Update 0.50.121 is now available!
Update 0.50.121 is now available.
The main things in the update are related to lighting and lights. The focus has been quite a lot on indoor lighting (caves and such), but also the outdoor lighting has gone through some major changes. There is also possibility to activate additional shadow casting lights from game settings, which can be performance heavy, but also gives nice extra detail for those campfires and such. The changes to lighting were quite big, so if you end up finding silly looking lighting conditions, please tell us!
Another bigger change was more related to the release of the updates themselves. We now keep few latest versions (starting from previous 0.50.113) in beta branches, so in case you rather want to keep playing your previous save with the older version, now you can do so. Even though, you will of course miss the latest changes from new update that way. The game will also notify you if you try to load the save game from earlier incompatible version, to not accidentally break the game by loading save games from older versions.
Here is the full change log:
The main things in the update are related to lighting and lights. The focus has been quite a lot on indoor lighting (caves and such), but also the outdoor lighting has gone through some major changes. There is also possibility to activate additional shadow casting lights from game settings, which can be performance heavy, but also gives nice extra detail for those campfires and such. The changes to lighting were quite big, so if you end up finding silly looking lighting conditions, please tell us!
Another bigger change was more related to the release of the updates themselves. We now keep few latest versions (starting from previous 0.50.113) in beta branches, so in case you rather want to keep playing your previous save with the older version, now you can do so. Even though, you will of course miss the latest changes from new update that way. The game will also notify you if you try to load the save game from earlier incompatible version, to not accidentally break the game by loading save games from older versions.
Here is the full change log:
Features:
- Support for additional shadow casting lights to improve visual fidelity on high-end devices. This can be enabled from graphics settings and is now enabled by default on ultra quality settings.
- Disabled possibility to load save games from earlier versions of the game, which quite often are broken between updates. Now we also keep few older versions of game available in Steam beta-branches, in case player wants to continue their older save instead of playing new version. The version mismatch is now indicated in notification when trying to load the save.
Changes:
- Major overhaul on lighting setup with lots of light sources and related effects updated.
- Visual post-processing and grading updated.
- You are not allowed to anymore trade more items than the merchant has wealth to pay for. Earlier you were able to trade so, but there was no indication that you was giving away items for free or very minor payment.
- Indoor lighting and reflections updated.
- Lighting and material setups for cave mushroom visuals updated.
- Thunderstones can now be used as Vaeki source for electricity multiple times without consuming them.
- Small UI updates on pop-up windows to make them be more in line with other in-game UI.
Bug fixes:
- Enemies were visually “jumping” bit from ground when doing their attacks or moving.
- In trade window, you sometimes could not move items selected for trade back to the merchant’s inventory due to inventory space calculation bug.
- When trying to equip item for which character did not fill requirements by clicking, you were notified for reason. The reason notification already happened for dragging before, but now it also works when equipping through click.
- Breaking thunderstones during the combat sometimes caused the game to freeze.
- Dodge was not properly shown on character sheet.
- In rare case, there could be moment where neither sun or moon was high enough to give proper lighting. That could have caused some situations where there was nearly black locations.
- Some interactable objects showed their outlines even when not hovering over them.