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PROGRESS UPDATE: MYTHIC LEGENDARIES AND COSMETICS

Dear players, we are currently laying the groundwork for many new features in Ghostlore. This is going to be the first of several progress updates detailing our plans to expand the game.

[h2]INTRODUCING: MYTHIC LEGENDARIES [/h2]
As mentioned previously, we are planning to add what in common ARPG parlance is known as ‘Legendary’ items in the game. As legendary items are already a tier of items in Ghostlore, officially these items will be known as ‘Mythic Legendary’ items in order to differentiate them. Here is a tentative list of Mythic Legendaries:

Vajra
Grants Thunderstorm at a random spot on the skill grid.
Causes sparks of lightining to emanate from enemies when hitting them with a basic attack.
Trishula Grants Radiant Spear at a random spot on the skill grid.
Chance to summon 3 rays of light that deal attack damage when using a skill.


Sudasharna Chakra
Grants Chakram at a random spot on the skill grid.
Greatly increases area and damage of Chakram.


Kharga Grants Blood Magic at a random spot on the skill grid.
Primordial Blade Asi
Chance to cast any available skill on basic attack.

Damaru
Chance to cast any available skill on block.

Jayantha Vel
Grants Warp at a random spot on the skill grid.
Warp automatically triggers when taking fatal damage. Adds 3 chances. Greatly reduced HP.


Four Seasons
Grants special Glyphs that greatly increases elemental damage.

Teen Baan
Grants Pressure Point at a random spot on the skill grid. Automatically activates Pressure Point every 3 attacks. Arrows have homing property. Greatly increases accuracy.
Badang's Stonesplitter
Grants Geomancy at a random spot on the skill grid.
Greatly increases damage of Geomancy, Stampede and Seismic Roar.


Badang's Earthshakers
Grants Stampede at a random spot on the skill grid.
Greatly increases damage of Geomancy, Stampede and Seismic Roar.
Badang's Heavyweight Belt
Causes an earthquake which does basic attack damage on block.
Greatly increases damage of Geomancy, Stampede and Seismic Roar.


Indrastra Chance to cause a rain of arrows that deal attack damage when using a skill.
Pushpa Dhanu
Chance for enemies to become temporarily smitten and not attack you. They would still attack any minions or allies. Does not work on elites or bosses.

Ashwathama's Gem
When receiving fatal damage, casts every available skill at no cost.

Ruyi Jingu Bang
Changes the attack animation into one where you can attack while moving.

Wukong's Binding Circlet
Grants a special Glyph that increase damage taken but greatly increase Crisis Damage and Crisis Absorb.
Nimbus
Immune to movement impairing effects.

Nandaka Greatly increases cooldown.
Agni’s Philosophy
Grants Immolate at a random spot on the skill grid.
Increased HP Regen.
Way of No Way
Gain a Combo meter that increases damage the more it is filled. The meter is increases upon skill usage, but decreases upon consecutive usage of that same skill.

Vijaya Greatly increases Knockback and Pierce.
Causes fear.


Ekasha Gada
Greatly increases Knockback and Armour Break.
Increased melee attack radius.


Thousand Cuts
Grants special Glyphs that greatly increase attack speed.

Sharanga Grants special Glyphs that greatly increase projectile count.
Chandrahasa
Grants Shroud of Darkness at a random spot on the skill grid.
Shroud of Darkness' Eviscerate damages enemies around the target as well.
Mundamala Minions explode and do damage upon death.
Decreases minion HP and increases their movement speed.


Phurba Grants Excorcise at a random spot on the skill grid.
Excorcise autocasts linked skills every 5 seconds.


Legionhide 30% of damage taken is transferred and averaged out among your minions
Parushu Grants special Glyphs that adds attack damage to skill damage when using skills.
Han Feizhi’s Unstoppable Force
Greatly increases MP.
Cannot be used with Han Feizhi’s Immovable Object.


Han Feizhi’s Immovable Object
Greatly increases HP.
Cannot be used with Han Feizhi’s Unstoppable Force.
True Taming Sari
Grants Taming Sari at a random spot on the skill grid.
Taming Sari gains damage from your attack damage instead of your minion damage.


Windfire Grants Dashing Strike at a random spot on the skill grid. Greatly increases dashing strike charges.
Dashing Strike leaves behind a trail of fire.


Armilliary Sash Creates Whirlwinds at regular intervals that deal basic attack damage.
Universal Ring On basic attack, releases a swarm of ricochetting rings that deal attack damage.
Yin Blade
Greatly increases HP Steal.

Yang Blade Greatly increases MP Steal.
Bhaumastra Increased gem effect.
Khatvanga Grants Ice Trap at a random spot on the skill grid.
Launches 3 icicle spears when attacking.


Phoenix's Blessing
Turns crows into Phoenixes. Phoenixes have the abilities of both Sunbirds and Doves.

Dragon's Blessing
Grants Guardian Spirit at a random spot on the skill grid.
Limit guarduan spirit to one, subsequent casts adds more heads to the Guardian Spirit.


Aruval Increases critical hit chance by 1% for every second you do not land a critical hit. This effect is reset after landing a critical hit.
Jaivardhan Grants Mind Over Matter at a random spot on the skill grid.
Causes an explosion at the end of Mind Over Matter's duration that causes basic attack damage.


Lord Shiva's Tiger Skin Grants Weretiger at a random spot on the skill grid.
Allows skill usage as the Weretiger or White Tiger.


Vessel of Brahmari Your minions are surrounded by a swarm of bees which drains their life, but damages enemies around them.

Brahmastra All projectiles gain the homing property
Duyi's Grasp Creates a trail of grasping undead hands the block enemy movement BUT allows the player to pass through. Allows players to create enclosures around enemies.

Kumaras’ Curse Greatly increases reflect damage and missile reflect.
Karna Kavacha Greatly increases absorb and avoidance.
Rudraksha Mala
Grants Mandala at a random spot on the skill grid. Mandala follows the player.

Nagapasha Grants Poison Vial at a random spot on the skill grid.
Enemies in the area of Poison Vial are slowed


Yamapasha Gain the affixes of the last elite killed for 20 seconds.

One of the things we've been unhappy with about the skill system is that a build only had a very limited set of combo skills to choose from. Since each combo skill requires 2 classes to access, 3 classes only allows access to around 5 combo skills. Another thing which we wanted to avoid was to find items which did cool things to skills but were useless to you unless you played that specific class. Many of the new mythic legendaries come with affixes which grant a skill (and sometimes change the way the skill works completely). These will affix a node on the skill grid with that skill as long as the item is equipped. These skill nodes can be used to access combo skills.

You might’ve also noticed that a good number of these come from Hindu mythology. In Hindu mythology, supernatural weapons are not just one-off artefacts. Instead, they are metaphysical ‘astras’ that can be invoked or bestowed. In one epic known as the Mahabharata, the legendary figure Ashwatthama managed to summon a weapon of the god Brahma from just a blade of grass. Lore-wise, this means we have an in-universe explanation as to why duplicates of Mythical Legendary Items can exist. If you read the Classified Reports, you will know that Ghostlore also goes through some length to justify in-universe why random loot drops happen, and why people fight with swords and bows when post-industrial revolution technology exists.

[h2]SLAY DEMONS IN STYLE[/h2]

In addition, to make Mythic Legendary items feel more special, many of them will have unique graphics.

Because of all this, it was necessary for us to re-visit the player character’s 3D model to make these new graphics and animations.

While we're at it, we thought it'd be good to give the players a bit more customisation options too. Here is a sneak peek:

Yes, Ghostlore’s graphics are actually 3D models pre-rendered into spritesheets at a very low resolution. But that's another story for another time.

We also plan to change the UI to be able to showcase a turnaround of your character:
Please bear in mind that all this is still work-in-progress. Things might change, be expanded upon, or even left on the cutting room floor if we cannot manage it (hopefully we can). We set ourselves a deadline to get all new features out by August. We have other exciting features planned, but this update has gone on for long enough. Please look forward to what we have to share next time!

Andrew