Greetings, visitors and welcome to our establishment once again!
This story will be most definitely longer than previous, as I would like to tell you now about the enemies you can meet in
NecroBouncer, so it is a lot of info we need to cover.
There are three floors with a plan for expanding into the fourth floor in our bar. Each of the floors has its own set of enemies, which can be categorized as: ranger, charger, heavy and a caster (from 2nd floor onwards).
This will keep you on your toes and adapt to each attack your enemies use. While ranger, for example, might seem like an easier type of target to dispatch, you can be hit (and may I tell you it is not a pleasant feeling) by a caster or a heavy, so you also need to prioritize your targets accordingly.
Now to each of the Floors currently available.
[h2]1st Floor[/h2]
First floor will consist of
Pitchforks,
Shovel Peasant and
Blacksmith.
Pitchforks guys are rather straightforward - they throw pitchforks at you, albeit with a caveat - they won’t attack again until they pick them up. You can use it to get rid of them without extra danger to yourself.
Shovel peasants will run towards the player and attack with a short jump that damages if NecroBouncer is caught in its path.
Blacksmith will have higher HP than others and will use an AOE attack whenever he gets close to the player, though the attack has a delay so you can try and avoid it.

It is also important to note that Heavy enemies will also have blue HP bars, which represent a “shield”, making them unable to get staggered. When hit below 33% HP, they will lose that shield.
[h2]2nd Floor[/h2]
Second floor will consist of
Holy Archer,
Crusader,
Paladin and
Cleric.
Holy Archer will have a ranged attack and use it every couple of seconds without having to go recharge it like Pitchforks guys had to.
Crusader, much like the Shovel Peasant, will run towards you and attack in a short straight line, but he will repeat that attack once before going on cooldown.
Paladin will be the heavy type in this floor, but instead of having a close range AOE attack, he will shoot slow moving projectiles in a circle around him, so it is still possible to avoid the attack by carefully maneuvering around said projectiles.
Cleric will have two different abilities that are going to be used randomly. The first one will be “Orbital bombardment”, which will spawn a couple of orbital strikes around the player and the second will be “Revive”, which will revive one enemy at random.
[h2]3rd Floor[/h2]
Third floor will consist of
Frost Archer,
Frost Warrior,
Frost Paladin and
Frost Mage.
Another thing to note is that this floor introduces the slow mechanic and ice crystals, that upon death explode and slow the player if he is hit. The more the “slow bar” is filled, the slower the player moves. If the slow bar is filled up, the player is stunned for 2 seconds. So, better try and avoid getting hit by them.
Frost Archer is just like the Holy Archer, except it has a triple shot and it spawn an ice crystal on death.
Frost Warrior is the same as Shovel Peasant, but if he is near an ice crystal, he will destroy it, granting him a heavy shield, increased HP, movement speed and attack speed.
Frost Paladin will roll a big snowball towards the player. If the snowball hits an ice crystal, it destroys it and grows a bit bigger.
Frost Mage will spawn ice crystals in a circle around the player, crystals deal damage when they come out of the ground.

Now you know what you can expect from various inhabitants and regulars of our bar. We'll share more with you in upcoming weeks, so stay tuned!
Please, consider wishlisting the game and check out our
social media accounts! Thank you once more for taking your time to join us on the journey of a
NecroBouncer!
