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Update 1.015

[h3]Work on Legendary Items[/h3]

One of the most requested features for Ghostlore are 'Legendary' items in the usual ARPG sense, where they have fixed affixes that may be designed around a certain theme, or intended to support a certain build.

I am currently trying to brainstorm ideas for these new legendaries for the update. I would like to ask if anyone has any memorable experiences with specific legendary items in other ARPGs, such as Path of Exile, Diablo Series, Grim Dawn, Torchlight and Last Epoch.

It would be super super helpful if you can any ideas either here or in our Discord. I hope to be inspired by hearing what the community wants and try to adapt it into Ghostlore. THANK YOU 🙏

Andrew

[h3]Update 1.014[/h3]
  • Fixed issue with minions and shadow clones not being affected by map buffs/debuffs.
  • Fixed bug causing items to overlap in inventory when max stack is reached.
  • Fixed crash when modding powers and status effects.

[h3]Update 1.015[/h3]
  • Moved critical hit chance bonus from llo to Alasa.
  • Slightly reduced critical hit multiplier rolls across the board.
  • Greatly reduced avoidance increase per level for all monsters and minions and increased based avoidance.
  • Buffed damage reflection rolls.
  • Reduced exorcise resistance reduction strength.
  • Changed exorcise absorb reduction to be flat -15 instead of multiplicative. This is to fix a bug where exorcise causing absorb to go negative would stack with another skill which also caused absorb to go negative, leading to the target gaining absorb instead.
  • Fixed maximum sound instances not set for some sound effects. This shoud fix performance issues with Monsoon and poison vial.
  • Fixed missing localization for MP steal multiplicative.