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Chapter 4 Progress Update 2

Month two of developing Chapter 4! All the new maps have been finished, and so I’ve moved onto writing the script.



And that’s it! See you next time!

…I jest, but the truth is I’ve had to take on a few side jobs to help pay the bills, so progress this month has been slower than I would like (did you know I did the maps for Sierra Lee’s Once Ever After, and a few maps for her other game, The Last Sovereign?). At this point I can’t say for sure if this will lead to a delay to the planned release of Chapter 4 in a month or so, but wanted to give you guys a heads up in case there is. I’d also like to take this opportunity to reassure you guys that I will finish the game even if I need to take a full time job to pay bills, though if it does come to that, each chapter will likely take much longer to release.

Now that’s out of the way, let’s get back to Chapter 4.

Right now I don’t plan on adding any new major features/mechanics for this chapter, mainly to reduce the odds of additional delays. There will still be new items, enemies, and equipment of course, just no new brand new mechanics like how I added weapon proficiency and equipment modding in Chapter 3. I do have a few other ideas I’d like to implement, but those are mainly on the backburner… except one.

The Demo!

I know the importance of demos for games, but decided against making one since I felt it was unfair to have one while only one or two chapters were released as paid content. This is why I’m only making a demo once Chapter 4 is released. Yes, making a demo, as in it’ll be new content. I already roughly mapped out how it’ll go and just need to work out a few kinks and plot consistencies to make sure it ties in well with established events. Based on my plans, it probably won’t be as long as a full chapter, but should fill in a bit of the story that I couldn’t fit in before.

That’s it for this update! Hope you look forward to the release!

- ShenTzu