal of 2 players. Be warned however, that we have not thoroughly tested the feature, so play at your own risk!
One of the issues brought up on Discord by our Patreon Supporter, smattymatty, was that the inventory tends to get cluttered rather quickly.

We discussed the issue, and decided to implement a major QoL change known as the Commodity Cube.

As per the description, the Commodity Cube essentially gives extra inventory space and automatically stores items such as food ingredients and potions.
You'll receive the cube from Nadir after clearing the first temple mission.

If you are past that quest, don't worry! You should get the cube automatically the next time you load your character.
On a related note, as requested, food items are now on auto-pickup with a handy alert message at the corner of the screen:

Well, that’s all for now. The Early Access launch is really close so I must get back to work. Some of you might be surprised that we’re willing to implement such a drastic new feature so close to early access launch, but this is because we’re committed to taking player feedback. While it is tempting to think of Early Access Launch as some sort of finish line, we know that it is only the start of things, and will continue to take feedback and suggestions. So, keep playing! We hope our beta testers enjoy this new feature.
-Andrew